Difference between revisions of "Reference Textures"
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|finaltex=4_washer_box.png | |finaltex=4_washer_box.png | ||
}} | }} | ||
+ | |} | ||
+ | |||
+ | ===Marlin Studios Pack 5=== | ||
+ | "Downtown surfaces & signs". | ||
+ | |||
+ | {|border="1" cellpadding="0" cellspacing="0" class="article-table" style=" margin: 1px auto;" | ||
+ | |- | ||
+ | ! scope="col" style="text-align:left; background-color:#40483A"|Credits | ||
+ | ! scope="col" style="text-align:center"|Reference Texture | ||
+ | ! scope="col" style="text-align:center"|Original texture | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr32L.jpg | ||
+ | |finaltex_name=Buildings/gen12 | ||
+ | |finaltex=gen12.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr25L.jpg | ||
+ | |finaltex_name=Buildings/gen08 | ||
+ | |finaltex=gen08.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr28L.jpg | ||
+ | |finaltex_name=Buildings/gen09 | ||
+ | |finaltex=gen09.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr59L.jpg | ||
+ | |finaltex_name=Buildings/gen23 | ||
+ | |finaltex=gen23.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr58L.jpg | ||
+ | |finaltex_name=Buildings/gen22 | ||
+ | |finaltex=gen08.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr36L.jpg | ||
+ | |finaltex_name=Buildings/gen15 | ||
+ | |finaltex=gen15.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr65L.jpg | ||
+ | |finaltex_name=Buildings/gen24 | ||
+ | |finaltex=gen24.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr11L.jpg | ||
+ | |finaltex_name=Buildings/gen01 | ||
+ | |finaltex=gen01.png | ||
+ | }} | ||
+ | <!--TODO--> | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr23L.jpg | ||
+ | |finaltex_name2=cs_assault/assault_skybox_building02 | ||
+ | |finaltex2=assault_skybox_building02.png | ||
+ | |finaltex_name=Buildings/gen07 | ||
+ | |finaltex=gen07.png | ||
+ | }}{{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr30L.jpg | ||
+ | |finaltex_name=Buildings/gen11 | ||
+ | |finaltex=gen11.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr19L.jpg | ||
+ | |finaltex_name=cs_assault/assault_skybox_building01 | ||
+ | |finaltex=assault_skybox_building01.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr34L.jpg | ||
+ | |finaltex_name=Buildings/gen14 | ||
+ | |finaltex=gen14.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr69L.jpg | ||
+ | |finaltex_name=Buildings/gen25 | ||
+ | |finaltex=gen25.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr46L.jpg | ||
+ | |finaltex_name=Buildings/gen20 | ||
+ | |finaltex=gen20.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr39L.jpg | ||
+ | |finaltex_name=Buildings/gen17 | ||
+ | |finaltex=gen17.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr37L.jpg | ||
+ | |finaltex_name=Buildings/gen16 | ||
+ | |finaltex=gen16.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr41L.jpg | ||
+ | |finaltex_name=Buildings/gen18 | ||
+ | |finaltex=gen18.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr42L.jpg | ||
+ | |finaltex_name=Buildings/gen19 | ||
+ | |finaltex=gen19.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=skyr49L.jpg | ||
+ | |finaltex_name=Buildings/gen21 | ||
+ | |finaltex=gen21.png | ||
+ | }} | ||
+ | |||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=antn07L.png | ||
+ | |finaltex_name=buildings/antn04 | ||
+ | |finaltex=antn04.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=antn13L.png | ||
+ | |finaltex_name=buildings/antn02 | ||
+ | |finaltex=antn02.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=antn06L.png | ||
+ | |finaltex_name=buildings/antn03 | ||
+ | |finaltex=antn03.png | ||
+ | }} | ||
+ | {{:Marlin_Half-Life_2_Reference_Textures/SecTemplate | ||
+ | |credits=Mehaniq | ||
+ | |originaltex=antn15L.png | ||
+ | |finaltex_name=buildings/antn01 | ||
+ | |finaltex=antn01.png | ||
+ | }} | ||
+ | |||
|} | |} | ||
==Counter-Strike: Global Offensive== | ==Counter-Strike: Global Offensive== |
Revision as of 03:38, 28 August 2022
A general repository for the reference images used for the textures in Valve's titles. Find one? Add it to the page, and put your name in the credits.
Contents
Half-Life 2
Although this rediscovery is fairly recent[1], information about Marlin's role in Half-Life 2's textures is present, dating back to 2007[2].
Marlin Studios Pack 2
Subtitled "Rustic Exterior Textures", it contains a variety of wood, rust, metal and concrete exterior textures. It is unclear when this is released, although the earliest archived version of March 1, 2000[3] shows it already released, with the fifth pack being the latest.
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
Metal\metalwall043a
![]()
|
Bun |
|
Wood\woodwall008a
![]()
|
Bun |
|
Props\metalduct005a
![]()
|
Bun |
|
Decals\decalmetalgrate024a
![]()
|
Bun |
|
Decals\decalmetalgrate015a
![]()
|
Marlin Studios Pack 7
Subtitled "Great Textures of Europe", it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the author's trip to Europe. The textures date back to 6/10/2000 and 9/27/2000, with the shipped HTML files in the base folder dating to 8/6/2000.
Envato
A rather strange appearance, considering the service started in 2008[4]. The textures here may have been imported from an earlier texture gallery.
Credits | Reference Texture | Original texture |
---|---|---|
Alex |
|
Tile\tilefloor011a
![]()
|
Surfaces Collection
'Surfaces: Visual Research for Artists, Architects, and Designers' is a 1996 book + CD collection of 1,200+ architectural images from designer Judy A. Juracek. This collection was found after Juracek brought a complaint against Capcom, alleging that her photos were illegitimately used by the company - in the complaint exhibits, two photos were found[5] that Valve had used for HL2 textures brickfloor001a and woodshutters001a (among others).
A scan of the book was not available, and so most of the reference photos below are photos taken of a library copy of the book.
Unknown Origin
Credits | Reference Texture | Original texture |
---|---|---|
Jancias |
|
Wood\wooddoor022a
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|
Counter-Strike Source
Marlin Studios Pack 2
Credits | Reference Texture | Original texture |
---|---|---|
Liblung |
|
models\cs_assault\washer_box
![]()
|
Marlin Studios Pack 5
"Downtown surfaces & signs".
Counter-Strike: Global Offensive
Textures.com
Credits | Reference Texture | Original texture |
---|---|---|
Geeman |
|
hr_dust_floortile_03_color
![]()
|
Deathmatch: Classic
Marlin Studios Great Outdoors
Credits | Reference Texture | Original texture |
---|---|---|
Jasper Carmack |
|
![]()
|