Construction Worker: Difference between revisions
From Valve Cut Content
No edit summary |
Tag: Undo |
||
Line 1: | Line 1: | ||
{{Cut Enemies | |||
|title1=Construction Worker | |||
|image1=Construction Render.png | |||
|caption1=Construction Worker | |||
|model=construction.mdl | |||
|texture=Ted Backman | |||
|ai=N/A | |||
|corruption_(if_any) = N/A}} | |||
The Construction Worker is a cut NPC from the original Half-Life. | |||
== Overview == | |||
The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.) | |||
== Gallery == | |||
<gallery> | |||
Maintenance guy.jpg | |||
</gallery> | |||
[[Category:Unused]] | |||
[[Category:Half-Life_1]] |
Revision as of 06:13, 19 June 2020
![]() Construction Worker | |
Condition | |
---|---|
Model | construction.mdl |
Texture | Ted Backman |
AI | N/A |
The Construction Worker is a cut NPC from the original Half-Life.
Overview
The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.)