Combine "Sniper" Elite: Difference between revisions

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It is, however, in poor shape. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make it "shimmer" are broken, etc.
It is, however, in poor shape. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make it "shimmer" are broken, etc.


<gallery hideaddbutton=true>
<!---<gallery hideaddbutton=true>
animation_break_example (1).gif|Example of anim issues - "ragdoll" to "cower"
animation_break_example (1).gif|Example of anim issues - "ragdoll" to "cower"
</gallery>
</gallery>--->


The leak's skill1.cfg mentions it having 100 hp, which says something for how dangerous this enemy may have been in its heyday.
The leak's skill1.cfg mentions it having 100 hp, which says something for how dangerous this enemy may have been in its heyday.
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== Files ==
== Files ==
Crazybubba's fix-up with cleaned material folder: [https://www.dropbox.com/s/7lc41zaklxjp0x9/Combine_Elite.zip?dl=0 (Dropbox)] [https://www.mediafire.com/?6yjtvbjyox1e24d (Mediafire)]\
Crazybubba's fix-up with cleaned material folder: [https://www.dropbox.com/s/7lc41zaklxjp0x9/Combine_Elite.zip?dl=0 (Dropbox)] [https://www.mediafire.com/?6yjtvbjyox1e24d (Mediafire)]\
<gallery>
belt strap.png
camo7paletted.png
camo8paletted.png
camo8small.png
halfmaskbump.png
lensrimbump.png
M7cm0.png
mouth.png
pouchbump.png
sideholebump.png
belt_test.png
buttpack.png
camo7small.png
canteen.png
clippouch.png
doubleclip.png
glove.png
halfmask.png
lens.png
lensrim_diff.png
mouthdiff.png
sideholediffuse.png
elite fullrender behind.png
elite fullrender front.png
elite fullrender side.png
face composite.png
ghost_front01.png
M7cm0_sourcefiles.png
sniper_white_helm.png
soldierface2.png
soldierface2r.png
soldiertex_png.png
soldiertex_png_comparison.png
soldiertex2.png
ted_facemap.png
ted_facemap_r.png
tex_camo2.png
tex_camo7.png
torsorender.png
vomitsniper_behind.png
vomitsniper_front.png
vomitsniper_side.png
</gallery>

Revision as of 17:37, 14 April 2017

Crazybubba64 gave me a fixed variation of this model with less broken anims. Sidebar's image uses it

Combine "Sniper" Elite
Ghost front01.png
The torso and face of the model using the original textures.
Bigguy.jpg
Concept
Condition
Model Low model ver within v31-35; animations partially corrupt.
Texture All present; multiple unused.
AI Low; only to make it exist

The Combine Elite (aka the Monkeyman) is a leftover of earlier eras, still (mostly) in anon-hl2 by the time it was leaked.

It is, however, in poor shape. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make it "shimmer" are broken, etc.


The leak's skill1.cfg mentions it having 100 hp, which says something for how dangerous this enemy may have been in its heyday.

An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the combine soldier with the only difference being the model.

However, while it is an interesting curiosity, it is not much beyond.

2016 Leaks

That would be the end of the story, but this curious model found its sources released during the 2016 Facepunch Leak.

The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle. (The Zappa from TRB is based on this.)

Aside from the model files, however, two pieces of source art were released.

While M7cm0 is not of note (higher-quality version of an unused pouch), the facemap is much more interesting.

It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. Interestingly, the two unused facemaps in the Conscript folder seem to be based on it.









Textures

Aside from the recent leaks, the Combine Elite's materials folder is fairly interesting, mainly due how dirty it is.

There is a complete set of low-res white textures of the Sniper's face plate, with a white version of the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.

Used Textures

Unused Textures

(not including the unused textures in the section below)

Alternate "Camo" textures

Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:

A few renders of a combine sniper using these:

Files

Crazybubba's fix-up with cleaned material folder: (Dropbox) (Mediafire)\