AK-47 (AR1): Difference between revisions
From Valve Cut Content
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{{Weapon infobox | |||
|title1=AK-47 (AR1) | |||
|image1=Viewmodel_ar1_front.png | |||
|caption1=Viewmodel Front | |||
|image2=Viewmodel.png | |||
|caption2=Viewmodel Side | |||
|image3=Worldmodel_ar1.png | |||
|caption3=Worldmodel | |||
<!--- Basic Information ---> | |||
|name=AK-47 (AR1) | |||
|faction=Rebels <!---(combine, rebels, conscripts, etc)---> | |||
|origin=Human <!---What faction it originates from---> | |||
<!--- Technical specifications ---> | |||
|alt_fire= No<!---(Yes/No) "is there altfire?"---> | |||
|fire_rate=High | |||
|damage= <!--- Enter like this: | |||
*100 (To you) | |||
*20 (To enemies) | |||
---> | |||
|accuracy= 10 degrees<!---(aka spread)---> | |||
|firemode= Full-auto <!---(i.e. full-auto; semi-auto; burst-fire)---> | |||
* 0 | |||
|recoil=None | |||
|clipsize= | |||
|clips= <!---(max qty of clips, including "active" one)---> | |||
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> | |||
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | |||
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> | |||
<!--- Technical specifications for ALTFIRE---> | |||
|fire_rate2= | |||
|damage2= | |||
|accuracy2= | |||
|firemode2= | |||
|recoil2= | |||
|clipsize2= 30 | |||
|clips2= | |||
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> | |||
<!--- Usage ---> | |||
|ugroup1= | |||
*Rebels | |||
<!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) | |||
*combine | |||
*monkey boy | |||
*shit on my floor | |||
*god damn it | |||
---> | |||
<!--- Game Info ---> | |||
|vmodel_name=Example <!---(the .mdl file; view model)---> | |||
|wmodel_name=Example <!---(the .mdl file; world model)---> | |||
|weapon_ent_info=<!---The weapon's entity name in hammer---> | |||
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) | |||
*item_ammo_ar2<br>(ammo entity) | |||
*item_ammo_ar2_large<br>(ammo entity, large) | |||
*item_ammo_ar2_altfire<br>(ball ammo entity) | |||
If there's only one ammo entity, just put that one without any bulleting.---> | |||
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | |||
}} | |||
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however. | The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however. | ||
=a= |
Revision as of 00:59, 12 October 2017
![]() Viewmodel Front | |
![]() Viewmodel Side | |
File:Worldmodel ar1.png Worldmodel | |
Basic Information | |
---|---|
Name | AK-47 (AR1) |
Faction | Rebels |
Origin | Human |
Usage |
|
Technical Specifications | |
Fire Rate | High |
Accuracy | 10 degrees |
Fire Mode |
Full-auto
|
Recoil | None |
Technical Specifications (Altfire) | |
Clip Size | 30 |
Game Information | |
View Model | Example |
World Model | Example |
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however.