Difference between revisions of "AK-47 (AR1)"

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ब्रिटेन में सबसे शक्तिशाली अध्यात्मवादी
+
{{Weapon infobox
 +
|title1=AK-47 (AR1)
 +
|image1=Viewmodel_ar1_front.png
 +
|caption1=Viewmodel Front
 +
|image2=Viewmodel_ar1_side.png
 +
|caption2=Viewmodel Side
 +
|image3=Worldmodel_ar1_nocursor.png
 +
|caption3=Worldmodel
 +
<!--- Basic Information --->
 +
|name=AK-47 (AR1)
 +
|faction=Rebels <!---(combine, rebels, conscripts, etc)--->
 +
|origin=Human <!---What faction it originates from--->
 +
<!--- Technical specifications --->
 +
|alt_fire= No<!---(Yes/No) "is there altfire?"--->
 +
|fire_rate=High
 +
|damage=
 +
*4 (To you)
 +
*See Below (To enemies)
 +
<!--- Enter like this:
 +
*100 (To you)
 +
*20 (To enemies)
 +
--->
 +
|accuracy= 10 degrees<!---(aka spread)--->
 +
|firemode= Full-auto; able to switch between rate of fire: (in seconds) <!---(i.e. full-auto; semi-auto; burst-fire)--->
 +
* 0.1
 +
* 0.2
 +
* 0.5
 +
* 0.7
 +
* 1.0
 +
|recoil=None
 +
|clipsize= 30
 +
|clips= 5<!---(max qty of clips, including "active" one)--->
 +
|ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)--->
 +
|ammo_on_apickup= 20<!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
 +
|ammo_on_apickuplrg= 100<!---How much ammo is gained when a large ammopack for this is picked up--->
 +
<!--- Technical specifications for ALTFIRE--->
 +
|fire_rate2=
 +
|damage2=
 +
|accuracy2=
 +
|firemode2=
 +
|recoil2=
 +
|clips2=
 +
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
 +
<!--- Usage --->
 +
|ugroup1=
 +
*Rebels
 +
<!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
 +
*combine
 +
*monkey boy
 +
*shit on my floor
 +
*god damn it
 +
--->
 +
<!--- Game Info --->
 +
|vmodel_name=v_ar1.mdl <!---(the .mdl file; view model)--->
 +
|wmodel_name=w_ar1.mdl <!---(the .mdl file; world model)--->
 +
|weapon_ent_info=weapon_ar1<!---The weapon's entity name in hammer--->
 +
|ammo_ent_info=
 +
*item_box_mrounds(ammo entity)
 +
*item_box_large_mrounds(ammo entity, large)
  
:om_symbol::cross::star_and_crescent:ALL RELIGIONS में आपका स्वागत है
+
<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
 +
*item_ammo_ar2<br>(ammo entity)
 +
*item_ammo_ar2_large<br>(ammo entity, large)
 +
*item_ammo_ar2_altfire<br>(ball ammo entity)
 +
If there's only one ammo entity, just put that one without any bulleting.--->
 +
|ammo_type=Medium Rounds<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
 +
}}
 +
The <b>AR1</b>, or as otherwise referred to, the AK-47, is an assault rifle that was cut from the final release of Half-Life 2.
 +
==Overview==
 +
The AR1 is an assault rifle that was already in a state of removal by [[The_2003_Leak|the Leak]]. However, it is still only unused, rather than fully removed. In its current state, it has no animations, and the arms in the viewmodel are not using the correct textures.
  
CWELL अनुभव, एक वापस लाया प्यार में विशेषज्ञता प्राप्त है
+
The AR1 follows some trends present in other weapons.
 +
*There is a higher-resolution version of the texture that is unused.
 +
*The worldmodel is a placeholder, being a direct copy of the one for the pistol. As with the others, it is a version 32 model, implying that it was further development on it ceased around that time.
 +
==Tactics==
 +
The AR1 is overall a fairly weak weapon, able to do only a fraction of the damage for the same, if not more ammo of other weapons.
  
अब कॉल करें ०६४६ ९९ ..४ पर IMMEDIATELY
+
However, it can be used to limited success as a close-range "sniper rifle" on the slowest firing mode. If headshots are made with the slowest firing mode, it is technically able to do up to 60 damage a shot - enough to instantly kill the 50-health [[Combine_Soldier_(Evolution)|Combine Soldier]], with a fraction of the [[Sniper Rifle]]'s ridiculous reload speed.
 +
Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.
 +
The compromise is that it you must attack from a very close range, as firing from a long distance will not work because of damage dropoff over distances, as well as severe accuracy dropoff.
  
