John/cremator/cremator 034 (WC)
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 16, 2001 |
Editor Build | 1756 |
Map Date (NET) | August 15, 2001 |
cremator_034 is a masterpiece of an early Half-Life 2 map with many neat gameplay scenarios... assuming you can get any of them to work.
Contents
Overview
Gameplay Synopsis
The player would start out in a back alleyway with a limited set of weapons. Climbing into an early brush combine tower would allow the player to pull a lever and open a gate to the next area. Here a Cremator would be patrolling.
The player would then need to weave through a building and climb into another combine sentry post in order to open another gate. After passing this gate, the player would enter a simple tunnel system and follow a boarded-off hallway to the next area.
The player would then exit the tunnels and arrive in an open square where several metropolice and cremators begin an ambush. After dispatching the ambush, the player continues to open combine gates via the sentry posts until the map simply ends unceremoniously in another back alley.
Referenced Assets
Entities
- ambient_generic
- env_physimpact
- env_sprite
- func_breakable
- func_button
- func_detail
- func_door
- func_door_rotating
- func_healthcharger
- func_illusionary
- func_ladder
- func_physbox
- func_wall_toggle
- info_node
- info_player_start
- infodecal
- item_ar2_grenade
- item_battery
- item_box_mrounds
- item_healthkit
- light_environment
- light_spot
- model_studio
- momentary_door
- momentary_rot_button
- monster_metropolice
- npc_cremator
- npc_maker
- scripted_sequence
- scripted_target
- sky_camera
- static_prop
- trigger_auto
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_relay
- weapon_ar2
- weapon_frag
- weapon_iceaxe
- weapon_slam
Materials
- hl2/materials/brick/brickwall004a
- hl2/materials/brick/brickwall004e
- hl2/materials/brick/brickwall011e
- hl2/materials/brick/brickwall011i
- hl2/materials/brick/brickwall022c
- hl2/materials/brick/brickwall024c
- hl2/materials/brick/brickwall030a
- hl2/materials/brick/brickwall030b
- hl2/materials/brick/brickwall032b
- hl2/materials/brick/brickwall032c
- hl2/materials/brick/brickwall034a
- hl2/materials/brick/brickwall034b
- hl2/materials/brick/brickwall034c
- hl2/materials/brick/brickwall036a
- hl2/materials/brick/brickwall036b
- hl2/materials/brick/brickwall039b
- hl2/materials/brick/brickwall039c
- hl2/materials/brick/brickwall039d
- hl2/materials/brick/brickwall039e
- hl2/materials/brick/brickwall040b
- hl2/materials/brick/brickwall040c
- hl2/materials/brick/brickwall041a
- hl2/materials/brick/brickwall041e
- hl2/materials/brick/brickwall042a
- hl2/materials/brick/brickwall046a
- hl2/materials/composite/buildingset009a
- hl2/materials/composite/buildingset010a
- hl2/materials/composite/buildingset024a
- hl2/materials/composite/buildingset027a
- hl2/materials/composite/buildingset030a
- hl2/materials/composite/buildingset031a
- hl2/materials/composite/buildingset032a
- hl2/materials/concrete/concretefloor003a
- hl2/materials/concrete/concretefloor014a
- hl2/materials/concrete/concretefloor019a
- hl2/materials/concrete/concretefloor024a
- hl2/materials/concrete/concretefloor024b
- hl2/materials/concrete/concretefloor024c
- hl2/materials/concrete/concretefloor029a
- hl2/materials/concrete/concretewall015e
- hl2/materials/concrete/concretewall015f
- hl2/materials/concrete/concretewall039a
- hl2/materials/concrete/concretewall044a
- hl2/materials/concrete/concretewall050a
- hl2/materials/concrete/concretewall060a
- hl2/materials/decals/decalconcretedrain002a
- hl2/materials/decals/decalfont03001a
- hl2/materials/decals/decalfont03002a
- hl2/materials/decals/decalfont03003a
- hl2/materials/decals/decalgraffiti001c
- hl2/materials/decals/decalgraffiti001d
- hl2/materials/decals/decalmetalgrate005a
