Difference between revisions of "Devtest (WC)"
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==Appearences== | ==Appearences== | ||
*Main Directory | *Main Directory | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[ai_goal_lead]] | ||
+ | *[[ai_script_conditions]] | ||
+ | *[[aiscripted_schedule]] | ||
+ | *[[ambient_generic]] | ||
+ | *[[env_cubemap]] | ||
+ | *[[env_explosion]] | ||
+ | *[[env_fire]] | ||
+ | *[[env_firesensor]] | ||
+ | *[[env_physexplosion]] | ||
+ | *[[env_smokestack]] | ||
+ | *[[env_steamjet]] | ||
+ | *[[func_areaportal]] | ||
+ | *[[func_breakable_surf]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_illusionary]] | ||
+ | *[[func_ladder]] | ||
+ | *[[func_monitor]] | ||
+ | *[[func_physbox]] | ||
+ | *[[func_wall]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_air]] | ||
+ | *[[info_node_air_hint]] | ||
+ | *[[info_node_climb]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[infodecal]] | ||
+ | *[[item_ar2_grenade]] | ||
+ | *[[item_battery]] | ||
+ | *[[item_box_buckshot]] | ||
+ | *[[item_box_flare_rounds]] | ||
+ | *[[item_box_lrounds]] | ||
+ | *[[item_box_mrounds]] | ||
+ | *[[item_box_sniper_rounds]] | ||
+ | *[[item_box_srounds]] | ||
+ | *[[item_flare_round]] | ||
+ | *[[item_healthkit]] | ||
+ | *[[item_large_box_lrounds]] | ||
+ | *[[item_large_box_mrounds]] | ||
+ | *[[item_large_box_srounds]] | ||
+ | *[[item_ml_grenade]] | ||
+ | *[[item_suit]] | ||
+ | *[[light]] | ||
+ | *[[light_environment]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_relay]] | ||
+ | *[[npc_antlion]] | ||
+ | *[[npc_combine_s]] | ||
+ | *[[npc_crow]] | ||
+ | *[[npc_cscanner]] | ||
+ | *[[npc_maker]] | ||
+ | *[[npc_odell]] | ||
+ | *[[npc_rollermine]] | ||
+ | *[[npc_turret_floor]] | ||
+ | *[[npc_zombie]] | ||
+ | *[[point_camera]] | ||
+ | *[[prop_door_rotating]] | ||
+ | *[[prop_dynamic]] | ||
+ | *[[prop_physics]] | ||
+ | *[[prop_ragdoll]] | ||
+ | *[[prop_static]] | ||
+ | *[[scripted_sequence]] | ||
+ | *[[trigger_autosave]] | ||
+ | *[[trigger_once]] | ||
+ | *[[water_lod_control]] | ||
+ | *[[weapon_ar2]] | ||
+ | *[[weapon_crowbar]] | ||
+ | *[[weapon_extinguisher]] | ||
+ | *[[weapon_frag]] | ||
+ | *[[weapon_gauss]] | ||
+ | *[[weapon_physcannon]] | ||
+ | *[[weapon_physgun]] | ||
+ | *[[weapon_pistol]] | ||
+ | *[[weapon_rpg]] | ||
+ | *[[weapon_shotgun]] | ||
+ | *[[weapon_smg1]] | ||
+ | *[[weapon_stunstick]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/0]] | ||
+ | *[[hl2/materials/1]] | ||
+ | *[[hl2/materials/brick/brickwall014d]] | ||
+ | *[[hl2/materials/concrete/concretefloor007a]] | ||
+ | *[[hl2/materials/decals/decal_signfire002a]] | ||
+ | *[[hl2/materials/decals/decal_signfire006a]] | ||
+ | *[[hl2/materials/decals/decal_signprotection009a]] | ||
+ | *[[hl2/materials/decals/decal_signroute001a]] | ||
+ | *[[hl2/materials/decals/decal_signroute004a]] | ||
+ | *[[hl2/materials/decals/decal_signroute004b]] | ||
+ | *[[hl2/materials/decals/decal_signroute006a]] | ||
