Tau Cannon (Evolution): Difference between revisions

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(correct versions numbers + formating)
(just some quick images)
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== Version 1: Barehands ==
== Version 1: Barehands ==
[[File:Ua office01.jpg|thumb|left|300px]]
[[File:Hl1_barehands_in_gauss.png|thumb|left|300px]]
Tau used barehands, leftover in max.
Tau used barehands, leftover in max.


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== Version 2: un reduced ==
== Version 2: un reduced ==
[[File:Hl1betamp5.png|thumb|left|300px]]
[[File:HL1_UnReduced_gauss.PNG|thumb|left|300px]]
Mesh in max, different wire texture and some extra details that got stripped .
Mesh in max, different wire texture and some extra details that got stripped .


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== Version 3: Gun Fixer ==
== Version 3: Gun Fixer ==
[[File:Red_water_fog.png|thumb|left|300px]]
[[File:HL1_Gaussfixer.PNG|thumb|left|300px]]
Beta mesh, in every screenshot  
Beta mesh, in every screenshot  


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== Version 4: Red hands retail ==
== Version 4: Red hands retail ==
[[File:AIAA_LateBetaMP5.png|thumb|left|300px]]
[[File:HL1_GaussRedHands_Retail.PNG|thumb|left|300px]]
Retail with red hands and a different chrome
Retail with red hands and a different chrome
dermoker: please upload better images if you can (overwrite the existing ones and remove this message)

Revision as of 10:20, 21 June 2024

Version 0: Audition

HL1 Gauss audition.png

Audition image from repo, uses textures that have since been overwritten and is a render from max.












Version 1: Barehands

Hl1 barehands in gauss.png

Tau used barehands, leftover in max.









Version 2: un reduced

HL1 UnReduced gauss.PNG

Mesh in max, different wire texture and some extra details that got stripped .











Version 3: Gun Fixer

HL1 Gaussfixer.PNG

Beta mesh, in every screenshot









Version 4: Red hands retail

HL1 GaussRedHands Retail.PNG

Retail with red hands and a different chrome

dermoker: please upload better images if you can (overwrite the existing ones and remove this message)