Episode One - Unused Visgroups: Difference between revisions
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Since their release in the [[Timeline_of_Leaks_(Facepunch-Era)|Facepunch-era Leaks]], Half-Life 2: Episode One's map sources have been ripe for investigation. One of their most notable features is their large number of unused visgroups, ranging from alternate positions of dumpsters to entire cut sequences and early sections of maps. | Since their release in the [[Timeline_of_Leaks_(Facepunch-Era)|Facepunch-era Leaks]], Half-Life 2: Episode One's map sources have been ripe for investigation. One of their most notable features is their large number of unused visgroups, ranging from alternate positions of dumpsters to entire cut sequences and early sections of maps. | ||
==The Citadel== | |||
===ep1_intro=== | |||
===ep1_intro_00=== | |||
===ep1_citadel_00=== | |||
===ep1_citadel_00_demo=== | |||
===ep1_citadel_01=== | |||
===ep1_citadel_02=== | |||
===ep1_citadel_02b=== | |||
===ep1_citadel_03=== | |||
===ep1_citadel_04=== | |||
==Escaping City 17== | |||
===ep1_c17_00=== | |||
===ep1_c17_00a=== | |||
===ep1_c17_01=== | |||
===ep1_c17_01a=== | |||
===ep1_c17_02=== | |||
===ep1_c17_02a=== | |||
===ep1_c17_02a_demo=== | |||
===ep1_c17_02b=== | |||
===ep1_c17_03=== | |||
===ep1_c17_05=== | |||
===ep1_c17_06=== |
Latest revision as of 04:08, 20 November 2024
Since their release in the Facepunch-era Leaks, Half-Life 2: Episode One's map sources have been ripe for investigation. One of their most notable features is their large number of unused visgroups, ranging from alternate positions of dumpsters to entire cut sequences and early sections of maps.