Mdl2 (WC)
From Valve Cut Content
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 22, 2003 |
Editor Build | 2370 |
Map Date (NET) | April 21, 2003 |
Ambiguous names rock.
Contents
Overview
MDL2 is a map containing a very early and broken scriped sequence for the e3_phystown map. The engine trap still works, and stepping on a trigger-plate will flip a car, but the other sequences will not happen.
Appearances
- Base directory
Referenced Assets
Entities
- ambient_generic
- env_cubemap
- env_fire
- env_physexplosion
- env_physimpact
- env_shake
- env_shooter
- env_sprite
- func_areaportal
- func_button
- func_detail
- func_door
- func_door_rotating
- func_rotating
- func_smokevolume
- func_tracktrain
- info_landmark
- info_lighting
- info_node
- info_node_climb
- info_player_start
- info_target
- infodecal
- item_healthkit
- keyframe_rope
- light
- light_spot
- logic_navigation
- logic_relay
- logic_timer
- move_rope
- npc_maker
- phys_hinge
- phys_motor
- physics_prop
- point_angularvelocitysensor
- prop_dynamic
- prop_physics
- prop_static
- shadow_control
- trigger_changelevel
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_playermovement
- weapon_pistol
Materials
- hl2/materials/brick/brickwall014a
- hl2/materials/brick/brickwall014b
- hl2/materials/brick/brickwall014c
- hl2/materials/brick/brickwall014e
- hl2/materials/brick/brickwall014f
- hl2/materials/brick/brickwall014g
- hl2/materials/brick/brickwall047a
- hl2/materials/brick/brickwall048a
- hl2/materials/brick/brickwall048b
- hl2/materials/brick/brickwall048d
- hl2/materials/brick/brickwall048f
- hl2/materials/brick/brickwall048i
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor013c
- hl2/materials/concrete/concretefloor031a
- hl2/materials/concrete/concretefloor034a
- hl2/materials/concrete/concretestair001a
- hl2/materials/concrete/concretestair005a
- hl2/materials/concrete/concretewall026d
- hl2/materials/concrete/concretewall032a
- hl2/materials/decals/bloodstain_001
- hl2/materials/decals/bloodstain_002
- hl2/materials/decals/bloodstain_003b
- hl2/materials/decals/decal_posters002a
- hl2/materials/decals/decalgraffiti001b
- hl2/materials/decals/decalgraffiti001c
- hl2/materials/decals/decalrug002a
- hl2/materials/decals/decalshipsign001f
- hl2/materials/glass/glasswindow010a
- hl2/materials/glass/glasswindow010b
- hl2/materials/glass/glasswindow010c
- hl2/materials/materials/sprites/light_glow01
- hl2/materials/materials/sprites/steam1
- hl2/materials/metal/metaldoor045a
- hl2/materials/metal/metalfence001a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalfloor007a
- hl2/materials/metal/metalgrate013b
- hl2/materials/metal/metalroof005a
- hl2/materials/metal/metaltruss002a
- hl2/materials/metal/metaltruss003a
- hl2/materials/metal/metaltruss017a
- hl2/materials/metal/metaltruss022c
- hl2/materials/metal/metalwall001a
- hl2/materials/metal/metalwall001b
- hl2/materials/metal/metalwall004a
- hl2/materials/metal/metalwall004b
- hl2/materials/metal/metalwall004c
- hl2/materials/metal/metalwall017a
- hl2/materials/metal/metalwall085a
- hl2/materials/nature/blenddirtmud001a
- hl2/materials/nature/blendgrassdirt001a
- hl2/materials/nature/dirtfloor005b
- hl2/materials/particle/particle_smokegrenade1
- hl2/materials/plaster/plasterwall003d
- hl2/materials/plaster/plasterwall007a
- hl2/materials/plaster/plasterwall007c
- hl2/materials/plaster/plasterwall007d
- hl2/materials/plaster/plasterwall007h
- hl2/materials/plaster/plasterwall047a
- hl2/materials/plaster/plasterwall047b
