Combine Soldier (Evolution): Difference between revisions
m (33 revisions imported) |
Epicplayer (talk | contribs) (Skullbreaker Appreciation Day) |
||
(30 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
The Combine Soldier is a transhuman enemy fought in Half-Life 2 and its episodes. | The Combine Soldier is a transhuman enemy fought in Half-Life 2 and its episodes. Being the successor to Half-Life's Human Grunt, it is one of the earliest enemies conceived for the game and subsequently has one of the longest revision histories. | ||
== Concepts == | == Concepts == | ||
There is a large amount of art of the Combine Soldier, radically different from any versions we see in-game. | There is a large amount of art of the Combine Soldier, much of it is radically different from any versions we see in-game. | ||
=== Early Suit Designs === | === Early Suit Designs === | ||
A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art. | A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art. | ||
Line 35: | Line 36: | ||
soldier12.jpg | soldier12.jpg | ||
</gallery> | </gallery> | ||
== Version 1: 2000 == | |||
== Version | [[File:CombineCloseup.png|thumb|left|350px]] | ||
This single screenshot of two Combine Soldiers located in the map c1a3a_port is the earliest known in-game screenshot of Combine Soldiers. This image was found in one of Lars Linden's presentations by c.marti on 18th November 2020. This version of the Soldier bears somewhat of a similar appearance to the Pre-2002 version, but having an overall browner coloration to it, as well as a unique armband that seems to have the number 5 on it. There seems to be magazine pouches on the waist of the model similar to those of the [[Combine_"Sniper"_Elite | Combine Elite]], hinting that this model may have derived from the Elite or vice versa. Like some early [[Metropolice (Evolution)|Metropolice]] art, his helmet opens up in the middle, having hair stick out. | |||
===Screenshots=== | |||
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | |||
2000combine_original.png|Original image used in the presentation. | |||
2000combineb&w.png|Alternate clearer Black & White version. | |||
FPSCombineRecovered.png|Colored restoration of the Black & White image. | |||
</gallery> | |||
{{clear}} | |||
== Version 2: Pre-2002 == | |||
[[File:Version_1_borealis_zoomin.png|thumb|left|350px]] | [[File:Version_1_borealis_zoomin.png|thumb|left|350px]] | ||
This | |||
This version of the Combine Soldier still features the visibly red eyes from Version 1, and has a red arm-patch also seen later on Version 3. It has a visible finger on its hand which appears to come from an early Counter-Strike: Source playermodel.<ref>[https://facepunch.com/showthread.php?t=1521400&p=50895922&viewfull=1#post50895922 "those are hands from an early CS:S model slammed into the combine soldier for E3"]</ref> The glove, in turn, is adapted from the [[Gasmask Citizen]]. The helmet appears white in its e3_hydra screenshot. Interestingly, this version of the combine soldier has a different helmet to all future versions, with this helmet containing circular earpieces on either side of the head instead of the headset seen in later versions. The textures were released in 2020, minus the mouth filter, which is yet to be released. | |||
===Screenshots=== | ===Screenshots=== | ||
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
soldiers.jpg | soldiers.jpg | ||
hydra.jpg | |||
Hydra_soldier_comparison.png|comparison with the head texture (mirrored) and the hydra screenshot | |||
File:Combine_soldier_vid.png| From E3 2002 trailer<ref>[https://valvearchive.com/archive/Half-Life/Half-Life%202/Videos/halflife2_divx_high.avi Here]</ref> | |||
</gallery> | |||
=== | {{clear}} | ||
===Textures=== | |||
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
Hydra_arm.png|arm.vtf | |||
Hydra_bits.png|bits.vtf | |||
Hydra_chest.png|chest.vtf | |||
Hydra_hand2.png|hand (no alpha) | |||
Hydra_head.png|head.vtf | |||
Hydra_leg.png|leg.vtf | |||
Hydra_Lleg.png|Lleg.vtf | |||
</gallery> | </gallery> | ||
{{clear}} | |||
== Version 3: 2002 == | == Version 3: 2002 == | ||
[[File:Version_3_zoomin_new_1.png|left]] | [[File:Version_3_zoomin_new_1.png|thumb|left|350px]] [[File:Version_3_zoomin_new_2.png|thumb|right|350px]] | ||
[[File:Version_3_zoomin_new_2.png| | |||
The <code>Soldier_Stripped</code> from the Leak appears to be from this version. The pants textures from this version are identical, and the boot textures | In 2016, this version of the Combine Soldier had its textures leaked. Unlike the earlier versions, this one has a navy blue helmet, and yellow eyes. | ||