प्यार एक खूबसूरत एहसास है, जो जीवन में कई नई और रोमांचक घटनाएं लेकर आता है। आजकल अधिकांश लोगों ने अपने प्यार को खो दिया है या बहुत कम कारणों से अपने प्यार को तोड़ते हैं। हालाँकि, अगर आप ब्रेक अप के बाद दुखी महसूस करते हैं, अगर आपको अपने पूर्व प्रेमी को वापस पाने की इच्छा है या अपने प्यार के साथ वापस जाने की इच्छा है, तो पंडित दास प्रभाष जी से मिलें। उनका वशीकरण मंत्र आपको निश्चित रप स गठबधन करन म मदद करग। यद आप अपन पयर वयकत क सथ रहत ह य वह वयकत ज अपन जवन म अपन इचछत पयर क सथ रहत ह, वह दसर क तलन म सबस भगयशल वयकत ह।
+
Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.
 +
==Tactics ([[ LeakNet ]])==
 +
Compared to the the vanilla Leak, the AR1 has a moderate advantage of a better "sniper" firing mode that can actually function in that fashion.
  
गरज फमल लव सइकक एड सपरचअलसट एड पम एड हड रडर, पडत ज न अचछ तरह स सटक रपरटग दन क अनभव कय
+
Instead of the shots missing after about 256 HU, they are all able to hit, since the spread now resets back between shots. However, the damage dropoff still makes a closer playstyle preferable, as it will not do enough damage to kill most enemies in one shot over a long distance.
 +
==Firing Mode Behavior==
 +
Unlike any other weapon in [[The_2003_Leak|the Leak]], the AR1 has five different firing modes, each differing only in the fire rate and damage of each individual shot. When it is changed, it prints out one of five different outputs in the console, showing which it changed to.
  
:om_symbol:9 व जयतष क पढ
+
Each firing mode does a different amount of damage, scaling inversely with the fire rate:
 +
{| border="0" class="article-table" style="width: 350px;"
 +
|-
 +
! scope="col"|Firing Speed<br>(per second)
 +
! scope="col"|Damage
 +
! scope="col"|Console Output
 +
|-
 +
|0.1
 +
|2
 +
|<center><nowiki>|----</nowiki></center>
 +
|-
 +
|0.2
 +
|4
 +
|<center><nowiki>-|---</nowiki></center>
 +
|-
 +
|0.5
 +
|10
 +
|<center><nowiki>--|--</nowiki></center>
 +
|-
 +
|0.7
 +
|14
 +
|<center><nowiki>---|-</nowiki></center>
 +
|-
 +
|1
 +
|20
 +
|<center><nowiki>----|</nowiki></center>
 +
|}
 +
==Early Texture==
 +
In <code>Models\Weapons\Obsolete\V_ak47</code>, there are two early textures for an early incarnation of the AR1. They are 512x, in comparison to the used texture's 256x and unused texture's 1024x.
  
कस भ परकर क समसयए गरज क हल कर सकत ह जस: परम, वयवसय, ववह, नकर, शकष, परवरक समसयए, पत पतन क समसयए, परव परम पठ, सवसथय और सकस समसयए, घर और नययलय ममल, Ect ....
+
Unlike the later AR1 texture, this one seems to be taken directly from a reference picture, as the area around the grip has some noticeable background. <gallery hideaddbutton="true">
 
+
AR1 Barrel.png|"barrel.vtf"
कय आप कस भ समसय क समधन कर रह ह?
+
reciever_ar1.png|"receiver.vtf"
 
+
</gallery>
*पयर क सममहन
+
<!--==Odd Viewmodel Arms==-->
* परव लड बक
+
==Gallery==
* बलक मजक REMOVAL
+
===Textures===
* वयपर समसय
+
<gallery hideaddbutton=true>
*जब परमशन
+
TEXTURE1_ar1.png|"TEXTURE1.vtf" (Unused)
* बमर
+
TEXTURE2_ar1.png|"TEXTURE2.vtf"
*भगय
+
</gallery>
*अदलत क ममल
+
[[Category:Weapons]]
* मरज परबलम
+
[[Category:2003 Leaks]]
* ABROAD चरट
+
[[Category:Half-Life 2]]
* ENENEMY
+
[[Category:Complete Articles]]
* बचच परबलम
 