+ | *[[hl2/materials/decals/decal_signroute007a]] | ||
+ | *[[hl2/materials/decals/decal_signroute007b]] | ||
+ | *[[hl2/materials/decals/decalborealispuddle001a]] | ||
+ | *[[hl2/materials/decals/decalmetalspeaker002a]] | ||
+ | *[[hl2/materials/decals/decalsigncaution001c]] | ||
+ | *[[hl2/materials/decals/decalsigndanger001c]] | ||
+ | *[[hl2/materials/decals/decalsigndanger001d]] | ||
+ | *[[hl2/materials/decals/decalsigndanger001e]] | ||
+ | *[[hl2/materials/decals/decalsigndanger002a]] | ||
+ | *[[hl2/materials/decals/decaltilehatch001a]] | ||
+ | *[[hl2/materials/decals/shadertest/decaldarkeningspecularcubicenvmap]] | ||
+ | *[[hl2/materials/decals/ship_snow1b]] | ||
+ | *[[hl2/materials/dev/dev_hazzardstripe01a]] | ||
+ | *[[hl2/materials/dev/dev_tvmonitor1a]] | ||
+ | *[[hl2/materials/dev/dev_water2]] | ||
+ | *[[hl2/materials/dev/ocean]] | ||
+ | *[[hl2/materials/glass/glasswindow017a]] | ||
+ | *[[hl2/materials/glass/glasswindow018a]] | ||
+ | *[[hl2/materials/glass/glasswindow043a]] | ||
+ | *[[hl2/materials/glass/glasswindowbreak070a]] | ||
+ | *[[hl2/materials/lights/fluorescentcool001a]] | ||
+ | *[[hl2/materials/lights/fluorescentcool001b]] | ||
+ | *[[hl2/materials/lights/fluorescentwhite001a]] | ||
+ | *[[hl2/materials/lights/hazzardred001a]] | ||
+ | *[[hl2/materials/metal/metalceiling007b]] | ||
+ | *[[hl2/materials/metal/metaldoor021a]] | ||
+ | *[[hl2/materials/metal/metaldoor022a]] | ||
+ | *[[hl2/materials/metal/metaldoor022b]] | ||
+ | *[[hl2/materials/metal/metaldoor032a]] | ||
+ | *[[hl2/materials/metal/metaldoor032b]] | ||
+ | *[[hl2/materials/metal/metaldoor034a]] | ||
+ | *[[hl2/materials/metal/metaldoor035a]] | ||
+ | *[[hl2/materials/metal/metalfloor003a]] | ||
+ | *[[hl2/materials/metal/metalfloor004a]] | ||
+ | *[[hl2/materials/metal/metalfloor006a]] | ||
+ | *[[hl2/materials/metal/metalfloor007a]] | ||
+ | *[[hl2/materials/metal/metalgrate016a]] | ||
+ | *[[hl2/materials/metal/metalhull003a]] | ||
+ | *[[hl2/materials/metal/metalhull003b]] | ||
+ | *[[hl2/materials/metal/metalhull003c]] | ||
+ | *[[hl2/materials/metal/metalhull003d]] | ||
+ | *[[hl2/materials/metal/metalhull004a]] | ||
+ | *[[hl2/materials/metal/metalhull004c]] | ||
+ | *[[hl2/materials/metal/metalhull004d]] | ||
+ | *[[hl2/materials/metal/metalhull004e]] | ||
+ | *[[hl2/materials/metal/metalhull007a]] | ||
+ | *[[hl2/materials/metal/metalhull007b]] | ||
+ | *[[hl2/materials/metal/metalhull007c]] | ||
+ | *[[hl2/materials/metal/metalhull008a]] | ||
+ | *[[hl2/materials/metal/metalhull009b]] | ||
+ | *[[hl2/materials/metal/metalhull009c]] | ||
+ | *[[hl2/materials/metal/metalhull010b]] | ||
+ | *[[hl2/materials/metal/metalhull010c]] | ||
+ | *[[hl2/materials/metal/metalhull011a]] | ||
+ | *[[hl2/materials/metal/metalhull011b]] | ||
+ | *[[hl2/materials/metal/metalhull011c]] | ||
+ | *[[hl2/materials/metal/metalhull011f]] | ||
+ | *[[hl2/materials/metal/metalhull012a]] | ||
+ | *[[hl2/materials/metal/metalhull012b]] | ||
