Test (WC): Difference between revisions
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__NOEDITSECTION__ | |||
{{MapInfoBox | |||
|title1=test.vmf | |||
|image1=test.vmf1.png | |||
|engine=Pre-Release Source | |||
|game=Half-Life 2 | |||
|leak=[[The 2003 Leak|WC Mappack]] | |||
|mapdate=May 7, 2003 | |||
|mapversion=1727 | |||
|editor_build=2369 | |||
}} | |||
Testing... testing... is this thing on? | |||
< | ==Overview== | ||
A test map reminiscent of the E3_techdemo maps. G-Man is stationed in front of a camera, which is promptly attacked by a headcrab. The camera is not dynamic in this scenario without some fixing. The entrance and exit areas of the map have missing textures. | |||
Perhaps an early test version for the tech demo map? | |||
==Appearences== | |||
*Main Directory | |||
< | ==Referenced Assets== | ||
===Entities=== | |||
*[[aiscripted_schedule]] | |||
*[[cycler_actor]] | |||
*[[env_beam]] | |||
*[[env_cubemap]] | |||
< | *[[env_physexplosion]] | ||
*[[env_spark]] | |||
*[[env_sprite]] | |||
*[[func_breakable_surf]] | |||
*[[func_brush]] | |||
*[[func_detail]] | |||
*[[func_door_rotating]] | |||
*[[func_monitor]] | |||
*[[func_physbox]] | |||
*[[func_tank]] | |||
*[[func_tankmortar]] | |||
*[[info_lighting]] | |||
*[[info_node]] | |||
*[[info_player_start]] | |||
*[[info_target]] | |||
*[[infodecal]] | |||
*[[keyframe_rope]] | |||
*[[light]] | |||
*[[light_spot]] | |||
*[[logic_auto]] | |||
*[[logic_choreographed_scene]] | |||
*[[logic_relay]] | |||
*[[move_rope]] | |||
*[[npc_bullseye]] | |||
*[[npc_headcrab]] | |||
*[[path_corner]] | |||
*[[phys_constraint]] | |||
*[[phys_convert]] | |||
*[[point_camera]] | |||
*[[prop_dynamic]] | |||
*[[prop_physics]] | |||
*[[prop_static]] | |||
*[[trigger_once]] | |||
===Materials=== | |||
*[[hl2/materials/brick/brickwall022a]] | |||
*[[hl2/materials/cable/cable]] | |||
*[[hl2/materials/concrete/concretefloor019a]] | |||
*[[hl2/materials/concrete/concretewall002b]] | |||
*[[hl2/materials/decals/debris_concrete001a]] | |||
*[[hl2/materials/decals/decalconcretedrain003a]] | |||
*[[hl2/materials/decals/decalstain011a]] | |||
*[[hl2/materials/dev/dev_tvmonitor1a]] | |||
*[[hl2/materials/dev/dev_tvmonitornonoise]] | |||
*[[hl2/materials/dev/dev_water2]] | |||
*[[hl2/materials/glass/glasswindowbreak070a]] | |||
*[[hl2/materials/materials/sprites/glow06]] | |||
*[[hl2/materials/metal/e3_logodoor]] | |||
*[[hl2/materials/metal/metalwall026a]] | |||
*[[hl2/materials/metal/metalwall065a]] | |||
*[[hl2/materials/nature/blendrockdirt002a]] | |||
*[[hl2/materials/nature/blendrockmoss001a]] | |||
*[[hl2/materials/nature/blendrockmoss002a]] | |||
*[[hl2/materials/nature/dirtfloor004a]] | |||
*[[hl2/materials/plaster/plasterwall009d]] | |||
*[[hl2/materials/props/metalstainless01]] | |||
*[[hl2/materials/props/plasticexitsign001a]] | |||
*[[hl2/materials/props/tvback001a]] | |||
*[[hl2/materials/props/tvscreen003a]] | |||
*[[hl2/materials/skybox/sky_c17_05]] | |||
*[[hl2/materials/sprites/laserbeam]] | |||
*[[hl2/materials/stone/stonefloor003a]] | |||
*[[hl2/materials/stone/stonefloor006b]] | |||
*[[hl2/materials/tools/toolsblack]] | |||
*[[hl2/materials/tools/toolsnodraw]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/tools/toolstrigger]] | |||
*[[hl2/materials/wood/woodburnt001a]] | |||
*[[hl2/materials/wood/wooddoor019a]] | |||
*[[hl2/materials/wood/woodwall005a]] | |||
*[[hl2/materials/wood/woodwall031a]] | |||
*[[hl2/materials/wood/woodwall034a]] | |||
===Models=== | |||
*[[hl2/models/gman]] | |||
*[[hl2/models/props_c17/handrail04_long]] | |||
*[[hl2/models/props_c17/light_cagelight02_on]] | |||
*[[hl2/models/props_c17/light_decklight01_on]] | |||
*[[hl2/models/props_docks/dock01_pole01a_128]] | |||
*[[hl2/models/props_lab/pipesystem01a]] | |||
*[[hl2/models/props_lab/powerbox01a]] | |||
*[[hl2/models/props_lab/powerbox02b]] | |||
*[[hl2/models/props_pipes/pipecluster08d_002a]] | |||
*[[hl2/models/props_pipes/pipeset02d_256_001a]] | |||
*[[hl2/models/props_pipes/pipeset02d_corner128l_001a]] | |||
*[[hl2/models/props_wasteland/camera_arm001a]] | |||
*[[hl2/models/props_wasteland/camera_lens001a]] | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
test.vmf.png|TEST | |||
</gallery> | |||
===In Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
test.vmf1.png|G-Man chilling. | |||
</gallery> | |||
<youtube width="640" height="480">rSczp3_TIg8</youtube> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] |
Latest revision as of 23:56, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 7, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Testing... testing... is this thing on?
