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==Appearences== | ==Appearences== | ||
*Main Directory | *Main Directory | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[aiscripted_schedule]] | |||
*[[cycler_actor]] | |||
*[[env_beam]] | |||
*[[env_cubemap]] | |||
*[[env_physexplosion]] | |||
*[[env_spark]] | |||
*[[env_sprite]] | |||
*[[func_breakable_surf]] | |||
*[[func_brush]] | |||
*[[func_detail]] | |||
*[[func_door_rotating]] | |||
*[[func_monitor]] | |||
*[[func_physbox]] | |||
*[[func_tank]] | |||
*[[func_tankmortar]] | |||
*[[info_lighting]] | |||
*[[info_node]] | |||
*[[info_player_start]] | |||
*[[info_target]] | |||
*[[infodecal]] | |||
*[[keyframe_rope]] | |||
*[[light]] | |||
*[[light_spot]] | |||
*[[logic_auto]] | |||
*[[logic_choreographed_scene]] | |||
*[[logic_relay]] | |||
*[[move_rope]] | |||
*[[npc_bullseye]] | |||
*[[npc_headcrab]] | |||
*[[path_corner]] | |||
*[[phys_constraint]] | |||
*[[phys_convert]] | |||
*[[point_camera]] | |||
*[[prop_dynamic]] | |||
*[[prop_physics]] | |||
*[[prop_static]] | |||
*[[trigger_once]] | |||
===Materials=== | |||
*[[hl2/materials/brick/brickwall022a]] | |||
*[[hl2/materials/cable/cable]] | |||
*[[hl2/materials/concrete/concretefloor019a]] | |||
*[[hl2/materials/concrete/concretewall002b]] | |||
*[[hl2/materials/decals/debris_concrete001a]] | |||
*[[hl2/materials/decals/decalconcretedrain003a]] | |||
*[[hl2/materials/decals/decalstain011a]] | |||
*[[hl2/materials/dev/dev_tvmonitor1a]] | |||
*[[hl2/materials/dev/dev_tvmonitornonoise]] | |||
*[[hl2/materials/dev/dev_water2]] | |||
*[[hl2/materials/glass/glasswindowbreak070a]] | |||
*[[hl2/materials/materials/sprites/glow06]] | |||
*[[hl2/materials/metal/e3_logodoor]] | |||
*[[hl2/materials/metal/metalwall026a]] | |||
*[[hl2/materials/metal/metalwall065a]] | |||
*[[hl2/materials/nature/blendrockdirt002a]] | |||
*[[hl2/materials/nature/blendrockmoss001a]] | |||
*[[hl2/materials/nature/blendrockmoss002a]] | |||
*[[hl2/materials/nature/dirtfloor004a]] | |||
*[[hl2/materials/plaster/plasterwall009d]] | |||
*[[hl2/materials/props/metalstainless01]] | |||
*[[hl2/materials/props/plasticexitsign001a]] | |||
*[[hl2/materials/props/tvback001a]] | |||
*[[hl2/materials/props/tvscreen003a]] | |||
*[[hl2/materials/skybox/sky_c17_05]] | |||
*[[hl2/materials/sprites/laserbeam]] | |||
*[[hl2/materials/stone/stonefloor003a]] | |||
*[[hl2/materials/stone/stonefloor006b]] | |||
*[[hl2/materials/tools/toolsblack]] | |||
*[[hl2/materials/tools/toolsnodraw]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/tools/toolstrigger]] | |||
*[[hl2/materials/wood/woodburnt001a]] | |||
*[[hl2/materials/wood/wooddoor019a]] | |||
*[[hl2/materials/wood/woodwall005a]] | |||
*[[hl2/materials/wood/woodwall031a]] | |||
*[[hl2/materials/wood/woodwall034a]] | |||
===Models=== | |||
*[[hl2/models/gman]] | |||
*[[hl2/models/props_c17/handrail04_long]] | |||
*[[hl2/models/props_c17/light_cagelight02_on]] | |||
*[[hl2/models/props_c17/light_decklight01_on]] | |||
*[[hl2/models/props_docks/dock01_pole01a_128]] | |||
*[[hl2/models/props_lab/pipesystem01a]] | |||
*[[hl2/models/props_lab/powerbox01a]] | |||
*[[hl2/models/props_lab/powerbox02b]] | |||
*[[hl2/models/props_pipes/pipecluster08d_002a]] | |||
*[[hl2/models/props_pipes/pipeset02d_256_001a]] | |||
*[[hl2/models/props_pipes/pipeset02d_corner128l_001a]] | |||
*[[hl2/models/props_wasteland/camera_arm001a]] | |||
*[[hl2/models/props_wasteland/camera_lens001a]] | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== |
Latest revision as of 23:56, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 7, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Testing... testing... is this thing on?
