Difference between revisions of "Combine "Sniper" Elite"

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==Overview==
 
==Overview==
 
While the Combine Elite does exist, it does so only barely. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make the armor "shimmer" are broken, etc.
 
While the Combine Elite does exist, it does so only barely. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make the armor "shimmer" are broken, etc.
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animation_break_example (1).gif|Example of animation issues - "ragdoll" to "cower"
 
animation_break_example (1).gif|Example of animation issues - "ragdoll" to "cower"
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The leak's skill.cfg mentions it having 100 hp, which implies that it may have been a much more powerful enemy in its heyday.
 
The leak's skill.cfg mentions it having 100 hp, which implies that it may have been a much more powerful enemy in its heyday.
  

Revision as of 15:00, 14 December 2017

Combine "Sniper" Elite
Ghost front01.png
The torso and face of the model using the original textures.[1]
Bigguy.jpg
Concept
Condition
Model Low model ver within v31-35; animations broken.
Texture All present; multiple unused.
AI None; only stands in one spot

The Combine "Sniper" Elite is a "elite" enemy that was cut by the time of the Half-Life 2 Leak. While it is only barely functional, leftovers remain in the game files.

Overview

While the Combine Elite does exist, it does so only barely. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make the armor "shimmer" are broken, etc.

The leak's skill.cfg mentions it having 100 hp, which implies that it may have been a much more powerful enemy in its heyday.

An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the combine soldier with the only difference being the model.

Textures

The Combine Elite's materials folder has a large number of unused textures in it.

There is a complete set of low-res white textures of the Sniper's face plate, with a white version of the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.

Used Textures

Unused Textures[2]

Alternate Camo textures

Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:

How it looks on the model:

Relationship with Sniper Rifle

The Combine Elite has a HL1-esque[3] relationship with the Sniper Rifle.

  • An SMD of it is included in the 2016 leak's source files, posed to fit in the sniper's hand.
  • The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
  • The sniper rifle is loaded alongside the normal model, without any additional loading required.

2016 Leaks

This model found its sources released during the 2016 Facepunch Leak.

The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.

Source Art

Aside from the model files, two pieces of source art were released.

While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.

It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. Interestingly, the two unused facemaps in the Conscript folder seem to be based on it.













Files

Crazybubba's fix-up with cleaned material folder: (Dropbox) (Mediafire)

References

  1. Crazybubba's fixed version used here
  2. Not including the unused textures in the section below
  3. In HL1, weapons were attached directly to the models, as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached, being seemingly glued to their hand.