Overview
A test map reminiscent of the E3_techdemo maps. G-Man is stationed in front of a camera, which is promptly attacked by a headcrab. The camera is not dynamic in this scenario without some fixing. The entrance and exit areas of the map have missing textures. Perhaps an early test version for the tech demo map?
Appearences
- Main Directory
Referenced Assets
Entities
- aiscripted_schedule
- cycler_actor
- env_beam
- env_cubemap
- env_physexplosion
- env_spark
- env_sprite
- func_breakable_surf
- func_brush
- func_detail
- func_door_rotating
- func_monitor
- func_physbox
- func_tank
- func_tankmortar
- info_lighting
- info_node
- info_player_start
- info_target
- infodecal
- keyframe_rope
- light
- light_spot
- logic_auto
- logic_choreographed_scene
- logic_relay
- move_rope
- npc_bullseye
- npc_headcrab
- path_corner
- phys_constraint
- phys_convert
- point_camera
- prop_dynamic
- prop_physics
- prop_static
- trigger_once
Materials
- hl2/materials/brick/brickwall022a
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor019a
- hl2/materials/concrete/concretewall002b
- hl2/materials/decals/debris_concrete001a
- hl2/materials/decals/decalconcretedrain003a
- hl2/materials/decals/decalstain011a
- hl2/materials/dev/dev_tvmonitor1a
- hl2/materials/dev/dev_tvmonitornonoise
- hl2/materials/dev/dev_water2
- hl2/materials/glass/glasswindowbreak070a
- hl2/materials/materials/sprites/glow06
- hl2/materials/metal/e3_logodoor
- hl2/materials/metal/metalwall026a
- hl2/materials/metal/metalwall065a
- hl2/materials/nature/blendrockdirt002a
- hl2/materials/nature/blendrockmoss001a
- hl2/materials/nature/blendrockmoss002a
- hl2/materials/nature/dirtfloor004a
- hl2/materials/plaster/plasterwall009d
- hl2/materials/props/metalstainless01
- hl2/materials/props/plasticexitsign001a
- hl2/materials/props/tvback001a
- hl2/materials/props/tvscreen003a
- hl2/materials/skybox/sky_c17_05
- hl2/materials/sprites/laserbeam
- hl2/materials/stone/stonefloor003a
- hl2/materials/stone/stonefloor006b
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodburnt001a
- hl2/materials/wood/wooddoor019a
- hl2/materials/wood/woodwall005a
- hl2/materials/wood/woodwall031a
- hl2/materials/wood/woodwall034a
Models
- hl2/models/gman
- hl2/models/props_c17/handrail04_long
- hl2/models/props_c17/light_cagelight02_on
- hl2/models/props_c17/light_decklight01_on
- hl2/models/props_docks/dock01_pole01a_128
- hl2/models/props_lab/pipesystem01a
- hl2/models/props_lab/powerbox01a
- hl2/models/props_lab/powerbox02b
- hl2/models/props_pipes/pipecluster08d_002a
- hl2/models/props_pipes/pipeset02d_256_001a
- hl2/models/props_pipes/pipeset02d_corner128l_001a
- hl2/models/props_wasteland/camera_arm001a
- hl2/models/props_wasteland/camera_lens001a
Gallery
Hammer
In Game