*डपरशन,
 
*बर आतमओ
 
* Vodoo
 
* जद टन
 
* OBEA
 
* EVIL EYE PROBLEMS
 
* पत और जवन समसयए
 
* सकशअल परबलम ईटस
 
 
 
अपन परव, भवषय और भवषय क बर म जन
 
 
 
ADINGEXPERT क PALM REPORT, HOROSCOPE, PHOTO और DATE OF BIRTH
 
 
 
हम आपक घर क लए सरकष परदन करत ह - वयवसय और वयकतगत ममल।
 
 
 
P POWERFUL PRAYERS क परदरशन करक सभ परकर क कल जद और बर चज क दर कर
 
 
 
PRYOUR वजट क नज और गपनय रख जएग
 
 
 
EV100% नगटव ऊरज और ईवल सपरटस क अवशष
 
 
 
:small_blue_diamond:100% वसतवक और गरट परणम
 
अब कल कर ०६४६ ९९ .५ .४ पर IMMEDIATELY
 

Revision as of 09:21, 18 July 2020

AK-47 (AR1)
Viewmodel ar1 front.png
Viewmodel Front
Viewmodel ar1 side.png
Viewmodel Side
Worldmodel ar1 nocursor.png
Worldmodel
Basic Information
Name AK-47 (AR1)
Faction Rebels
Origin Human
Usage
  • Rebels
Technical Specifications
Fire Rate High
Damage
  • 4 (To you)
  • See Below (To enemies)
Accuracy 10 degrees
Fire Mode

Full-auto; able to switch between rate of fire: (in seconds)

  • 0.1
  • 0.2
  • 0.5
  • 0.7
  • 1.0
Recoil None
Ammo Type Medium Rounds
Clip Size 30
Max. Clips (including active) 5
Ammo on weapon pickup 30
Ammo on ammopack pickup 20
Ammo on large ammopack pickup 100
Technical Specifications (Altfire)
Game Information
View Model v_ar1.mdl
World Model w_ar1.mdl
Weapon Entity(s) weapon_ar1
Ammo Entity(s)
  • item_box_mrounds(ammo entity)
  • item_box_large_mrounds(ammo entity, large)
Ammo Type Medium Rounds

The AR1, or as otherwise referred to, the AK-47, is an assault rifle that was cut from the final release of Half-Life 2.

Overview

The AR1 is an assault rifle that was already in a state of removal by the Leak. However, it is still only unused, rather than fully removed. In its current state, it has no animations, and the arms in the viewmodel are not using the correct textures.

The AR1 follows some trends present in other weapons.

  • There is a higher-resolution version of the texture that is unused.
  • The worldmodel is a placeholder, being a direct copy of the one for the pistol. As with the others, it is a version 32 model, implying that it was further development on it ceased around that time.

Tactics

The AR1 is overall a fairly weak weapon, able to do only a fraction of the damage for the same, if not more ammo of other weapons.

However, it can be used to limited success as a close-range "sniper rifle" on the slowest firing mode. If headshots are made with the slowest firing mode, it is technically able to do up to 60 damage a shot - enough to instantly kill the 50-health Combine Soldier, with a fraction of the Sniper Rifle's ridiculous reload speed. Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo. The compromise is that it you must attack from a very close range, as firing from a long distance will not work because of damage dropoff over distances, as well as severe accuracy dropoff.

Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.

Tactics (LeakNet )

Compared to the the vanilla Leak, the AR1 has a moderate advantage of a better "sniper" firing mode that can actually function in that fashion.

Instead of the shots missing after about 256 HU, they are all able to hit, since the spread now resets back between shots. However, the damage dropoff still makes a closer playstyle preferable, as it will not do enough damage to kill most enemies in one shot over a long distance.

Firing Mode Behavior

Unlike any other weapon in the Leak, the AR1 has five different firing modes, each differing only in the fire rate and damage of each individual shot. When it is changed, it prints out one of five different outputs in the console, showing which it changed to.

Each firing mode does a different amount of damage, scaling inversely with the fire rate:

Firing Speed
(per second)
Damage Console Output
0.1 2
|----
0.2 4
-|---
0.5 10
--|--
0.7 14
---|-
1 20
----|

Early Texture

In Models\Weapons\Obsolete\V_ak47, there are two early textures for an early incarnation of the AR1. They are 512x, in comparison to the used texture's 256x and unused texture's 1024x.

Unlike the later AR1 texture, this one seems to be taken directly from a reference picture, as the area around the grip has some noticeable background.

Gallery

Textures