+ | *[[hl2/materials/metal/metalpipe005a]] | ||
+ | *[[hl2/materials/metal/metalpipe012a]] | ||
+ | *[[hl2/materials/metal/metaltrim001a]] | ||
+ | *[[hl2/materials/metal/metaltruss004a]] | ||
+ | *[[hl2/materials/metal/metalvent003a]] | ||
+ | *[[hl2/materials/metal/metalvent004a]] | ||
+ | *[[hl2/materials/metal/metalvent005a]] | ||
+ | *[[hl2/materials/metal/metalvent006a]] | ||
+ | *[[hl2/materials/metal/metalwall005b]] | ||
+ | *[[hl2/materials/metal/metalwall038a]] | ||
+ | *[[hl2/materials/metal/metalwall039a]] | ||
+ | *[[hl2/materials/metal/metalwall058a]] | ||
+ | *[[hl2/materials/nature/snowfloor002a]] | ||
+ | *[[hl2/materials/plaster/plasterwall009d]] | ||
+ | *[[hl2/materials/props/acousticwall001a]] | ||
+ | *[[hl2/materials/props/cardboardbox001a]] | ||
+ | *[[hl2/materials/props/cardboardbox001b]] | ||
+ | *[[hl2/materials/props/cardboardbox001c]] | ||
+ | *[[hl2/materials/props/cardboardbox002a]] | ||
+ | *[[hl2/materials/props/cardboardbox002b]] | ||
+ | *[[hl2/materials/props/cardboardbox002c]] | ||
+ | *[[hl2/materials/props/icefreezercoils001a]] | ||
+ | *[[hl2/materials/props/metalbarreltop001a]] | ||
+ | *[[hl2/materials/props/metalbox001a]] | ||
+ | *[[hl2/materials/props/metalbox001b]] | ||
+ | *[[hl2/materials/props/metalbox001c]] | ||
+ | *[[hl2/materials/props/metalcrate002a]] | ||
+ | *[[hl2/materials/props/metalcrate002b]] | ||
+ | *[[hl2/materials/props/metalcrate002c]] | ||
+ | *[[hl2/materials/props/metalfilecabinet002a]] | ||
+ | *[[hl2/materials/props/metallockers001a]] | ||
+ | *[[hl2/materials/props/metallockers005a]] | ||
+ | *[[hl2/materials/props/metalpanel001a]] | ||
+ | *[[hl2/materials/props/metalpanel002a]] | ||
+ | *[[hl2/materials/props/metalpanel004a]] | ||
+ | *[[hl2/materials/props/metalpanel006a]] | ||
+ | *[[hl2/materials/props/metalpanel008a]] | ||
+ | *[[hl2/materials/props/metalpanel009a]] | ||
+ | *[[hl2/materials/props/metalpanel010a]] | ||
+ | *[[hl2/materials/props/metalpanel011a]] | ||
+ | *[[hl2/materials/props/metalpanel013a]] | ||
+ | *[[hl2/materials/props/metalpanel013b]] | ||
+ | *[[hl2/materials/props/metalpanel014a]] | ||
+ | *[[hl2/materials/props/papermap002a]] | ||
+ | *[[hl2/materials/props/papersigns001a]] | ||
+ | *[[hl2/materials/props/plasticbarrel001a]] | ||
+ | *[[hl2/materials/props/plasticbarrel002a]] | ||
+ | *[[hl2/materials/props/plasticbarreltop001a]] | ||
+ | *[[hl2/materials/props/plasticceiling001a]] | ||
+ | *[[hl2/materials/props/plasticcomputer001a]] | ||
+ | *[[hl2/materials/props/plasticpipe001a]] | ||
+ | *[[hl2/materials/props/plasticpipe002a]] | ||
+ | *[[hl2/materials/props/plasticpopmachine001a]] | ||
+ | *[[hl2/materials/props/rubberfloor001a]] | ||
+ | *[[hl2/materials/props/rubberfloor004a]] | ||
+ | *[[hl2/materials/props/signship001a]] | ||
+ | *[[hl2/materials/props/signship001f]] | ||
+ | *[[hl2/materials/props/signship001g]] | ||
+ | *[[hl2/materials/props/signship001h]] | ||
+ | *[[hl2/materials/props/signship002a]] | ||
