Ai singlefile (WC): Difference between revisions
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{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | {{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | ||
|title1= | |title1=ai_singlefile.vmf <!-- the map name with .vmf --> | ||
|image1= | |image1=Hl2_00010.png | ||
|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
|mapdate= August | |mapdate= August 24, 2002 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> | ||
|mapversion= | |mapversion= 47 <!-- Open the VMF in notepad and copy the number after "mapversion". --> | ||
|editor_build= | |editor_build= 2045 <!-- Ditto, but with "editorbuild". --> | ||
}} | }} | ||
<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
<b> | <b>AI_Singlefile</b> is a testmap intended to test how numerous overlapping NPCs path past one another. | ||
==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
<b> | <b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals. | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[func_button]] | |||
*[[info_node]] | |||
*[[info_player_start]] | |||
*[[light_environment]] | |||
*[[npc_barney]] | |||
*[[scripted_sequence]] | |||
== | ===Materials=== | ||
*[[hl2/materials/dev/dev_measuregeneric01b]] | |||
*[[hl2/materials/dev/dev_measurehall01]] | |||
[[ | *[[hl2/materials/dev/dev_measureswitch02]] | ||
*[[hl2/materials/dev/dev_measureswitch03]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
==Gallery== | ==Gallery== | ||
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<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
<gallery widths=400px heights=400px mode="packed"> | <gallery widths=400px heights=400px mode="packed"> | ||
Hl2_00009.png | |||
Hl2_00010.png | |||
Hl2_00011.png | |||
</gallery> | </gallery> | ||
===Hammer=== | ===Hammer=== | ||
<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | ||
<gallery widths= | <gallery widths=300px heights=300px mode="packed"> | ||
Hammerplusplus_00004.png | |||
Hammerplusplus_00005.png | |||
</gallery> | </gallery> | ||
Latest revision as of 23:06, 28 October 2023
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Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.
Overview
AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barney
s to move, while the rest command individuals.
Referenced Assets
Entities
Materials
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch02
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox