Portal - Unused Visgroups/retail: Difference between revisions
From Valve Cut Content
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== escape_01 == | == escape_01 == | ||
<gallery> | |||
File:escape_01_4 objects.jpg|4 objects: A fizzler situated a few units apart from its final equivalent in front of the rocket turret chamber. Its particle system is rotated 90 degrees. | |||
File:escape_01_artremovals.jpg|art removals: Dozens of removed props, lights, and effects from the art pass, including a number of missing models, such as a plant and the projector's remote. | |||
File:escape_01_old_transition_02.jpg|old transition 02: An older version of the level transition. The end is a small platform instead of the full length one seen in the final game and the curved platform has portable surfaces rather than metal. | |||
File:escape_01_artpass.jpg|artpass: Two pipes that quite inconveniently block the only visible portable wall past the vent sequence. | |||
File:escape_01_old_vcds.jpg|old vcds: Old lines used by Glados. | |||
</gallery> | |||
== escape_02 == | == escape_02 == |
Revision as of 17:48, 21 January 2021
Due to the nature of These maps having multiple versions released in the mappack, only new visgroups from the 2006 folder will be marked on this page.
Background1.vmf
Same as 2006.
testchmb_a_00
testchmb_a_01
Same as 2006.
testchmb_a_02
Same as 2006.
testchmb_a_03
testchmb_a_04
Same as 2006.
testchmb_a_05
Same as 2006.
testchmb_a_06
Same as 2006.
testchmb_a_07
Same as 2006.
testchmb_a_08
Same as 2006.
testchmb_a_09
Same as 2006.
testchmb_a_10
Same as 2006.
testchmb_a_11
Same as 2006.
testchmb_a_13
Same as 2006.