+ | *[[hl2/materials/props/woodcrate001a]] | ||
+ | *[[hl2/materials/props/woodcrate002a]] | ||
+ | *[[hl2/materials/props/woodcrate002b]] | ||
+ | *[[hl2/materials/props/wooddrift001a]] | ||
+ | *[[hl2/materials/skybox/sky_borealis01]] | ||
+ | *[[hl2/materials/sprites/zerogxplode]] | ||
+ | *[[hl2/materials/tile/tilefloor005a]] | ||
+ | *[[hl2/materials/tile/tilefloor012a]] | ||
+ | *[[hl2/materials/tools/toolsblack]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsorigin]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | *[[hl2/materials/wood/woodburnt001a]] | ||
+ | *[[hl2/materials/wood/woodwall003a]] | ||
+ | *[[hl2/materials/wood/woodwall016a]] | ||
+ | *[[hl2/materials/wood/woodwall016b]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/building_details/w_handrail01]] | ||
+ | *[[hl2/models/building_details/w_handrail02]] | ||
+ | *[[hl2/models/fire_equipment/w_fireexstinguisher]] | ||
+ | *[[hl2/models/props_borealis/handrail01_long_stairwell01]] | ||
+ | *[[hl2/models/props_borealis/light_cagelight01_on]] | ||
+ | *[[hl2/models/props_borealis/light_decklight01_lamp_on]] | ||
+ | *[[hl2/models/props_borealis/pipe01_90degree01]] | ||
+ | *[[hl2/models/props_borealis/windlass01]] | ||
+ | *[[hl2/models/props_debris/wood_board01a]] | ||
+ | *[[hl2/models/props_interiors/testdoor]] | ||
+ | *[[hl2/models/props_junk/glassjug01]] | ||
+ | *[[hl2/models/props_junk/wood_pallet001a]] | ||
+ | *[[hl2/models/props_lab/monitor01d]] | ||
+ | *[[hl2/models/shadertest/shaderslab5]] | ||
+ | *[[hl2/models/zombie/classic]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/areas/borealis/cargo_hold]] | ||
+ | *[[hl2/sound/ambient/areas/borealis/engine_room]] | ||
+ | *[[hl2/sound/ambient/areas/borealis/freezer_room]] | ||
+ | *[[hl2/sound/ambient/areas/borealis/hangar]] | ||
+ | *[[hl2/sound/ambient/areas/borealis/scripted/vent_scurry_medium]] | ||
+ | *[[hl2/sound/ambient/areas/roomtone/roomtone1]] | ||
+ | *[[hl2/sound/ambient/nature/fire/firebig]] | ||
+ | *[[hl2/sound/ambient/objects/engine1]] | ||
+ | *[[hl2/sound/ambient/objects/engine2]] | ||
+ | *[[hl2/sound/ambient/objects/engine3]] | ||
+ | *[[hl2/sound/ambient/objects/freezer_creak1]] | ||
+ | *[[hl2/sound/ambient/objects/freezer_creak2]] | ||
+ | *[[hl2/sound/impact/explosions/script/explosion1]] | ||
+ | *[[hl2/sound/impact/metal/vent_drop1]] | ||
+ | *[[hl2/sound/impact/metal/vent_drop2]] | ||
+ | *[[hl2/sound/impact/metal/vent_drop3]] | ||
+ | *[[hl2/sound/impact/metal/vent_open1]] | ||
+ | *[[hl2/sound/impact/metal/vent_open2]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== |
Latest revision as of 23:32, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | September 25, 2003 |
Editor Build | 2518 |
Map Date (NET) | September 16, 2003 |
Developers, developers, developers, developers...
Contents
Overview
A chunk of Borealis mapped out for testing of features for developers. It includes NPCs, weapons, fire spread, scripted sequences, etc.
