AK-47 (AR1)
![]() Viewmodel Front | |
![]() Viewmodel Side | |
File:Worldmodel ar1 nocursor.png.png Worldmodel | |
Basic Information | |
---|---|
Name | AK-47 (AR1) |
Faction | Rebels |
Origin | Human |
Usage |
|
Technical Specifications | |
Fire Rate | High |
Damage |
|
Accuracy | 10 degrees |
Fire Mode |
Full-auto; able to switch between fire rates
|
Recoil | None |
Ammo Type | Medium Rounds |
Clip Size | 30 |
Max. Clips (including active) | 5 |
Ammo on weapon pickup | 30 |
Ammo on ammopack pickup | 20 |
Ammo on large ammopack pickup | 100 |
Technical Specifications (Altfire) | |
Game Information | |
View Model | v_ar1.mdl |
World Model | w_ar1.mdl |
Weapon Entity(s) | weapon_ar1 |
Ammo Entity(s) |
|
Ammo Type | Medium Rounds |
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however.
Overview
The AR1 is an assault rifle that was already in a state of decline by the Leak. However, it is still only unused, rather than fully removed. In its current state, it has no animations, and
The AR1 follows some trends present in other weapons.
- There is a higher-resolution version of the texture that is unused.
- The worldmodel is a placeholder, being a copy of the one for the pistol. As with the others, it is a version 32 model, implying that it was ceased further development around that time.
Tactics
The AR1 is an overall weak weapon, able to do only a fraction of the damage for the same amount of ammo.
However, it can be used to limited success as a sniper rifle on the slowest firing mode. If headshots are made with the slowest firing mode, it is technically able to do up to 60 damage a shot - enough to instantly kill the 50-health Combine Soldier, with a fraction of the Sniper Rifle's ridiculous reload speed.
Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.
Firing Mode Behavior
Unlike any other weapon in the leak, the AR1 has five different firing modes, each differing only in the fire rate and damage of each individual shot. When it is changed, it prints out one of five different outputs in the console, showing which it changed to.
Each firing mode does a different amount of damage, scaling with the fire rate:
Firing Speed | Damage | Console Output |
---|---|---|
0.1 | 2 | |---- |
0.2 | 4 | -|--- |
0.5 | 10 | --|-- |
0.7 | 14 | ---|- |
1 | 20 | ----| |
Early Texture
In Models\Weapons\Obsolete\V_ak47
, there are two early textures for an early incarnation of the AR1. They are twice the size of the used, and a quarter of the size of the unused texture for the final version.
Unlike the later AR1 texture, this one seems to be taken directly from a reference picture, as the area around the grip has some noticeable background.
- Barrel.png
barrel