Heavy Machine Gun (HMG1): Difference between revisions
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{{Weapon infobox | |||
|image1=Hmg_viewmodel_front.png | |||
|caption1=Viewmodel front | |||
|image2=Hmg viewmodel side.png | |||
|caption2=Viewmodel side | |||
|image3=Hmg_worldmodel_actual.png | |||
|caption3=Worldmodel | |||
<!---|image4=Example | |||
|caption4=Example---> | |||
<!--- Basic Information ---> | |||
|name= | |||
*HMG1 | |||
*Heavy Machine Gun | |||
*H&K GR9 | |||
|faction=Unclear <!---(combine, rebels, conscripts, etc)---> | |||
|origin=Human | |||
<!--- Technical specifications ---> | |||
|alt_fire=No<!---(Yes/No) "is there altfire?"---> | |||
|fire_rate=Very High | |||
|damage=15 | |||
|accuracy=Very Low<!---(aka spread)---> | |||
|firemode= | |||
*Full-auto<!---(i.e. full-auto; semi-auto; burst-fire)---> | |||
*Burst-fire (3 round) | |||
|recoil=Low | |||
|ammo_type= Large Round <!---(if hl2 beta: what type of ammo? otherwise your decision to use)---> | |||
|clipsize= 50 <!--- TODO: (fix this) ---> | |||
|clips= 4<!---(max qty of clips, including "active" one)---> | |||
|ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)---> | |||
|ammo_on_apickup= 30<!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | |||
<!--- Usage ---> | |||
|ugroup1= | |||
*Combine "Sniper" Elite (In concept art) | |||
*Combine Soldier (Leftover animations) | |||
|vmodel_name=v_HMG.mdl <!---(the .mdl file; view model)---> | |||
|wmodel_name=w_hmg1.mdl <!---(the .mdl file; world model)---> | |||
|weapon_ent_info=weapon_hmg1<!---The weapon's entity name in hammer---> | |||
|ammo_ent_info= | |||
*item_box_lrounds (Regular ammo entity) | |||
*item_large_box_lrounds (Large ammo entity) | |||
|ammo_type=Large Round | |||
}} | |||
The Heavy Machine Gun, also known as HMG1, was a weapon cut from the early stages of Half-Life 2. | |||
== Overview == | |||
The Heavy Machine Gun is a large, powerful belt-fed machine gun. The gun has both a fully automatic, and burst-fire mode. | |||
[[File:Bigguy.jpg|thumb|left|138px]] | |||
There are leftover animations for firing the HMG1 in the Combine Soldier's files. | |||
== Tactics == | |||
The HMG1 encourages an unusual style of play. Its accuracy limits it to a specific range, yet it does not slow down the player at all to fire it. The recoil is also fairly minimal.<br /> | |||
Because of this, it is surprisingly powerful to run at enemies while firing it. Quickly closing the gap between you and them removes the accuracy issue. Then, before they are able to retaliate, the high-damaging bullets quickly dispatch them.<br /> | |||
However, it will not work well against large squads, as they will be able to counterattack. In those cases, it would be more advisable to close into a medium range and fire upon them from there. | |||
== Weapon Reference == | |||
<span style="font-weight:normal;">The HMG1 is clearly based on the H&K GR9, a fairly rare experimental weapon. This is indicated both by the similar appearance of the weapons, and because the early viewmodel is named "<code>v_hkgr9.mdl</code>".</span> | |||
<gallery widths="175" position="center" captionalign="center" hideaddbutton="true" captionsize="small" bordersize="none" spacing="small" caption="H&K GR9C-GR9S"> | |||
</gallery> | |||
[[File:Gr9.jpg|150px]] | |||
[[File:Gr9w.jpg|150px]] | |||
[[File:Hmg_ref1.png|150px]] | |||
[[File:Hmg_ref2.png|150px]] | |||
== Early Viewmodel == | |||
One of the more unusual aspects of the HMG1 is that an early version of its viewmodel is still present in the game files, with both the model and textures, under the name v_hkgr9.mdl. | |||
It contrasts heavily with the current HMG1 in a number of ways. | |||
*The scope is a direct recycle of a Half-Life 1 chrome texture. | |||
*There is no additional detail on the body of the gun beyond the simplistic camouflage, and solid gray of the ammo reserve. | |||
*Unlike the later version, the model shrinks noticeably towards the end, as a result of it being designed for Half-Life 1's viewmodel FOV. This makes it one of the oldest models in the leak. | |||
==Gallery== | |||
<gallery widths="175" position="center" captionalign="center" hideaddbutton="true" bordersize="none" spacing="small"> | |||
hmg1_old_front1.png | |||
hmg1_old_side2.png | |||
Hkgr9goldsrc.png|The older viewmodel loaded into a Half-Life 1 model viewer with the proper FOV | |||
</gallery> | |||
===Textures=== | |||
The later and earlier viewmodels contrast heavily in their texture quality, though neither particularly excels at it. | |||
====Final Viewmodel==== | |||
<gallery widths="100" position="center" captionalign="center" hideaddbutton="true" captionsize="small" bordersize="none" spacing="small"> | |||
HMG1_Ammobox.png|"ammobox.vtf" | |||
