User talk:The Captain Vance: Difference between revisions

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templates and shit
<blockquote>
TIMELAPSE OPENING [Proposed 6/2/00]


{{MapInfoBox
The basic idea is tp convey the passage of time between HL1 and HL2 visually, using our new terrain ans shader effects and the tewleport tircks we used in the original Test Chamber Discaster sequence. It should be a direct continuation
|title1=boxing.vmf <!-- the map name with .vmf -->
<!-- Sidebar images -->
|image1=boxing_ring.PNG
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. -->
<!-- Basic Info -->
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. -->
|game=Half-Life 2 <!-- What game is this made for?-->
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
|mapdate=May 13, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. -->
|mapversion=26
<!-- More advanced info -->
|editor_build=2026
}}
DSPtest inhammer.PNG
GridDSPtest.PNG

Revision as of 06:41, 1 October 2020

TIMELAPSE OPENING [Proposed 6/2/00]

The basic idea is tp convey the passage of time between HL1 and HL2 visually, using our new terrain ans shader effects and the tewleport tircks we used in the original Test Chamber Discaster sequence. It should be a direct continuation