Devtest (WC)
From Valve Cut Content
Revision as of 23:32, 28 October 2023 by CrazyBubba64 (talk | contribs) (Added links to used assets)
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Info | |
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Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | September 25, 2003 |
Editor Build | 2518 |
Map Date (NET) | September 16, 2003 |
Developers, developers, developers, developers...
Contents
Overview
A chunk of Borealis mapped out for testing of features for developers. It includes NPCs, weapons, fire spread, scripted sequences, etc.
Appearences
- Main Directory
Referenced Assets
Entities
- ai_goal_lead
- ai_script_conditions
- aiscripted_schedule
- ambient_generic
- env_cubemap
- env_explosion
- env_fire
- env_firesensor
- env_physexplosion
- env_smokestack
- env_steamjet
- func_areaportal
- func_breakable_surf
- func_detail
- func_illusionary
- func_ladder
- func_monitor
- func_physbox
- func_wall
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_player_start
- info_target
- infodecal
- item_ar2_grenade
- item_battery
- item_box_buckshot
- item_box_flare_rounds
- item_box_lrounds
- item_box_mrounds
- item_box_sniper_rounds
- item_box_srounds
- item_flare_round
- item_healthkit
- item_large_box_lrounds
- item_large_box_mrounds
- item_large_box_srounds
- item_ml_grenade
- item_suit
- light
- light_environment
- light_spot
- logic_relay
- npc_antlion
- npc_combine_s
- npc_crow
- npc_cscanner
- npc_maker
- npc_odell
- npc_rollermine
- npc_turret_floor
- npc_zombie
- point_camera
- prop_door_rotating
- prop_dynamic
- prop_physics
- prop_ragdoll
- prop_static
- scripted_sequence
- trigger_autosave
- trigger_once
- water_lod_control
- weapon_ar2
- weapon_crowbar
- weapon_extinguisher
- weapon_frag
- weapon_gauss
- weapon_physcannon
- weapon_physgun
- weapon_pistol
- weapon_rpg
- weapon_shotgun
- weapon_smg1
- weapon_stunstick
Materials
- hl2/materials/0
- hl2/materials/1
- hl2/materials/brick/brickwall014d
- hl2/materials/concrete/concretefloor007a
- hl2/materials/decals/decal_signfire002a
- hl2/materials/decals/decal_signfire006a
- hl2/materials/decals/decal_signprotection009a
- hl2/materials/decals/decal_signroute001a
- hl2/materials/decals/decal_signroute004a
- hl2/materials/decals/decal_signroute004b
- hl2/materials/decals/decal_signroute006a
- hl2/materials/decals/decal_signroute007a
- hl2/materials/decals/decal_signroute007b
- hl2/materials/decals/decalborealispuddle001a
- hl2/materials/decals/decalmetalspeaker002a
- hl2/materials/decals/decalsigncaution001c
- hl2/materials/decals/decalsigndanger001c
- hl2/materials/decals/decalsigndanger001d
- hl2/materials/decals/decalsigndanger001e
- hl2/materials/decals/decalsigndanger002a
- hl2/materials/decals/decaltilehatch001a
- hl2/materials/decals/shadertest/decaldarkeningspecularcubicenvmap
- hl2/materials/decals/ship_snow1b
- hl2/materials/dev/dev_hazzardstripe01a
- hl2/materials/dev/dev_tvmonitor1a
- hl2/materials/dev/dev_water2
- hl2/materials/dev/ocean
- hl2/materials/glass/glasswindow017a
- hl2/materials/glass/glasswindow018a
- hl2/materials/glass/glasswindow043a
- hl2/materials/glass/glasswindowbreak070a
- hl2/materials/lights/fluorescentcool001a
- hl2/materials/lights/fluorescentcool001b
- hl2/materials/lights/fluorescentwhite001a
- hl2/materials/lights/hazzardred001a
- hl2/materials/metal/metalceiling007b
- hl2/materials/metal/metaldoor021a
- hl2/materials/metal/metaldoor022a
- hl2/materials/metal/metaldoor022b
- hl2/materials/metal/metaldoor032a
- hl2/materials/metal/metaldoor032b
- hl2/materials/metal/metaldoor034a
- hl2/materials/metal/metaldoor035a
- hl2/materials/metal/metalfloor003a
- hl2/materials/metal/metalfloor004a
- hl2/materials/metal/metalfloor006a
- hl2/materials/metal/metalfloor007a
- hl2/materials/metal/metalgrate016a
- hl2/materials/metal/metalhull003a
- hl2/materials/metal/metalhull003b
- hl2/materials/metal/metalhull003c
- hl2/materials/metal/metalhull003d
- hl2/materials/metal/metalhull004a
- hl2/materials/metal/metalhull004c
- hl2/materials/metal/metalhull004d
- hl2/materials/metal/metalhull004e
- hl2/materials/metal/metalhull007a
- hl2/materials/metal/metalhull007b
- hl2/materials/metal/metalhull007c
- hl2/materials/metal/metalhull008a
- hl2/materials/metal/metalhull009b
- hl2/materials/metal/metalhull009c
- hl2/materials/metal/metalhull010b
