Difference between revisions of "AK-47 (AR1)"

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oldwiki>Livelong2
oldwiki>Livelong2
(infobox 2)
Line 15: Line 15:
 
|alt_fire= No<!---(Yes/No) "is there altfire?"--->
 
|alt_fire= No<!---(Yes/No) "is there altfire?"--->
 
|fire_rate=High
 
|fire_rate=High
|damage= <!--- Enter like this:  
+
|damage=  
 +
*4 (To you)
 +
*See Below (To enemies)
 +
<!--- Enter like this:  
 
*100 (To you)
 
*100 (To you)
 
*20 (To enemies)
 
*20 (To enemies)
 
--->
 
--->
 
|accuracy= 10 degrees<!---(aka spread)--->
 
|accuracy= 10 degrees<!---(aka spread)--->
|firemode= Full-auto; switching between fire rates <!---(i.e. full-auto; semi-auto; burst-fire)--->
+
|firemode= Full-auto; able to switch between fire rates <!---(i.e. full-auto; semi-auto; burst-fire)--->
 
* 0.1
 
* 0.1
 
* 0.2
 
* 0.2
 +
* 0.5
 +
* 0.7
 +
* 1.0
 
|recoil=None
 
|recoil=None
 
|clipsize= 30
 
|clipsize= 30
|clips= <!---(max qty of clips, including "active" one)--->
+
|clips= 5<!---(max qty of clips, including "active" one)--->
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
+
|ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)--->
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
+
|ammo_on_apickup= 30<!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
 
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
 
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
 
<!--- Technical specifications for ALTFIRE--->
 
<!--- Technical specifications for ALTFIRE--->
Line 47: Line 53:
 
--->
 
--->
 
<!--- Game Info --->
 
<!--- Game Info --->
|vmodel_name=Example <!---(the .mdl file; view model)--->
+
|vmodel_name=v_ar1.mdl <!---(the .mdl file; view model)--->
|wmodel_name=Example <!---(the .mdl file; world model)--->
+
|wmodel_name=w_ar1.mdl <!---(the .mdl file; world model)--->
|weapon_ent_info=<!---The weapon's entity name in hammer--->
+
|weapon_ent_info=weapon_ar1<!---The weapon's entity name in hammer--->
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
+
|ammo_ent_info=
 +
*item_box_mrounds(ammo entity)
 +
*item_box_large_mrounds(ammo entity, large)
 +
 
 +
<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
 
*item_ammo_ar2<br>(ammo entity)
 
*item_ammo_ar2<br>(ammo entity)
 
*item_ammo_ar2_large<br>(ammo entity, large)
 
*item_ammo_ar2_large<br>(ammo entity, large)
 
*item_ammo_ar2_altfire<br>(ball ammo entity)
 
*item_ammo_ar2_altfire<br>(ball ammo entity)
 
If there's only one ammo entity, just put that one without any bulleting.--->
 
If there's only one ammo entity, just put that one without any bulleting.--->
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
+
|ammo_type=Medium Rounds<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
 
}}
 
}}
 
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however.
 
The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however.
 
=a=
 
=a=
 +
[[Category:Items]]
 +
[[Category:2003 Leaks]]

Revision as of 01:52, 12 October 2017

AK-47 (AR1)
Viewmodel ar1 front.png
Viewmodel Front
Viewmodel.png
Viewmodel Side
300px
Worldmodel
Basic Information
Name AK-47 (AR1)
Faction Rebels
Origin Human
Usage
  • Rebels
Technical Specifications
Fire Rate High
Damage
  • 4 (To you)
  • See Below (To enemies)
Accuracy 10 degrees
Fire Mode

Full-auto; able to switch between fire rates

  • 0.1
  • 0.2
  • 0.5
  • 0.7
  • 1.0
Recoil None
Ammo Type Medium Rounds
Clip Size 30
Max. Clips (including active) 5
Ammo on weapon pickup 30
Ammo on ammopack pickup 30
Technical Specifications (Altfire)
Game Information
View Model v_ar1.mdl
World Model w_ar1.mdl
Weapon Entity(s) weapon_ar1
Ammo Entity(s)
  • item_box_mrounds(ammo entity)
  • item_box_large_mrounds(ammo entity, large)
Ammo Type Medium Rounds

The AR1 is an assault rifle that was cut from the final release of Half Life 2. The Leak's files still contain a fully functional version of it, however.

a