Difference between revisions of "Glock (Evolution)"
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[[File:HLAlphaGLOCK.png|thumb|left|300px]] | [[File:HLAlphaGLOCK.png|thumb|left|300px]] | ||
The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve. | The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve. | ||
− | + | ===Gallery=== | |
+ | <gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small"> | ||
+ | Glock sleeve.png | ||
+ | </gallery> | ||
Revision as of 17:09, 16 April 2024
The Glock is a weapon in Half-Life, also referred to as the "9mm Handgun" internally. Throughout the development of Half-Life, it got its own fair share of changes. While throughout development the weapon was always a Glock, visually it's one of the weapons that was changed the most.
Contents
Version 1: 0.52 Alpha
The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve.
Gallery
Version 2: 0.61 Alpha/SDK
More low poly hands, different textures set, new reload animation.
Version 3: Beta
New blocky grey mesh that looks closer to a real Glock. Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations.
Version 4: E3 1998
Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max"
Version 5: Day One
Slight mesh differences and higher quality textures for the pistol.
Version 5: Retail
More realistic textures, different origin, now uses new hands mesh.
Version 5.5: Gearbox
-Messed up UVs, raised on Adrian and Barney's rigs, no longer aligned with the silencer.
(todo: article needs more work)