The <code>Soldier_Stripped</code> from the Leak appears to be from this version. The pants textures from this version are identical, and the boot textures are still fairly similar<ref>[[Combine_Soldier_(Evolution)#Boot_Comparison]]</ref>. Unlike the prior version, the glove textures are recycled directly from the Gasmask Citizen. | |||
{{Clear}} | |||
===Screenshots=== | ===Screenshots=== | ||
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
Prison_battle2.jpg | Prison_battle2.jpg | ||
</gallery> | </gallery> | ||
===Textures=== | ===Textures=== | ||
<gallery hideaddbutton=true widths="125" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="125" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
Combinesoldiersheet_2002.png | Combinesoldiersheet_2002.png | ||
Soldier 02 leg2.png|Left leg texture (Soldier_Stripped) | |||
leg.png|Right leg texture (Soldier_Stripped) | Soldier 02 leg.png|Right leg texture (Soldier_Stripped) | ||
boots.png|Boot texture (Soldier_Stripped) | Soldier 02 boots.png|Boot texture (Soldier_Stripped) | ||
</gallery> | </gallery> | ||
{{clear}} | |||
== Version 4: Leak == | == Version 4: Leak == | ||
[[File: | [[File:V4 zoomin.png|thumb|left|350px]] | ||
The first (and last) early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown 314, and the eyes are now a darker, reddish brown. | |||
The first (and last) early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown 314, and the eyes are now a darker, reddish brown. The boots have been reUVed and retextured. | |||
===Screenshots=== | ===Screenshots=== | ||
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
Line 83: | Line 108: | ||
prison_orange2.jpg | prison_orange2.jpg | ||
</gallery> | </gallery> | ||
{{Clear}} | |||
===Textures=== | ===Textures=== | ||
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
Combinesoldiersheet_2003_leak_noalpha.png|(Alpha channel removed) | Combinesoldiersheet_2003_leak_noalpha.png|(Alpha channel removed) | ||
</gallery> | </gallery> | ||
{{clear}} | |||
== Version 5: Early 2004 == | == Version 5: Early 2004 == | ||
[[File:Version_5_zoomin.png|thumb|350px | [[File:Version_5_zoomin.png|thumb|left|350px]] | ||
Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading. | Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading. | ||
===Trivia=== | ===Trivia=== | ||
*Stangely, it is used instead of the final texture for the GMod player version of the Combine Soldier | * Stangely, it is used instead of the final texture for the Zombine and GMod player version of the Combine Soldier. | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
Line 102: | Line 131: | ||
Antlions1_4.png | Antlions1_4.png | ||
</gallery> | </gallery> | ||
{{Clear}} | |||
===Textures=== | ===Textures=== | ||
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small"> | <gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small"> | ||
Line 108: | Line 139: | ||
combinesoldiersheet_2004_early_gmod.png|GMod Combine Soldier player sheet | combinesoldiersheet_2004_early_gmod.png|GMod Combine Soldier player sheet | ||
</gallery> | </gallery> | ||
{{clear}} | |||
==Version 6: Retail== | ==Version 6: Retail== | ||
<!-- the main reason I didn't already include it is that it's really hard to find stuff to write about --> | <!-- the main reason I didn't already include it is that it's really hard to find stuff to write about --> | ||
[[File:Combinesolder_render1.png|thumb| | [[File:Combinesolder_render1.png|thumb|left|175px]] | ||
This is the finalized version of the Combine Soldier in Half-Life 2, varying primarily in shading and plate color from Version 5. No official screenshots are known to exist of this, as the Combine Soldier changed to Version 6 fairly late in development. | This is the finalized version of the Combine Soldier in Half-Life 2, varying primarily in shading and plate color from Version 5. No official screenshots are known to exist of this, as the Combine Soldier changed to Version 6 fairly late in development. | ||
===Textures=== | ===Textures=== | ||
Line 117: | Line 151: | ||
</gallery>{{Clear}} | </gallery>{{Clear}} | ||
==Version 7: Episode 2 Retail== | ==Version 7: Episode 2 Retail== | ||
This is final known version of the Combine Soldier in the Half-Life series. The the only difference between version 6 and version 7 is that version | This is final known version of the Combine Soldier in the Half-Life series. The the only difference between version 6 and version 7 is that version 8 has a dirt overlay in the texture sheet, to fit the outland theme of Episode 2. Apart from that, much is the same, even the shading is the same. | ||
