Difference between revisions of "Tentacle (WC)"
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===Appearances=== | ===Appearances=== | ||
*Base directory | *Base directory | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[ambient_generic]] | ||
+ | *[[env_fog_controller]] | ||
+ | *[[env_glow]] | ||
+ | *[[env_sprite]] | ||
+ | *[[func_areaportal]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_dustmotes]] | ||
+ | *[[func_ladder]] | ||
+ | *[[generic_actor]] | ||
+ | *[[info_node_air]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[infodecal]] | ||
+ | *[[light]] | ||
+ | *[[light_environment]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_choreographed_scene]] | ||
+ | *[[monster_generic]] | ||
+ | *[[npc_combine_s]] | ||
+ | *[[prop_static]] | ||
+ | *[[scripted_sequence]] | ||
+ | *[[trigger_once]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/concrete/concretefloor016a]] | ||
+ | *[[hl2/materials/concrete/concretefloor031a]] | ||
+ | *[[hl2/materials/decals/decalconcretedrain001a]] | ||
+ | *[[hl2/materials/decals/decalplaster001a]] | ||
+ | *[[hl2/materials/dev/dev_water3]] | ||
+ | *[[hl2/materials/materials/sprites/glow07]] | ||
+ | *[[hl2/materials/materials/sprites/glow08]] | ||
+ | *[[hl2/materials/metal/metalgrate013b]] | ||
+ | *[[hl2/materials/metal/metaltrack001a]] | ||
+ | *[[hl2/materials/nature/dirtfloor006b]] | ||
+ | *[[hl2/materials/nature/rockfloor002a]] | ||
+ | *[[hl2/materials/nature/water_haven001a]] | ||
+ | *[[hl2/materials/props/signstreet004a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_05]] | ||
+ | *[[hl2/materials/sprites/glow06]] | ||
+ | *[[hl2/materials/stone/stonewall015a]] | ||
+ | *[[hl2/materials/stone/stonewall040f]] | ||
+ | *[[hl2/materials/stone/stonewall040g]] | ||
+ | *[[hl2/materials/tools/toolsclip]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/alyx]] | ||
+ | *[[hl2/models/hydra]] | ||
+ | *[[hl2/models/hydra_seer]] | ||
+ | *[[hl2/models/hydra_smacker]] | ||
+ | *[[hl2/models/props_borealis/handrail02_long_end01]] | ||
+ | *[[hl2/models/props_c17/fence02b]] | ||
+ | *[[hl2/models/props_c17/fence03a]] | ||
+ | *[[hl2/models/props_c17/lamp_bell01]] | ||
+ | *[[hl2/models/props_c17/lamp_bracket01]] | ||
+ | *[[hl2/models/props_c17/metalladder002]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_45degree01]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_90degree01]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_connector01]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_lcurve01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_lcurve02_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_straight01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_tjoint01]] | ||
+ | *[[hl2/models/props_wasteland/pipe03_connector01]] | ||
+ | *[[hl2/models/props_wasteland/pipe03_lcurve01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe03_lcurve01_short]] | ||
+ | *[[hl2/models/props_wasteland/pipe03_straight01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe03_straight01_short]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/areas/city_strider/hydra_script]] | ||
+ | *[[hl2/sound/ambient/areas/city_strider/sewer]] | ||
+ | *[[hl2/sound/ambient/areas/wasteland/wind1]] | ||
+ | *[[hl2/sound/ambient/objects/bell1]] | ||
+ | *[[hl2/sound/ambient/objects/klaxon1]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== |
Latest revision as of 23:54, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 28, 2002 |
Editor Build | 2030 |
Map Date (NET) | May 16, 2002 |
Cut one off, two errors will appear...
Contents
Overview
Tentacle is an extremely broken e3_hydra sequence test-map.
Appearances
- Base directory
Referenced Assets
Entities
- ambient_generic
- env_fog_controller
- env_glow
- env_sprite
- func_areaportal
- func_detail
- func_dustmotes
- func_ladder
- generic_actor
- info_node_air
- info_player_start
- info_target
- infodecal
- light
- light_environment
- light_spot
- logic_choreographed_scene
- monster_generic
- npc_combine_s
- prop_static
- scripted_sequence
- trigger_once
Materials
- hl2/materials/concrete/concretefloor016a
- hl2/materials/concrete/concretefloor031a
- hl2/materials/decals/decalconcretedrain001a
- hl2/materials/decals/decalplaster001a
- hl2/materials/dev/dev_water3
- hl2/materials/materials/sprites/glow07
- hl2/materials/materials/sprites/glow08
- hl2/materials/metal/metalgrate013b
- hl2/materials/metal/metaltrack001a
- hl2/materials/nature/dirtfloor006b
- hl2/materials/nature/rockfloor002a
- hl2/materials/nature/water_haven001a
- hl2/materials/props/signstreet004a
- hl2/materials/skybox/sky_c17_05
- hl2/materials/sprites/glow06
- hl2/materials/stone/stonewall015a
- hl2/materials/stone/stonewall040f
- hl2/materials/stone/stonewall040g
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
Models
- hl2/models/alyx
- hl2/models/hydra
- hl2/models/hydra_seer
- hl2/models/hydra_smacker
- hl2/models/props_borealis/handrail02_long_end01
- hl2/models/props_c17/fence02b
- hl2/models/props_c17/fence03a
- hl2/models/props_c17/lamp_bell01
- hl2/models/props_c17/lamp_bracket01
- hl2/models/props_c17/metalladder002
- hl2/models/props_wasteland/pipe01_45degree01
- hl2/models/props_wasteland/pipe01_90degree01
- hl2/models/props_wasteland/pipe01_connector01
- hl2/models/props_wasteland/pipe01_lcurve01_long
- hl2/models/props_wasteland/pipe01_lcurve02_long
- hl2/models/props_wasteland/pipe01_straight01_long
- hl2/models/props_wasteland/pipe01_tjoint01
- hl2/models/props_wasteland/pipe03_connector01
- hl2/models/props_wasteland/pipe03_lcurve01_long
- hl2/models/props_wasteland/pipe03_lcurve01_short
- hl2/models/props_wasteland/pipe03_straight01_long
- hl2/models/props_wasteland/pipe03_straight01_short
Sounds
- hl2/sound/ambient/areas/city_strider/hydra_script
- hl2/sound/ambient/areas/city_strider/sewer
- hl2/sound/ambient/areas/wasteland/wind1
- hl2/sound/ambient/objects/bell1
- hl2/sound/ambient/objects/klaxon1