Tau Cannon (Evolution): Difference between revisions
From Valve Cut Content
(add audition.tga (Id do others but MY MAX AIN WORKIN!!!!!!!!!!!!!!!)) |
(correct versions numbers + formating) |
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== Version | |||
== Version 1: Barehands == | |||
[[File:Ua office01.jpg|thumb|left|300px]] | [[File:Ua office01.jpg|thumb|left|300px]] | ||
Tau used barehands, leftover in max. | Tau used barehands, leftover in max. | ||
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== Version | == Version 2: un reduced == | ||
[[File:Hl1betamp5.png|thumb|left|300px]] | [[File:Hl1betamp5.png|thumb|left|300px]] | ||
Mesh in max, different wire texture and some extra details that got stripped . | Mesh in max, different wire texture and some extra details that got stripped . | ||
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== Version | |||
== Version 3: Gun Fixer == | |||
[[File:Red_water_fog.png|thumb|left|300px]] | [[File:Red_water_fog.png|thumb|left|300px]] | ||
Beta mesh, in every screenshot | Beta mesh, in every screenshot | ||
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== Version | == Version 4: Red hands retail == | ||
[[File:AIAA_LateBetaMP5.png|thumb|left|300px]] | [[File:AIAA_LateBetaMP5.png|thumb|left|300px]] | ||
Retail with red hands and a different chrome | Retail with red hands and a different chrome |
Revision as of 10:00, 21 June 2024
Version 0: Audition
Audition image from repo, uses textures that have since been overwritten and is a render from max.
Version 1: Barehands
Tau used barehands, leftover in max.
Version 2: un reduced
Mesh in max, different wire texture and some extra details that got stripped .
Version 3: Gun Fixer
Beta mesh, in every screenshot
Version 4: Red hands retail
Retail with red hands and a different chrome