Difference between revisions of "2024 HL1 MaxFile Leak"

From Valve Cut Content
Jump to: navigation, search
Line 1: Line 1:
 
The HL1 MaxFile Leak or "Half-Life Animation Development Files Leak" is from the looks of it a earlier and way more stripped version of the HL:Source repo with 3D Studio Max project files preserved hence the name "MaxFile Leak".
 
The HL1 MaxFile Leak or "Half-Life Animation Development Files Leak" is from the looks of it a earlier and way more stripped version of the HL:Source repo with 3D Studio Max project files preserved hence the name "MaxFile Leak".
 +
 +
It was leaked on April 9th 2024 by Garjulio but not obtained by him, though unfortunately the actual obtainee I will have to keep anonymous.
  
 
== Barney ==
 
== Barney ==

Revision as of 16:11, 12 April 2024

The HL1 MaxFile Leak or "Half-Life Animation Development Files Leak" is from the looks of it a earlier and way more stripped version of the HL:Source repo with 3D Studio Max project files preserved hence the name "MaxFile Leak".

It was leaked on April 9th 2024 by Garjulio but not obtained by him, though unfortunately the actual obtainee I will have to keep anonymous.

Barney

Contains a few Barney max files

Sculpt Barney

A high-quality sculpt version of Barney can be found in BARNEY-X_Import1.max.

It seems to resemble his earlier "Ted Barney" look while mostly having the style of Retail Barney, though the head is clearly taken and modified from Slick.

Keep in mind this does NOT mean it is a direct high poly sculpt of Teds mesh.

Wide Eyes Mesh

The 0.61 or commonly known as "Wide Eyes" Barneys mesh can be found in 75correctscale.max albeit with incorrect rigging.

Scientist

Sci2

Sci2 is commonly referred to the concept art model of the scientist. The scientist folder contains many sequences with this model.

The animations for Sci2 also includes some improved versions of their Sci1 equivalents and whole new ones as well which some got used in retail.

Alpha/Beta Scientist Mesh

A good majority of the Maxfiles use the Alpha mesh of the scientist for animation.

The files also include a reference mesh max for it in Scientist_Template_Pose1.max

Some also contain a higher poly version of it in Editable Mesh as seen below.

Cinematics

This folder contains a multitude of max files for cinematics both cut and uncut

Agrunt_stomp

sequence of an alien grunt stomping a scientists head

ambush

sequence of gordon getting ambushed by hgrunts

assassinate

sequence of a scientist getting beaten up by a hgrunt

barnacle_struggle_c3a1

sequence of a scientist trying to save barney from being eaten by a barnacle

barney_zombie_fight

sequence of a barney performing karate on a zombie then gets killed by it

bullsquid_jump_scientist

sequence of a scientist running away then getting jumped by a bullsquid

c1a3a_zombie_vent

sequence of a barney getting grabbed by a zombie into a vent (appears in retail, we've got hostiles)

c1a4i_tentacle_grab

sequence of a scientist getting thrown back by a tentacle then is grabbed by it (appears in retail, blast pit)

c1a41_barney_flung

sequence of a barney getting flung from an unknown force

c2a3_comp_throw

sequence of a zombie throwing a scientist in to a computer causing him to get electrocuted

c2a3_slipnslide

sequence of a bullsquid sliding down a ramp of some sort then getting up

c3a2f

contains max files of the sci and barney sequence in lambda core (appears in retail)

conveyors_scientist_fall

sequence of a scientist getting jumped by something then falling down

CPR

contains max files for the cpr sequence involving scientist and a barney (appears in retail, unforeseen consequences)

furniture

contains compilable sources and max files for the scientist headcrab scene (appears in retail, unforeseen consequences)

gargantuan_tunnel

contains max files for scenes of gargantua killing hgrunts in various ways

grunt_dispose_of_body

sequence of hgrunt dragging a dead scientist for quite some distance

headcrabbed

sequence of scientist crashing into something while trying to get a headcrab off his head

jerk_chicken

sequence of bullsquid slamming a sci into a nearby wall

Pnthr-Barny-Scne1

sequence of barney arguing (?) with sci making barney push him to the ground and later the sci gets eaten by a panther

scientist_bridge_c1a1b

sequences of scientist falling a great distance

scientist_headcrabbed

sequence of the initial scientist headcrab scene (appears in retail, unforeseen consequences)

SlaveScene

incomplete sequence of the slavescene long thought to be lost to time

tentacle_grabcrab

sequence of a tentacle grabbing a headcrab

troom

various training room sequences with some going unused

zombie_haul_bodies

sequence of a zombie dragging the bodies of a barney and scientist for some distance (appears in retail, blast pit)

zombie_pull_scientist_wall

sequence of a zombie grabbing an unsuspecting scientist

(TODO: Add renders for these)