===Textures=== | ===Textures=== | ||
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | <gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | ||
combinesoldiersheet_ep2.jpg | combinesoldiersheet_ep2.jpg | ||
</gallery>{{Clear}} | </gallery>{{Clear}} | ||
==Miscellaneous: 2005 Aftermath == | |||
[[File:Skullbreaker_crop.png|thumb|left|350px]] | |||
Referred to by the community as the "Skullbreaker" design, this early soldier texture was used while Episode 1 was still undergoing development under the name of "Half-Life 2: Aftermath". It also makes an appearance in the background artwork of Half-Life 2 Deathmatch. | |||
{{clear}} | |||
===Screenshots=== | |||
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | |||
Ep1 c17 020023.png|Front View | |||
skullbreaker_citadel.jpg|In the Citadel holding an SMG | |||
Skullbreaker_guardfight1.jpg|Fighting an Antlion guard | |||
Skullbreaker_guardfight2.jpg|Ditto | |||
Skullbreaker_guardfight3.jpg|Mounting a turret and attacked by Alyx | |||
Skullbreaker_guardfight4.jpg|Visible in the background on the right | |||
Skullbreaker_guardfight4_crop.jpg|Ditto, higher quality but cropped | |||
Hl2dm_background01.png|Visible in Half-Life 2 Deathmatch's menu artwork | |||
Hl2dm_background01_skullbreakercrop.png|Ditto, cropped and corrected aspect ratio | |||
</gallery> | |||
{{clear}} | |||
==Texture Sheet Comparison== | ==Texture Sheet Comparison== | ||
We have 5 revisions in total. | We have 5 revisions in total. | ||
<gallery | <gallery mode="slideshow" widths="650" position="center"> | ||
Combinesoldiersheet_2002.png | Combinesoldiersheet_2002.png | ||
Combinesoldiersheet_2003_leak_noalpha.png | Combinesoldiersheet_2003_leak_noalpha.png | ||
Line 132: | Line 184: | ||
</gallery> | </gallery> | ||
===Boot Comparison=== | |||
<gallery mode="slideshow"> | |||
Soldier_02_boots.png | |||
File:Shoe_bluehead.png | |||
</gallery> | |||
== Sounds == | |||
The voice of the Combine Soldier also went through several iterations during the game's development. | |||
===/test/ folder=== | |||
Long theorized to be the earliest set of voice lines for the Combine Soldier, these use original voice acting with a simpler, more muffled vocoder. Their pain and death sounds appear to be processed Human Grunt sounds. Interestingly, they are split into the subfolders "far" and "near", with the only difference between them being their volume. This may be an early example of Valve experimenting with direction based sound. | |||
===2003 Leak=== | |||
These are the set of sounds used for the Combine Soldier in the 2003 leak. They appear to be Human Grunt sounds ran through a vocoder similar to the one used on the old Metropolice lines. | |||
[[File:Affirmative.WAV]] | |||
[[File:Maintain.WAV]] | |||
[[File:Gr idle1.wav]] | |||
The Human Grunt for comparison: | |||
[[File:Affirmative (Human Grunt).wav]] | |||
[[File:Maintain (Human Grunt).wav]] | |||
[[File:Gr idle1 (Human Grunt).wav]] | |||
===Hydra demo=== | |||
Within the Combine Soldier sound folder in the leak are a set of lines that appear to be voiced by John Patrick Lowrie, the voice of the Citizen in the final game. They can be identified by the prefix "cs_". These lines are the earliest example of the Combine Soldier using coded terminology, referring to "Morts" and "Scratchers" (Presumably Zombies and Antlions) among others. Although they lack any sort of processing and are unused, the line "cs_holditthere" was to be used in the E3 2002 Hydra demo, with a simple high-pass filter applied over it. | |||
===Retail=== | |||
Aside from their pain and death sounds, which are from the 2003 leak's set, the retail Combine Soldier's voice acting is entirely re-recorded. Presumably voiced by Kelly Bailey, their vocoder and terminology is also different from any previous iteration (Most notably, they now name and answer directly to the Overwatch). | |||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 14:29, 4 April 2024
The Combine Soldier is a transhuman enemy fought in Half-Life 2 and its episodes. Being the successor to Half-Life's Human Grunt, it is one of the earliest enemies conceived for the game and subsequently has one of the longest revision histories.
Concepts
There is a large amount of art of the Combine Soldier, much of it is radically different from any versions we see in-game.
Early Suit Designs
A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art.
Early Color Schemes
These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment with a different head, along with coloration and smaller body details.