- hl2/materials/metal/metalhull010c
- hl2/materials/metal/metalhull011a
- hl2/materials/metal/metalhull011b
- hl2/materials/metal/metalhull011c
- hl2/materials/metal/metalhull011f
- hl2/materials/metal/metalhull012a
- hl2/materials/metal/metalhull012b
- hl2/materials/metal/metalpipe005a
- hl2/materials/metal/metalpipe012a
- hl2/materials/metal/metaltrim001a
- hl2/materials/metal/metaltruss004a
- hl2/materials/metal/metalvent003a
- hl2/materials/metal/metalvent004a
- hl2/materials/metal/metalvent005a
- hl2/materials/metal/metalvent006a
- hl2/materials/metal/metalwall005b
- hl2/materials/metal/metalwall038a
- hl2/materials/metal/metalwall039a
- hl2/materials/metal/metalwall058a
- hl2/materials/nature/snowfloor002a
- hl2/materials/plaster/plasterwall009d
- hl2/materials/props/acousticwall001a
- hl2/materials/props/cardboardbox001a
- hl2/materials/props/cardboardbox001b
- hl2/materials/props/cardboardbox001c
- hl2/materials/props/cardboardbox002a
- hl2/materials/props/cardboardbox002b
- hl2/materials/props/cardboardbox002c
- hl2/materials/props/icefreezercoils001a
- hl2/materials/props/metalbarreltop001a
- hl2/materials/props/metalbox001a
- hl2/materials/props/metalbox001b
- hl2/materials/props/metalbox001c
- hl2/materials/props/metalcrate002a
- hl2/materials/props/metalcrate002b
- hl2/materials/props/metalcrate002c
- hl2/materials/props/metalfilecabinet002a
- hl2/materials/props/metallockers001a
- hl2/materials/props/metallockers005a
- hl2/materials/props/metalpanel001a
- hl2/materials/props/metalpanel002a
- hl2/materials/props/metalpanel004a
- hl2/materials/props/metalpanel006a
- hl2/materials/props/metalpanel008a
- hl2/materials/props/metalpanel009a
- hl2/materials/props/metalpanel010a
- hl2/materials/props/metalpanel011a
- hl2/materials/props/metalpanel013a
- hl2/materials/props/metalpanel013b
- hl2/materials/props/metalpanel014a
- hl2/materials/props/papermap002a
- hl2/materials/props/papersigns001a
- hl2/materials/props/plasticbarrel001a
- hl2/materials/props/plasticbarrel002a
- hl2/materials/props/plasticbarreltop001a
- hl2/materials/props/plasticceiling001a
- hl2/materials/props/plasticcomputer001a
- hl2/materials/props/plasticpipe001a
- hl2/materials/props/plasticpipe002a
- hl2/materials/props/plasticpopmachine001a
- hl2/materials/props/rubberfloor001a
- hl2/materials/props/rubberfloor004a
- hl2/materials/props/signship001a
- hl2/materials/props/signship001f
- hl2/materials/props/signship001g
- hl2/materials/props/signship001h
- hl2/materials/props/signship002a
- hl2/materials/props/woodcrate001a
- hl2/materials/props/woodcrate002a
- hl2/materials/props/woodcrate002b
- hl2/materials/props/wooddrift001a
- hl2/materials/skybox/sky_borealis01
- hl2/materials/sprites/zerogxplode
- hl2/materials/tile/tilefloor005a
- hl2/materials/tile/tilefloor012a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodburnt001a
- hl2/materials/wood/woodwall003a
- hl2/materials/wood/woodwall016a
- hl2/materials/wood/woodwall016b
Models
- hl2/models/building_details/w_handrail01
- hl2/models/building_details/w_handrail02
- hl2/models/fire_equipment/w_fireexstinguisher
- hl2/models/props_borealis/handrail01_long_stairwell01
- hl2/models/props_borealis/light_cagelight01_on
- hl2/models/props_borealis/light_decklight01_lamp_on
- hl2/models/props_borealis/pipe01_90degree01
- hl2/models/props_borealis/windlass01
- hl2/models/props_debris/wood_board01a
- hl2/models/props_interiors/testdoor
- hl2/models/props_junk/glassjug01
- hl2/models/props_junk/wood_pallet001a
- hl2/models/props_lab/monitor01d
- hl2/models/shadertest/shaderslab5
- hl2/models/zombie/classic
Sounds
- hl2/sound/ambient/areas/borealis/cargo_hold
- hl2/sound/ambient/areas/borealis/engine_room
- hl2/sound/ambient/areas/borealis/freezer_room
- hl2/sound/ambient/areas/borealis/hangar
- hl2/sound/ambient/areas/borealis/scripted/vent_scurry_medium
- hl2/sound/ambient/areas/roomtone/roomtone1
- hl2/sound/ambient/nature/fire/firebig
- hl2/sound/ambient/objects/engine1
- hl2/sound/ambient/objects/engine2
- hl2/sound/ambient/objects/engine3
- hl2/sound/ambient/objects/freezer_creak1
- hl2/sound/ambient/objects/freezer_creak2
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/impact/metal/vent_drop1
- hl2/sound/impact/metal/vent_drop2
- hl2/sound/impact/metal/vent_drop3
- hl2/sound/impact/metal/vent_open1
- hl2/sound/impact/metal/vent_open2
Gallery
Hammer
In Game