Difference between revisions of "Portal - Unused Visgroups/2006"
From Valve Cut Content
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== testchmb_a_10 == | == testchmb_a_10 == | ||
+ | <gallery> | ||
+ | File:testchmb_a_10_fling_ledges.jpg|Fling ledges: 2 Aperture era ledges for players to fling themselves off of. They are not connected to any of the final geometry. | ||
+ | File:testchmb_a_10_old_stairs.jpg|Old stairs: Stairs found near the double button puzzle room. Judging by their textures, they are likely prospekt-era leftovers. | ||
+ | File:testchmb_a_10_3rd room fling hint roomvis.jpg|3rd room fling hint: a panel pushed forward in the 3rd room to help signify to players that they need to fling to get themselves out. The panel itself is much longer than what can be seen with the final geometry. | ||
+ | File:testchmb_a_10_3rd room fling hint roominvis.jpg|Ditto, showing only the panel to showcase how much longer it is than initially visible. | ||
+ | </gallery> | ||
== testchmb_a_11 == | == testchmb_a_11 == |
Revision as of 05:40, 21 January 2021
Contents
Background1.vmf
testchmb_a_01
testchmb_a_02
testchmb_a_03
testchmb_a_04
testchmb_a_05
No unused visgroups.
testchmb_a_06
testchmb_a_07
testchmb_a_08
testchmb_a_09
No unused visgroups.
testchmb_a_10
testchmb_a_11
testchmb_a_13
No unused visgroups.
testchmb_a_14
testchmb_a_15
escape_00
No unused visgroups.
escape_01
escape_02
No unused visgroups.