HMG1_Barrel_assembly.png|"barrel assembly.vtf" | |||
HMG1_Barrel_handle.png|"barrel handle.vtf" | |||
HMG1_Barrel_ring.png|"barrel ring.vtf" | |||
HMG1_Bipod.png|"bipod.vtf" | |||
HMG1_Charging_handle.png|"charging handle.vtf" | |||
HMG1_Handle.png|"handle.vtf" | |||
HMG1_Rear_reciever.png|"rear reciever.vtf" | |||
HMG1_Round.png|"round.vtf" | |||
HMG1_Scope.png|"scope.vtf" | |||
HMG1_Upper_reciever.png|"upper reciever.vtf" | |||
</gallery> | |||
===Trivia=== | |||
* The HMG1 is based on a machine gun prototyped by Hecker & Koch known as the H&K GR-9 Series, as indicated by the filename for earlier versions of the weapon (v_hkgr9.mdl). The particular model used in the alpha is the GR-9S, which featured an unpopular 'sand' camouflage. | |||
* The alpha build of the game contains two view-models for the weapon. One is a lower-detail mesh featuring low-resolution and low-poly graphics typical of Half-Life 1 (v_hkgr9.mdl), and the other (v_hmg) being an updated version of the mesh. | |||
* Due to the unfinished state of the code, the weapon will fire only one round in burst-fire mode if the firing key is held down. If the button is tapped and released briefly, the weapon will fire the full 3 rounds. | |||
* Due to the unfinished state of the code, the weapons firing vector is very wide, leading to large, inaccurate shot placement. | |||
====Early Viewmodel==== | |||
<gallery widths="100" position="center" captionalign="center" hideaddbutton="true" captionsize="small" bordersize="none" spacing="small"> | |||
HKGR9_Black.png|"black.vtf" | |||
HKGR9_Camo.png|"camo.vtf" | |||
HKGR9_Lenschrome1.png|"lenschrome1.vtf" | |||
HKGR9_Shellcase2.png|"shellcase2.vtf" | |||
HKGR9_Shellcase2back2.png|"shellcase2back2.vtf" | |||
</gallery> | |||
[[Category:2003 Leaks]] | |||
[[Category:Half-Life 2]] | |||
[[Category:Good Articles]] | |||
[[Category:Weapons]] |
Revision as of 09:33, 18 July 2020
The Heavy Machine Gun, also known as HMG1, was a weapon cut from the early stages of Half-Life 2.
Overview
The Heavy Machine Gun is a large, powerful belt-fed machine gun. The gun has both a fully automatic, and burst-fire mode.
There are leftover animations for firing the HMG1 in the Combine Soldier's files.
Tactics
The HMG1 encourages an unusual style of play. Its accuracy limits it to a specific range, yet it does not slow down the player at all to fire it. The recoil is also fairly minimal.
Because of this, it is surprisingly powerful to run at enemies while firing it. Quickly closing the gap between you and them removes the accuracy issue. Then, before they are able to retaliate, the high-damaging bullets quickly dispatch them.
However, it will not work well against large squads, as they will be able to counterattack. In those cases, it would be more advisable to close into a medium range and fire upon them from there.
Weapon Reference
The HMG1 is clearly based on the H&K GR9, a fairly rare experimental weapon. This is indicated both by the similar appearance of the weapons, and because the early viewmodel is named "v_hkgr9.mdl
".
- H&K GR9C-GR9S
Early Viewmodel
One of the more unusual aspects of the HMG1 is that an early version of its viewmodel is still present in the game files, with both the model and textures, under the name v_hkgr9.mdl.
It contrasts heavily with the current HMG1 in a number of ways.
- The scope is a direct recycle of a Half-Life 1 chrome texture.
- There is no additional detail on the body of the gun beyond the simplistic camouflage, and solid gray of the ammo reserve.
- Unlike the later version, the model shrinks noticeably towards the end, as a result of it being designed for Half-Life 1's viewmodel FOV. This makes it one of the oldest models in the leak.
Gallery
Textures
The later and earlier viewmodels contrast heavily in their texture quality, though neither particularly excels at it.
Final Viewmodel
Trivia
- The HMG1 is based on a machine gun prototyped by Hecker & Koch known as the H&K GR-9 Series, as indicated by the filename for earlier versions of the weapon (v_hkgr9.mdl). The particular model used in the alpha is the GR-9S, which featured an unpopular 'sand' camouflage.
- The alpha build of the game contains two view-models for the weapon. One is a lower-detail mesh featuring low-resolution and low-poly graphics typical of Half-Life 1 (v_hkgr9.mdl), and the other (v_hmg) being an updated version of the mesh.
- Due to the unfinished state of the code, the weapon will fire only one round in burst-fire mode if the firing key is held down. If the button is tapped and released briefly, the weapon will fire the full 3 rounds.
- Due to the unfinished state of the code, the weapons firing vector is very wide, leading to large, inaccurate shot placement.