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| The '''Core Hub Era''' demonstrates Valve's first attempt to create a proper follow-up to Portal after the cancellation of F-STOP. This era is named for its inclusion of a hub world that would have interconnected the game's six testing courses.
| | == To-do == |
| | | * Make a list of Core Hub Era maps and try to place them in order |
| == Gameplay == | |
| The player was able to progress through the testing courses in any order.
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| == Story ==
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| The player wakes up in a destroyed version of Aperture Science and discovers GLaDOS's chamber. The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.
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| == Characters ==
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| === Protagonists ===
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| ==== Mel ====
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| Mel was the original protagonist for Portal 2. When playtesters were disappointed by GLaDOS not recognizing the player, Mel was replaced by Chell and became part of Portal 2's co-op campaign before being cut from the game completely.
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| ==== Chell ====
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| Chell
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| === GLaDOS ===
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| GLaDOS in her "carcass" form acts very erratically as a result of being destroyed by Chell in the first game.
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| === Cores ===
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| Portal 2 originally had 6 personality cores that the player needed to retrieve.
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| ==== Aquarium Sphere ====
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| early Space Core
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| ==== Paranoid Sphere / Morgan Freeman Sphere ====
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| The Paranoid Sphere is an early version of the Morgan Freeman Sphere.
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| ==== Pendleton ====
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| early Wheatley
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| ==== Quint Sphere ====
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| early Adventure Core
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| == Gallery ==
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| <gallery>
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| Portal2_early_pickup.jpg|
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| Portal2 corehub fhours.jpg|
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| Portal2_fhours_ylwcore.jpg|
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| Portal2_fhours_rocketturret.jpg|
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| </gallery>
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