Combine "Sniper" Elite
![]() The torso and face of the model using the original textures.[1] | |
![]() Concept | |
Condition | |
---|---|
Model | Low model ver within v31-35; animations broken. |
Texture | All present; multiple unused. |
AI | None; only stands in one spot |
The Combine "Sniper" Elite is a "elite" enemy that was cut by the time of the Half-Life 2 Leak, but still has leftovers in the files.
Contents
Overview
The Combine Elite was, as the name implies, an elite Combine foe the player was presumably to meet. In the Leak, the model for this NPC exists (in an outdated model version), but has some severe issues with the rigging.
- Balls of HOG
- - refer to the exact /dev/ material, include a comparison for "homework value"
- == Textures ==
- The Combine Elite's materials folder has a large number of unused textures in it.
- There is a complete set of low-res white textures of the Sniper's face plate, with a white version of the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.
- === Used Textures ===
Unused Textures[2]
Alternate Camo textures
Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:
How it looks on the model:
Relation with Sniper Rifle
The Combine Elite has a HL1-esque[3] relationship with the Sniper Rifle.
- An SMD of it is included in the 2016 leak's source files of it, posed to fit in the sniper's hand.
- The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
- The sniper rifle is loaded alongside the normal model, without any additional loading required.
2016 Leaks
This model found its sources released during the 2016 Facepunch Leak.
The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.
Source Art
Aside from the model files, two pieces of source art were released.
While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.
It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. The two unused facemaps in the Conscript folder seem to be later versions of it.
VRM Reference
Within ragdoll.qci
, a reference to "ragdoll.VRM
" is made, which implies that the VRM format, which was otherwise used by TF2: Brotherhood of Arms[4], was in use in Half-Life 2 at some point. The referenced VRM model is not present.
Files
Crazybubba's fix-up with cleaned material folder: (Dropbox) (Mediafire)
References
- ↑ Crazybubba's fixed version used here
- ↑ Not including the unused textures in the section below
- ↑ In HL1, weapons were attached directly to the models, as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their hand.
- ↑ As a Valve-made adaptation of advertised "MRM" technology, more information at ValveArchive