Ai stairs (WC)
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Revision as of 23:07, 28 October 2023 by CrazyBubba64 (talk | contribs) (Added links to used assets)
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2098 |
Map Date (NET) | July 23, 2002 |
AI_Stairs is a testmap intended to test the ability of the AI to climb a stairwell.
Contents
Referenced Assets
Entities
- func_button
- func_detail
- func_illusionary
- info_node
- info_player_start
- light_environment
- npc_barney
- prop_static
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch02
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/metal/metalfloor006a
- hl2/materials/metal/metalhull003d
- hl2/materials/metal/metalhull004c
- hl2/materials/metal/metalpipe012a
- hl2/materials/metal/metaltruss004a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox
Models
Overview
AI_Stairs is a simplistic dev-textured map intended to test the AI's ability to climb stairs. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move. However, even if this is fixed, they still will not work. This appears to be a test for similar functionality in the Borealis maps.