- hl2/materials/props/elevatorbutton003a
- hl2/materials/props/rubberroof002a
- hl2/materials/props/woodcrate001a
- hl2/materials/props/woodcrate003a
- hl2/materials/props/woodcrate003d
- hl2/materials/skybox/sky_quarry03
- hl2/materials/stone/stonefloor006d
- hl2/materials/stone/stonefloor006e
- hl2/materials/stone/stonefloor006f
- hl2/materials/stone/stonewall004a
- hl2/materials/stone/stonewall016a
- hl2/materials/stone/stonewall025a
- hl2/materials/stone/stonewall025c
- hl2/materials/stone/stonewall025d
- hl2/materials/tools/toolsareaportal
- hl2/materials/tools/toolsinvisibleladder
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/wooddoor002a
- hl2/materials/wood/wooddoor015a
- hl2/materials/wood/woodfloor001a
- hl2/materials/wood/woodfloor005a
- hl2/materials/wood/woodshingles001a
- hl2/materials/wood/woodshingles002a
- hl2/materials/wood/woodwall027b
- hl2/materials/wood/woodwall027c
Models
- hl2/models/junk/w_garb_tire(heavy)
- hl2/models/props_c17/car_mini01
- hl2/models/props_c17/fence01b
- hl2/models/props_c17/fence03a
- hl2/models/props_c17/furnituredrawer001a
- hl2/models/props_c17/furniturefireplace001a
- hl2/models/props_c17/furnitureradiator001a
- hl2/models/props_c17/furnitureshelf001a
- hl2/models/props_c17/furnitureshelf001b
- hl2/models/props_c17/furniturestove001a
- hl2/models/props_c17/furniturestoveburner001a
- hl2/models/props_c17/furnituretable002a
- hl2/models/props_c17/gasmeter002a
- hl2/models/props_c17/light_domelight02_on
- hl2/models/props_c17/light_lightbare01_on
- hl2/models/props_c17/metalladder002
- hl2/models/props_c17/oildrum001
- hl2/models/props_c17/pulleyhook01
- hl2/models/props_c17/pulleywheels_small01
- hl2/models/props_c17/trappropeller_blade
- hl2/models/props_c17/trappropeller_engine
- hl2/models/props_c17/utilityconnecter005
- hl2/models/props_c17/utilitypole01b
- hl2/models/props_citizen_tech/windmill_blade006a
- hl2/models/props_debris/wood_board02a
- hl2/models/props_debris/wood_board05a
- hl2/models/props_debris/wood_board06a
- hl2/models/props_foliage/treemaple01a
- hl2/models/props_junk/cardboard_box001a
- hl2/models/props_junk/cardboard_box001b
- hl2/models/props_junk/cardboard_box002a
- hl2/models/props_junk/cardboard_box003a
- hl2/models/props_junk/metal_paintcan001a
- hl2/models/props_lab/bindergraylabel01a
- hl2/models/props_lab/bindergreenlabel
- hl2/models/props_lab/jar01a
- hl2/models/props_lab/reciever01b
- hl2/models/props_lab/reciever01c
- hl2/models/props_wasteland/chimneystone01
- hl2/models/props_wasteland/pipe01_90degree01
- hl2/models/props_wasteland/pipe01_connector01
- hl2/models/props_wasteland/pipe01_straight01_long
- hl2/models/props_wasteland/pipe01_straight01_short
- hl2/models/props_wasteland/pipe02_45degree01
- hl2/models/props_wasteland/pipe02_90degree01
- hl2/models/props_wasteland/pipe02_connector01
- hl2/models/props_wasteland/pipe02_straight01_long
- hl2/models/props_wasteland/pipe02_straight01_short
- hl2/models/props_wasteland/pipe03_straight01_long
- hl2/models/props_wasteland/prison_throwswitchlever001
Sounds
- hl2/sound/ambient/fx/wood_fx/wood_creak1
- hl2/sound/ambient/objects/spin_trap/spin_loop
- hl2/sound/ambient/objects/spin_trap/spindown
- hl2/sound/ambient/objects/spin_trap/spinup
- hl2/sound/ambient/objects/spin_trap/sputter1
- hl2/sound/doors/func_door_rotating/gate_move1
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/player/footsteps/metalgrate3
- hl2/sound/weapons/explode_9
- hl2/sound/weapons/smg1/switch_burst