Difference between revisions of "Portal - Unused Visgroups/2006"

From Valve Cut Content
Jump to: navigation, search
(testchmb_a_15)
(escape_01)
Line 107: Line 107:
 
== escape_01 ==
 
== escape_01 ==
  
 +
<gallery>
 +
File:escape_01_steaming_refuse_overview.jpg|Steaming Refuse: one of the largest, most detailed, and most interesting unused visgroups leftover in the vmfs, this visgroup contains a large portion of the glados chase sequence and defeat.
 +
File:escape_01_steaming_refuse_turrets.jpg|Turrets that the retreating Glados "brain" would call down from the ceiling.
 +
File:escape_01_steaming_refuse_doors.jpg|A large door that would open up when looking at the Glados "brain."
 +
File:escape_01_steaming_refuse_laserturrets.jpg|Rocket turrets, still referred to here as "laser" turrets.
 +
File:escape_01_steaming_refuse_laserredirectionwalls.jpg|Portable walls that would allow the player to redirect the turrets' rockets/lasers into the Glados "brain."
 +
File:escape_01_steaming_refuse_finalroom.jpg|The final room that the Glados "brain" would retreat into. This breakable wall has been highlighted to showcase that the brain would float up, requiring the player to fire at her from underneath, where in which it would then explode and clear an exit for the player.
 +
File:escape_01_steaming_refuse_escaperoom.jpg|The room that the player would escape into. This room was reused for liquidportal_test.vmf.
 +
File:escape_01_steaming_refuse_freedom.jpg|Freedom. The trigger_once seen at the exit would fire a missing fade-to-black env_fade before calling a missing point_clientcommand to exit out of the map.
 +
File:escape_01_old_pillbox_logic.jpg|old pillbox logic: The other unused visgroup of the map, also from when escape_01 was the final map. These logic_cases and math_counters seem to have randomly opened the turret wall traps in the large room later reused for escape_02.
 +
</gallery>
  
 
== escape_02 ==
 
== escape_02 ==

Revision as of 05:53, 21 January 2021

Background1.vmf

testchmb_a_01

testchmb_a_02

testchmb_a_03

testchmb_a_04

testchmb_a_05

No unused visgroups.

testchmb_a_06

testchmb_a_07

testchmb_a_08

testchmb_a_09

No unused visgroups.

testchmb_a_10

testchmb_a_11

testchmb_a_13

No unused visgroups.

testchmb_a_14

testchmb_a_15

escape_00

No unused visgroups.

escape_01

escape_02

No unused visgroups.