Episode One - Unused Visgroups/Citadel
From Valve Cut Content
ep1_citadel_00
The first map in Episode One's campaign. There are two unused visgroups here, _choreo_deleted and _randy_temp
_choreo_deleted
Hidden inside the rubble next to where Dog throws you across the gap is a func_brush
entity named "pclip_boulder
", 3 scripted sequences named "SS_dog_clearpath_1
", and an npc_furniture
entity using the missing model "ghostanim_dogscrap
".
_randy_temp
This visgroup contains multiple removed details, such as an extra fire in the starting area, rubble made from displacements overlapping modeled rubble in the final game, and rubble models floating far out of the playable space.