Prefabs/combine/Prefab combine tower (WC): Difference between revisions
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CrazyBubba64 (talk | contribs) (Added links to used assets) |
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===Appearances=== | ===Appearances=== | ||
* /prefabs/combine/ | * /prefabs/combine/ | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[func_detail]] | |||
*[[info_node]] | |||
*[[npc_combine_s]] | |||
*[[static_prop]] | |||
===Materials=== | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/tools/toolsnodraw]] | |||
===Models=== | |||
*[[hl2/models/props_combine/combinetower001]] | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150" bordersize="none" spacing="small"> | <gallery widths="150" bordersize="none" spacing="small"> |
Latest revision as of 23:47, 28 October 2023
Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date | December 12, 2002 |
Map Date (last modified) | 400 |
Editor Build | 1568 |
Map Date (NET) | February 08, 2001 |
Overview
A void only containing a prefab of a combine soldier in a watchtower. The watchtower itself has to be changed from static_prop to prop_static
Appearances
- /prefabs/combine/