Overview
A test map reminiscent of the E3_techdemo maps. G-Man is stationed in front of a camera, which is promptly attacked by a headcrab. The camera is not dynamic in this scenario without some fixing. The entrance and exit areas of the map have missing textures. Perhaps an early test version for the tech demo map?
Appearences
- Main Directory
Referenced Assets
Entities
- aiscripted_schedule
- cycler_actor
- env_beam
- env_cubemap
- env_physexplosion
- env_spark
- env_sprite
- func_breakable_surf
- func_brush
- func_detail
- func_door_rotating
- func_monitor
- func_physbox
- func_tank
- func_tankmortar
- info_lighting
- info_node
- info_player_start
- info_target
- infodecal
- keyframe_rope
- light
- light_spot
- logic_auto
- logic_choreographed_scene
- logic_relay
- move_rope
- npc_bullseye
- npc_headcrab
- path_corner
- phys_constraint
- phys_convert
- point_camera
- prop_dynamic
- prop_physics
- prop_static
- trigger_once
Materials
- hl2/materials/brick/brickwall022a
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor019a
- hl2/materials/concrete/concretewall002b
- hl2/materials/decals/debris_concrete001a
- hl2/materials/decals/decalconcretedrain003a
- hl2/materials/decals/decalstain011a
- hl2/materials/dev/dev_tvmonitor1a
- hl2/materials/dev/dev_tvmonitornonoise
- hl2/materials/dev/dev_water2
- hl2/materials/glass/glasswindowbreak070a
- hl2/materials/materials/sprites/glow06
- hl2/materials/metal/e3_logodoor
- hl2/materials/metal/metalwall026a
- hl2/materials/metal/metalwall065a
- hl2/materials/nature/blendrockdirt002a
- hl2/materials/nature/blendrockmoss001a
- hl2/materials/nature/blendrockmoss002a
- hl2/materials/nature/dirtfloor004a
- hl2/materials/plaster/plasterwall009d
- hl2/materials/props/metalstainless01
- hl2/materials/props/plasticexitsign001a
- hl2/materials/props/tvback001a
- hl2/materials/props/tvscreen003a
- hl2/materials/skybox/sky_c17_05
- hl2/materials/sprites/laserbeam
- hl2/materials/stone/stonefloor003a
- hl2/materials/stone/stonefloor006b
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodburnt001a
- hl2/materials/wood/wooddoor019a
- hl2/materials/wood/woodwall005a
- hl2/materials/wood/woodwall031a
- hl2/materials/wood/woodwall034a
Models
- hl2/models/gman
- hl2/models/props_c17/handrail04_long
- hl2/models/props_c17/light_cagelight02_on
- hl2/models/props_c17/light_decklight01_on
- hl2/models/props_docks/dock01_pole01a_128
- hl2/models/props_lab/pipesystem01a
- hl2/models/props_lab/powerbox01a
- hl2/models/props_lab/powerbox02b
- hl2/models/props_pipes/pipecluster08d_002a
- hl2/models/props_pipes/pipeset02d_256_001a
- hl2/models/props_pipes/pipeset02d_corner128l_001a
- hl2/models/props_wasteland/camera_arm001a
- hl2/models/props_wasteland/camera_lens001a
Gallery
Hammer
In Game