Episode One - Unused Visgroups

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Since their release in the Facepunch-era Leaks, Half-Life 2: Episode One's map sources have been ripe for investigation. One of their most notable features is their large number of unused visgroups, ranging from alternate positions of dumpsters to entire cut sequences and early sections of maps.

The Citadel

ep1_intro

ep1_intro_00

ep1_citadel_00

ep1_citadel_00_demo

ep1_citadel_01

ep1_citadel_02

ep1_citadel_02b

ep1_citadel_03

ep1_citadel_04

Escaping City 17

ep1_c17_00

ep1_c17_00a

ep1_c17_01

ep1_c17_01a

ep1_c17_02

ep1_c17_02a

ep1_c17_02a_demo

ep1_c17_02b

ep1_c17_03

ep1_c17_05

ep1_c17_06