Appearences
- Main Directory
Referenced Assets
Entities
- ai_goal_lead
- ai_script_conditions
- aiscripted_schedule
- ambient_generic
- env_cubemap
- env_explosion
- env_fire
- env_firesensor
- env_physexplosion
- env_smokestack
- env_steamjet
- func_areaportal
- func_breakable_surf
- func_detail
- func_illusionary
- func_ladder
- func_monitor
- func_physbox
- func_wall
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_player_start
- info_target
- infodecal
- item_ar2_grenade
- item_battery
- item_box_buckshot
- item_box_flare_rounds
- item_box_lrounds
- item_box_mrounds
- item_box_sniper_rounds
- item_box_srounds
- item_flare_round
- item_healthkit
- item_large_box_lrounds
- item_large_box_mrounds
- item_large_box_srounds
- item_ml_grenade
- item_suit
- light
- light_environment
- light_spot
- logic_relay
- npc_antlion
- npc_combine_s
- npc_crow
- npc_cscanner
- npc_maker
- npc_odell
- npc_rollermine
- npc_turret_floor
- npc_zombie
- point_camera
- prop_door_rotating
- prop_dynamic
- prop_physics
- prop_ragdoll
- prop_static
- scripted_sequence
- trigger_autosave
- trigger_once
- water_lod_control
- weapon_ar2
- weapon_crowbar
- weapon_extinguisher
- weapon_frag
- weapon_gauss
- weapon_physcannon
- weapon_physgun
- weapon_pistol
- weapon_rpg
- weapon_shotgun
- weapon_smg1
- weapon_stunstick
Materials
- hl2/materials/0
- hl2/materials/1
- hl2/materials/brick/brickwall014d
- hl2/materials/concrete/concretefloor007a
- hl2/materials/decals/decal_signfire002a
- hl2/materials/decals/decal_signfire006a
- hl2/materials/decals/decal_signprotection009a
- hl2/materials/decals/decal_signroute001a
- hl2/materials/decals/decal_signroute004a
- hl2/materials/decals/decal_signroute004b
- hl2/materials/decals/decal_signroute006a
- hl2/materials/decals/decal_signroute007a
- hl2/materials/decals/decal_signroute007b
- hl2/materials/decals/decalborealispuddle001a
- hl2/materials/decals/decalmetalspeaker002a
- hl2/materials/decals/decalsigncaution001c
- hl2/materials/decals/decalsigndanger001c
- hl2/materials/decals/decalsigndanger001d
- hl2/materials/decals/decalsigndanger001e
- hl2/materials/decals/decalsigndanger002a
- hl2/materials/decals/decaltilehatch001a
- hl2/materials/decals/shadertest/decaldarkeningspecularcubicenvmap
- hl2/materials/decals/ship_snow1b
- hl2/materials/dev/dev_hazzardstripe01a
- hl2/materials/dev/dev_tvmonitor1a
- hl2/materials/dev/dev_water2
- hl2/materials/dev/ocean
- hl2/materials/glass/glasswindow017a
- hl2/materials/glass/glasswindow018a
- hl2/materials/glass/glasswindow043a
- hl2/materials/glass/glasswindowbreak070a
- hl2/materials/lights/fluorescentcool001a
- hl2/materials/lights/fluorescentcool001b
- hl2/materials/lights/fluorescentwhite001a
- hl2/materials/lights/hazzardred001a
- hl2/materials/metal/metalceiling007b
- hl2/materials/metal/metaldoor021a
- hl2/materials/metal/metaldoor022a
- hl2/materials/metal/metaldoor022b
- hl2/materials/metal/metaldoor032a
- hl2/materials/metal/metaldoor032b
- hl2/materials/metal/metaldoor034a
- hl2/materials/metal/metaldoor035a
- hl2/materials/metal/metalfloor003a
- hl2/materials/metal/metalfloor004a
- hl2/materials/metal/metalfloor006a
- hl2/materials/metal/metalfloor007a
- hl2/materials/metal/metalgrate016a
- hl2/materials/metal/metalhull003a
- hl2/materials/metal/metalhull003b
- hl2/materials/metal/metalhull003c
- hl2/materials/metal/metalhull003d
- hl2/materials/metal/metalhull004a
- hl2/materials/metal/metalhull004c
- hl2/materials/metal/metalhull004d
- hl2/materials/metal/metalhull004e
- hl2/materials/metal/metalhull007a
- hl2/materials/metal/metalhull007b
- hl2/materials/metal/metalhull007c
- hl2/materials/metal/metalhull008a
- hl2/materials/metal/metalhull009b
- hl2/materials/metal/metalhull009c
- hl2/materials/metal/metalhull010b
- hl2/materials/metal/metalhull010c
- hl2/materials/metal/metalhull011a
- hl2/materials/metal/metalhull011b
- hl2/materials/metal/metalhull011c
- hl2/materials/metal/metalhull011f
- hl2/materials/metal/metalhull012a
- hl2/materials/metal/metalhull012b
- hl2/materials/metal/metalpipe005a
- hl2/materials/metal/metalpipe012a
