Ai singlefile (WC): Difference between revisions

From Valve Cut Content
Jump to: navigation, search
(1)
(Added links to used assets)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
__NOEDITSECTION__
__NOEDITSECTION__
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
|title1=50antlions.vmf <!-- the map name with .vmf -->
|title1=ai_singlefile.vmf <!-- the map name with .vmf -->
|image1=Placeholder phys.jpg
|image1=Hl2_00010.png
|game=Half-Life 2 <!-- What game is this made for?-->
|game=Half-Life 2 <!-- What game is this made for?-->
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
Line 16: Line 16:
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.


==Visgroups==
==Referenced Assets==
[[File:Hammerplusplus goKmaejRmE.png|thumb]]
===Entities===
Bizarrely, there's a visgroup named "6 objects" containing 6 squares which forms part of the floor.
*[[func_button]]
{{clear}}
*[[info_node]]
*[[info_player_start]]
*[[light_environment]]
*[[npc_barney]]
*[[scripted_sequence]]
 
===Materials===
*[[hl2/materials/dev/dev_measuregeneric01b]]
*[[hl2/materials/dev/dev_measurehall01]]
*[[hl2/materials/dev/dev_measureswitch02]]
*[[hl2/materials/dev/dev_measureswitch03]]
*[[hl2/materials/skybox/sky_wasteland02]]
*[[hl2/materials/tools/toolsskybox]]
 
==Gallery==
==Gallery==
===In-Game===
===In-Game===
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
<gallery widths=300px heights=300px mode="packed">
<gallery widths=400px heights=400px mode="packed">
Hl2_00009.png
Hl2_00009.png
Hl2_00010.png
Hl2_00010.png

Latest revision as of 23:06, 28 October 2023

Ai singlefile (WC)
Hl2 00010.png
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 24, 2002
Editor Build 2045
Map Date (NET) May 31, 2002

AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.

Overview

AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barneys to move, while the rest command individuals.

Referenced Assets

Entities

Materials

Gallery

In-Game

Hammer