Combine "Sniper" Elite
![]() The torso and face of the model using the original textures.[1] | |
![]() Concept | |
Condition | |
---|---|
Model | Low model ver within v31-35; animations broken. |
Texture | All present; multiple unused. |
AI | None; only stands in one spot |
The Combine "Sniper" Elite is a "elite" enemy that was cut by the time of the Half-Life 2 Leak. While it is only barely functional, leftovers remain in the game files.
Contents
Overview
While the Combine Elite does exist, it does so only barely. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make the armor "shimmer" are broken, etc.
The leak's skill.cfg mentions it having 100 hp, which implies that it may have been a much more powerful enemy in its heyday.
An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the combine soldier with the only difference being the model.
Textures
The Combine Elite's materials folder has a large number of unused textures in it.
There is a complete set of low-res white textures of the Sniper's face plate, with a white version of the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.
Used Textures
Unused Textures[2]
Alternate Camo textures
Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:
How it looks on the model:
Relationship with Sniper Rifle
The Combine Elite has a HL1-esque[3] relationship with the Sniper Rifle.
- An SMD of it is included in the 2016 leak's source files, posed to fit in the sniper's hand.
- The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
- The sniper rifle is loaded alongside the normal model, without any additional loading required.
2016 Leaks
This model found its sources released during the 2016 Facepunch Leak.
The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.
Source Art
Aside from the model files, two pieces of source art were released.
While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.
It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. Interestingly, the two unused facemaps in the Conscript folder seem to be based on it.
Files
Crazybubba's fix-up with cleaned material folder: (Dropbox) (Mediafire)