- hl2/materials/metal/metaltrim001a
- hl2/materials/metal/metaltruss004a
- hl2/materials/metal/metalvent003a
- hl2/materials/metal/metalvent004a
- hl2/materials/metal/metalvent005a
- hl2/materials/metal/metalvent006a
- hl2/materials/metal/metalwall005b
- hl2/materials/metal/metalwall038a
- hl2/materials/metal/metalwall039a
- hl2/materials/metal/metalwall058a
- hl2/materials/nature/snowfloor002a
- hl2/materials/plaster/plasterwall009d
- hl2/materials/props/acousticwall001a
- hl2/materials/props/cardboardbox001a
- hl2/materials/props/cardboardbox001b
- hl2/materials/props/cardboardbox001c
- hl2/materials/props/cardboardbox002a
- hl2/materials/props/cardboardbox002b
- hl2/materials/props/cardboardbox002c
- hl2/materials/props/icefreezercoils001a
- hl2/materials/props/metalbarreltop001a
- hl2/materials/props/metalbox001a
- hl2/materials/props/metalbox001b
- hl2/materials/props/metalbox001c
- hl2/materials/props/metalcrate002a
- hl2/materials/props/metalcrate002b
- hl2/materials/props/metalcrate002c
- hl2/materials/props/metalfilecabinet002a
- hl2/materials/props/metallockers001a
- hl2/materials/props/metallockers005a
- hl2/materials/props/metalpanel001a
- hl2/materials/props/metalpanel002a
- hl2/materials/props/metalpanel004a
- hl2/materials/props/metalpanel006a
- hl2/materials/props/metalpanel008a
- hl2/materials/props/metalpanel009a
- hl2/materials/props/metalpanel010a
- hl2/materials/props/metalpanel011a
- hl2/materials/props/metalpanel013a
- hl2/materials/props/metalpanel013b
- hl2/materials/props/metalpanel014a
- hl2/materials/props/papermap002a
- hl2/materials/props/papersigns001a
- hl2/materials/props/plasticbarrel001a
- hl2/materials/props/plasticbarrel002a
- hl2/materials/props/plasticbarreltop001a
- hl2/materials/props/plasticceiling001a
- hl2/materials/props/plasticcomputer001a
- hl2/materials/props/plasticpipe001a
- hl2/materials/props/plasticpipe002a
- hl2/materials/props/plasticpopmachine001a
- hl2/materials/props/rubberfloor001a
- hl2/materials/props/rubberfloor004a
- hl2/materials/props/signship001a
- hl2/materials/props/signship001f
- hl2/materials/props/signship001g
- hl2/materials/props/signship001h
- hl2/materials/props/signship002a
- hl2/materials/props/woodcrate001a
- hl2/materials/props/woodcrate002a
- hl2/materials/props/woodcrate002b
- hl2/materials/props/wooddrift001a
- hl2/materials/skybox/sky_borealis01
- hl2/materials/sprites/zerogxplode
- hl2/materials/tile/tilefloor005a
- hl2/materials/tile/tilefloor012a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodburnt001a
- hl2/materials/wood/woodwall003a
- hl2/materials/wood/woodwall016a
- hl2/materials/wood/woodwall016b
Models
- hl2/models/building_details/w_handrail01
- hl2/models/building_details/w_handrail02
- hl2/models/fire_equipment/w_fireexstinguisher
- hl2/models/props_borealis/handrail01_long_stairwell01
- hl2/models/props_borealis/light_cagelight01_on
- hl2/models/props_borealis/light_decklight01_lamp_on
- hl2/models/props_borealis/pipe01_90degree01
- hl2/models/props_borealis/windlass01
- hl2/models/props_debris/wood_board01a
- hl2/models/props_interiors/testdoor
- hl2/models/props_junk/glassjug01
- hl2/models/props_junk/wood_pallet001a
- hl2/models/props_lab/monitor01d
- hl2/models/shadertest/shaderslab5
- hl2/models/zombie/classic
Sounds
- hl2/sound/ambient/areas/borealis/cargo_hold
- hl2/sound/ambient/areas/borealis/engine_room
- hl2/sound/ambient/areas/borealis/freezer_room
- hl2/sound/ambient/areas/borealis/hangar
- hl2/sound/ambient/areas/borealis/scripted/vent_scurry_medium
- hl2/sound/ambient/areas/roomtone/roomtone1
- hl2/sound/ambient/nature/fire/firebig
- hl2/sound/ambient/objects/engine1
- hl2/sound/ambient/objects/engine2
- hl2/sound/ambient/objects/engine3
- hl2/sound/ambient/objects/freezer_creak1
- hl2/sound/ambient/objects/freezer_creak2
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/impact/metal/vent_drop1
- hl2/sound/impact/metal/vent_drop2
- hl2/sound/impact/metal/vent_drop3
- hl2/sound/impact/metal/vent_open1
- hl2/sound/impact/metal/vent_open2
Gallery
Hammer
In Game