- hl2/materials/decals/decalmetalgrate022a
- hl2/materials/decals/decalposter002a
- hl2/materials/decals/decalposter003a
- hl2/materials/decals/decalscratch001a
- hl2/materials/decals/decalstain004a
- hl2/materials/decals/decalstain005a
- hl2/materials/decals/decalstain009a
- hl2/materials/decals/decalstain011a
- hl2/materials/decals/decalstain014a
- hl2/materials/decals/decalstreet001a
- hl2/materials/decals/decalstreet003a
- hl2/materials/decals/decaltiremark001a
- hl2/materials/glass/glasswindow017a
- hl2/materials/glass/glasswindow024a
- hl2/materials/glass/glasswindow029a
- hl2/materials/glass/glasswindow029b
- hl2/materials/glass/glasswindow033c
- hl2/materials/glass/glasswindow037a
- hl2/materials/glass/glasswindow064a
- hl2/materials/metal/metalbar001c
- hl2/materials/metal/metaldoor001a
- hl2/materials/metal/metaldoor003a
- hl2/materials/metal/metaldoor005a
- hl2/materials/metal/metaldoor018a
- hl2/materials/metal/metaldoor048a
- hl2/materials/metal/metaldoor051a
- hl2/materials/metal/metalfence003a
- hl2/materials/metal/metalfence005a
- hl2/materials/metal/metalfence006a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalgrate001a
- hl2/materials/metal/metalgrate013a
- hl2/materials/metal/metalgrate014a
- hl2/materials/metal/metalladder001a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/metalrail004a
- hl2/materials/metal/metalrail004b
- hl2/materials/metal/metalrail005a
- hl2/materials/metal/metalshutters001a
- hl2/materials/metal/metaltruss017a
- hl2/materials/metal/metalwall031a
- hl2/materials/metal/metalwall039a
- hl2/materials/metal/metalwall073a
- hl2/materials/metal/metalwall073b
- hl2/materials/plaster/plasterwall002b
- hl2/materials/plaster/plasterwall024a
- hl2/materials/plaster/plasterwall024b
- hl2/materials/plaster/plasterwall027a
- hl2/materials/plaster/plasterwall027b
- hl2/materials/plaster/plasterwall027c
- hl2/materials/plaster/plasterwall028a
- hl2/materials/plaster/plasterwall031a
- hl2/materials/plaster/plasterwall031b
- hl2/materials/plaster/plasterwall036a
- hl2/materials/plaster/plasterwall039b
- hl2/materials/plaster/plasterwall039d
- hl2/materials/props/healthcharger001a
- hl2/materials/props/metalbarrel002a
- hl2/materials/props/metalbox001a
- hl2/materials/props/metalbox001b
- hl2/materials/props/metalbox001c
- hl2/materials/props/metalbreaker002a
- hl2/materials/props/metaldumpster001a
- hl2/materials/props/metaldumpster001b
- hl2/materials/props/metallockers004a
- hl2/materials/props/metalpanel010a
- hl2/materials/props/metalpanel012a
- hl2/materials/props/paperposter002b
- hl2/materials/props/paperposter004b
- hl2/materials/props/paperposter006a
- hl2/materials/props/signcheckpoint001a
- hl2/materials/props/signcombine002
- hl2/materials/props/signdanger001e
- hl2/materials/props/signwarning001d
- hl2/materials/props/woodcrate003b
- hl2/materials/props/wooddrift007a
- hl2/materials/props/woodwheel001a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/sprites/glow03
- hl2/materials/sprites/glow_test02
- hl2/materials/stone/marblefloor004a
- hl2/materials/stone/stonefloor002a
- hl2/materials/stone/stonefloor004a
- hl2/materials/stone/stonewall005a
- hl2/materials/stone/stonewall010a
- hl2/materials/stone/stonewall011a
- hl2/materials/stone/stonewall019b
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsnpcclip
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/vehicle/metalvan001a
- hl2/materials/wood/wooddoor001a
- hl2/materials/wood/wooddoor022a
- hl2/materials/wood/wooddoor027a
- hl2/materials/wood/woodshingles002a
- hl2/materials/wood/woodwall001a
Models
- hl2/models/building_details/w_valvewheel01
- hl2/models/lighting/w_fluorescenton01
- hl2/models/lighting/w_industrialbell01on
- hl2/models/lighting/w_industrialbell02off
- hl2/models/lighting/w_lightshade2on
Sounds
Gallery
TODO