Difference between revisions of "Construction Worker"
From Valve Cut Content
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− | + | {{Cut Enemies | |
+ | |title1=Construction Worker | ||
+ | |image1=Construction Render.png | ||
+ | |caption1=Construction Worker | ||
+ | |model=construction.mdl | ||
+ | |texture=Ted Backman | ||
+ | |ai=N/A | ||
+ | |corruption_(if_any) = N/A}} | ||
+ | The Construction Worker is a cut NPC from the original Half-Life. | ||
− | + | == Overview == | |
+ | The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.) | ||
− | + | == Gallery == | |
− | + | <gallery> | |
− | + | Maintenance guy.jpg | |
+ | </gallery> | ||
+ | [[Category:Unused]] | ||
+ | [[Category:Half-Life_1]] |
Revision as of 06:07, 19 June 2020
![]() Construction Worker | |
Condition | |
---|---|
Model | construction.mdl |
Texture | Ted Backman |
AI | N/A |
The Construction Worker is a cut NPC from the original Half-Life.
Overview
The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.)