Difference between revisions of "2024 HL1 MaxFile Leak/Cinematics"
(I had to move this section to a subpage because it cluttered up way too much on main page) |
(Add some renders (i will do about the rest)) |
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=== Agrunt_stomp === | === Agrunt_stomp === | ||
sequence of an alien grunt stomping a scientists head | sequence of an alien grunt stomping a scientists head | ||
+ | |||
+ | [[File:MaxLeak_AGRUNT_Stomp.mp4|640px]] | ||
=== ambush === | === ambush === | ||
sequence of gordon getting ambushed by hgrunts | sequence of gordon getting ambushed by hgrunts | ||
+ | |||
+ | [[File:MaxLeak_AmbushScene.mp4|640px]] | ||
=== assassinate === | === assassinate === |
Revision as of 07:16, 13 April 2024
Contents
- 1 Cinematics
- 1.1 Agrunt_stomp
- 1.2 ambush
- 1.3 assassinate
- 1.4 barnacle_struggle_c3a1
- 1.5 barney_zombie_fight
- 1.6 bullsquid_jump_scientist
- 1.7 c1a3a_zombie_vent
- 1.8 c1a4i_tentacle_grab
- 1.9 c1a41_barney_flung
- 1.10 c2a3_comp_throw
- 1.11 c2a3_slipnslide
- 1.12 c3a2f
- 1.13 conveyors_scientist_fall
- 1.14 CPR
- 1.15 furniture
- 1.16 gargantuan_tunnel
- 1.17 grunt_dispose_of_body
- 1.18 headcrabbed
- 1.19 jerk_chicken
- 1.20 Pnthr-Barny-Scne1
- 1.21 scientist_bridge_c1a1b
- 1.22 scientist_headcrabbed
- 1.23 SlaveScene
- 1.24 tentacle_grabcrab
- 1.25 troom
- 1.26 zombie_haul_bodies
- 1.27 zombie_pull_scientist_wall
Cinematics
This folder contains a multitude of max files for cinematics both cut and uncut
Agrunt_stomp
sequence of an alien grunt stomping a scientists head
ambush
sequence of gordon getting ambushed by hgrunts
assassinate
sequence of a scientist getting beaten up by a hgrunt
barnacle_struggle_c3a1
sequence of a scientist trying to save barney from being eaten by a barnacle
barney_zombie_fight
sequence of a barney performing karate on a zombie then gets killed by it
bullsquid_jump_scientist
sequence of a scientist running away then getting jumped by a bullsquid
c1a3a_zombie_vent
sequence of a barney getting grabbed by a zombie into a vent (appears in retail, we've got hostiles)
c1a4i_tentacle_grab
sequence of a scientist getting thrown back by a tentacle then is grabbed by it (appears in retail, blast pit)
c1a41_barney_flung
sequence of a barney getting flung from an unknown force
c2a3_comp_throw
sequence of a zombie throwing a scientist in to a computer causing him to get electrocuted
c2a3_slipnslide
sequence of a bullsquid sliding down a ramp of some sort then getting up
c3a2f
contains max files of the sci and barney sequence in lambda core (appears in retail)
conveyors_scientist_fall
sequence of a scientist getting jumped by something then falling down
CPR
contains max files for the cpr sequence involving scientist and a barney (appears in retail, unforeseen consequences)
furniture
contains compilable sources and max files for the scientist headcrab scene (appears in retail, unforeseen consequences)
gargantuan_tunnel
contains max files for scenes of gargantua killing hgrunts in various ways
grunt_dispose_of_body
sequence of hgrunt dragging a dead scientist for quite some distance
headcrabbed
sequence of scientist crashing into something while trying to get a headcrab off his head
jerk_chicken
sequence of bullsquid slamming a sci into a nearby wall
Pnthr-Barny-Scne1
sequence of barney arguing (?) with sci making barney push him to the ground and later the sci gets eaten by a panther
scientist_bridge_c1a1b
sequences of scientist falling a great distance
scientist_headcrabbed
sequence of the initial scientist headcrab scene (appears in retail, unforeseen consequences)
SlaveScene
incomplete sequence of the slavescene long thought to be lost to time
tentacle_grabcrab
sequence of a tentacle grabbing a headcrab
troom
various training room sequences with some going unused
zombie_haul_bodies
sequence of a zombie dragging the bodies of a barney and scientist for some distance (appears in retail, blast pit)
zombie_pull_scientist_wall
sequence of a zombie grabbing an unsuspecting scientist
(TODO: Add renders for these)