It's worth noting that in Half-Life 2 Survivor, the Combine medic models make some use of the alternate head designs.
Alternate head
Version 1: 2000
This single screenshot of two Combine Soldiers located in the map c1a3a_port is the earliest known in-game screenshot of Combine Soldiers. This image was found in one of Lars Linden's presentations by c.marti on 18th November 2020. This version of the Soldier bears somewhat of a similar appearance to the Pre-2002 version, but having an overall browner coloration to it, as well as a unique armband that seems to have the number 5 on it. There seems to be magazine pouches on the waist of the model similar to those of the Combine Elite, hinting that this model may have derived from the Elite or vice versa. Like some early Metropolice art, his helmet opens up in the middle, having hair stick out.
Screenshots
Version 2: Pre-2002
This version of the Combine Soldier still features the visibly red eyes from Version 1, and has a red arm-patch also seen later on Version 3. It has a visible finger on its hand which appears to come from an early Counter-Strike: Source playermodel.[1] The glove, in turn, is adapted from the Gasmask Citizen. The helmet appears white in its e3_hydra screenshot. Interestingly, this version of the combine soldier has a different helmet to all future versions, with this helmet containing circular earpieces on either side of the head instead of the headset seen in later versions. The textures were released in 2020, minus the mouth filter, which is yet to be released.
Screenshots
From E3 2002 trailer[2]
Textures
Version 3: 2002
In 2016, this version of the Combine Soldier had its textures leaked. Unlike the earlier versions, this one has a navy blue helmet, and yellow eyes.
The Soldier_Stripped
from the Leak appears to be from this version. The pants textures from this version are identical, and the boot textures are still fairly similar[3]. Unlike the prior version, the glove textures are recycled directly from the Gasmask Citizen.
Screenshots
Textures
Version 4: Leak
The first (and last) early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown 314, and the eyes are now a darker, reddish brown. The boots have been reUVed and retextured.
Screenshots
Textures
Version 5: Early 2004
Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading.
Trivia
- Stangely, it is used instead of the final texture for the Zombine and GMod player version of the Combine Soldier.
Screenshots
Textures
Version 6: Retail
This is the finalized version of the Combine Soldier in Half-Life 2, varying primarily in shading and plate color from Version 5. No official screenshots are known to exist of this, as the Combine Soldier changed to Version 6 fairly late in development.
Textures
Version 7: Episode 2 Retail
This is final known version of the Combine Soldier in the Half-Life series. The the only difference between version 6 and version 7 is that version 8 has a dirt overlay in the texture sheet, to fit the outland theme of Episode 2. Apart from that, much is the same, even the shading is the same.
Textures
Miscellaneous: 2005 Aftermath
Referred to by the community as the "Skullbreaker" design, this early soldier texture was used while Episode 1 was still undergoing development under the name of "Half-Life 2: Aftermath". It also makes an appearance in the background artwork of Half-Life 2 Deathmatch.
Screenshots
Texture Sheet Comparison
We have 5 revisions in total.
Boot Comparison
Sounds
The voice of the Combine Soldier also went through several iterations during the game's development.
/test/ folder
Long theorized to be the earliest set of voice lines for the Combine Soldier, these use original voice acting with a simpler, more muffled vocoder. Their pain and death sounds appear to be processed Human Grunt sounds. Interestingly, they are split into the subfolders "far" and "near", with the only difference between them being their volume. This may be an early example of Valve experimenting with direction based sound.
2003 Leak
These are the set of sounds used for the Combine Soldier in the 2003 leak. They appear to be Human Grunt sounds ran through a vocoder similar to the one used on the old Metropolice lines.
The Human Grunt for comparison:
File:Affirmative (Human Grunt).wav
File:Maintain (Human Grunt).wav
File:Gr idle1 (Human Grunt).wav
Hydra demo
Within the Combine Soldier sound folder in the leak are a set of lines that appear to be voiced by John Patrick Lowrie, the voice of the Citizen in the final game. They can be identified by the prefix "cs_". These lines are the earliest example of the Combine Soldier using coded terminology, referring to "Morts" and "Scratchers" (Presumably Zombies and Antlions) among others. Although they lack any sort of processing and are unused, the line "cs_holditthere" was to be used in the E3 2002 Hydra demo, with a simple high-pass filter applied over it.
Retail
Aside from their pain and death sounds, which are from the 2003 leak's set, the retail Combine Soldier's voice acting is entirely re-recorded. Presumably voiced by Kelly Bailey, their vocoder and terminology is also different from any previous iteration (Most notably, they now name and answer directly to the Overwatch).