Episode One - Unused Visgroups/Citadel: Difference between revisions
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<div style="#toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC --> | |||
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==ep1_citadel_00== | |||
The first map in Episode One's campaign. There are two unused visgroups here, _choreo_deleted and _randy_temp | |||
===_choreo_deleted=== | |||
Hidden inside the rubble next to where Dog throws you across the gap is a <code>func_brush</code> entity named "<code>pclip_boulder</code>", 3 scripted sequences named "<code>SS_dog_clearpath_1</code>", and an <code>npc_furniture</code> entity using the missing model "<code>ghostanim_dogscrap</code>". | |||
[[File:Citadel00choreodeleted 2.png|thumb|left|220px]]{{clear}} | |||
[[File:Citadel00choreodeleted.png|thumb|left|220px]]{{clear}} | |||
===_randy_temp=== | |||
This visgroup contains multiple removed details, such as an extra fire in the starting area, rubble made from displacements overlapping modeled rubble in the final game, and rubble models floating far out of the playable space. | |||
[[File:Citadel00randy temp floating details.png|thumb|left|220px]]{{clear}} | |||
[[File:Citadel00randy temp displacement rubble.png|thumb|left|220px]]{{clear}} | |||
[[File:Citadel00randy_temp_fire.png|thumb|left|220px]]{{clear}} |
Revision as of 18:40, 20 January 2021
ep1_citadel_00
The first map in Episode One's campaign. There are two unused visgroups here, _choreo_deleted and _randy_temp
_choreo_deleted
Hidden inside the rubble next to where Dog throws you across the gap is a func_brush
entity named "pclip_boulder
", 3 scripted sequences named "SS_dog_clearpath_1
", and an npc_furniture
entity using the missing model "ghostanim_dogscrap
".
_randy_temp
This visgroup contains multiple removed details, such as an extra fire in the starting area, rubble made from displacements overlapping modeled rubble in the final game, and rubble models floating far out of the playable space.