Difference between revisions of "Ai stairs (WC)"
From Valve Cut Content
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− | <b> | + | <b>AI_Stairs</b> is a testmap intended to test the ability of the AI to climb a stairwell. |
==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
− | <b> | + | <b>AI_Stairs</b> is a simplistic dev-textured map intended to test the AI's ability to climb stairs. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. However, even if this is fixed, they still will not work. This appears to be a test for similar functionality in the Borealis maps. |
==Gallery== | ==Gallery== |
Revision as of 08:31, 31 July 2023
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2098 |
Map Date (NET) | July 23, 2002 |
AI_Stairs is a testmap intended to test the ability of the AI to climb a stairwell.
Contents
Overview
AI_Stairs is a simplistic dev-textured map intended to test the AI's ability to climb stairs. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move. However, even if this is fixed, they still will not work. This appears to be a test for similar functionality in the Borealis maps.