Difference between revisions of "AK-47 (AR1)"

From Valve Cut Content
Jump to: navigation, search
(Undo revision 9579 by Uncanny (talk))
(Tag: Undo)
m (Reverted edits by Tea.jai (talk) to last revision by Uncanny)
(Tag: Rollback)
Line 1: Line 1:
澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
+
{{Weapon infobox
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|title1=AK-47 (AR1)
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
+
|image1=Viewmodel_ar1_front.png
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|caption1=Viewmodel Front
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
+
|image2=Viewmodel_ar1_side.png
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|caption2=Viewmodel Side
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
+
|image3=Worldmodel_ar1_nocursor.png
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|caption3=Worldmodel
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
+
<!--- Basic Information --->
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|name=AK-47 (AR1)
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
+
|faction=Rebels <!---(combine, rebels, conscripts, etc)--->
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|origin=Human <!---What faction it originates from--->
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
+
<!--- Technical specifications --->
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|alt_fire= No<!---(Yes/No) "is there altfire?"--->
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
+
|fire_rate=High
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
|damage=
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
+
*4 (To you)
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
*See Below (To enemies)
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
+
<!--- Enter like this:
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
+
*100 (To you)
 +
*20 (To enemies)
 +
--->
 +
|accuracy= 10 degrees<!---(aka spread)--->
 +
|firemode= Full-auto; able to switch between rate of fire: (in seconds) <!---(i.e. full-auto; semi-auto; burst-fire)--->
 +
* 0.1
 +
* 0.2
 +
* 0.5
 +
* 0.7
 +
* 1.0
 +
|recoil=None
 +
|clipsize= 30
 +
|clips= 5<!---(max qty of clips, including "active" one)--->
 +
|ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)--->
 +
|ammo_on_apickup= 20<!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
 +
|ammo_on_apickuplrg= 100<!---How much ammo is gained when a large ammopack for this is picked up--->
 +
<!--- Technical specifications for ALTFIRE--->
 +
|fire_rate2=
 +
|damage2=
 +
|accuracy2=
 +
|firemode2=
 +
|recoil2=
 +
|clips2=
 +
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
 +
<!--- Usage --->
 +
|ugroup1=  
 +
*Rebels
 +
<!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
 +
*combine
 +
*monkey boy
 +
*shit on my floor
 +
*god damn it
 +
--->
 +
<!--- Game Info --->
 +
|vmodel_name=v_ar1.mdl <!---(the .mdl file; view model)--->
 +
|wmodel_name=w_ar1.mdl <!---(the .mdl file; world model)--->
 +
|weapon_ent_info=weapon_ar1<!---The weapon's entity name in hammer--->
 +
|ammo_ent_info=
 +
*item_box_mrounds(ammo entity)
 +
*item_box_large_mrounds(ammo entity, large)
 +
 
 +
<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
 +
*item_ammo_ar2<br>(ammo entity)
 +
*item_ammo_ar2_large<br>(ammo entity, large)
 +
*item_ammo_ar2_altfire<br>(ball ammo entity)
 +
If there's only one ammo entity, just put that one without any bulleting.--->
 +
|ammo_type=Medium Rounds<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
 +
}}
 +
The <b>AR1</b>, or as otherwise referred to, the AK-47, is an assault rifle that was cut from the final release of Half-Life 2.
 +
==Overview==
 +
The AR1 is an assault rifle that was already in a state of removal by [[The_2003_Leak|the Leak]]. However, it is still only unused, rather than fully removed. In its current state, it has no animations, and the arms in the viewmodel are not using the correct textures.
 +
 
 +
The AR1 follows some trends present in other weapons.
 +
*There is a higher-resolution version of the texture that is unused.
 +
*The worldmodel is a placeholder, being a direct copy of the one for the pistol. As with the others, it is a version 32 model, implying that further development on it ceased around that time.
 +
==Tactics==
 +
The AR1 is overall a fairly weak weapon, able to do only a fraction of the damage for the same, if not more ammo of other weapons.
 +
 
 +
However, it can be used to limited success as a close-range "sniper rifle" on the slowest firing mode. If headshots are made with the slowest firing mode, it is technically able to do up to 60 damage a shot - enough to instantly kill the 50-health [[Combine_Soldier_(Evolution)|Combine Soldier]], with a fraction of the [[Sniper Rifle]]'s ridiculous reload speed.
 +
Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.
 +
The compromise is that it you must attack from a very close range, as firing from a long distance will not work because of damage dropoff over distances, as well as severe accuracy dropoff.
 +
 
 +
Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.
 +
==Tactics ([[ LeakNet ]])==
 +
Compared to the the vanilla Leak, the AR1 has a moderate advantage of a better "sniper" firing mode that can actually function in that fashion.
 +
 
 +
Instead of the shots missing after about 256 HU, they are all able to hit, since the spread now resets back between shots. However, the damage dropoff still makes a closer playstyle preferable, as it will not do enough damage to kill most enemies in one shot over a long distance.
 +
==Firing Mode Behavior==
 +
Unlike any other weapon in [[The_2003_Leak|the Leak]], the AR1 has five different firing modes, each differing only in the fire rate and damage of each individual shot. When it is changed, it prints out one of five different outputs in the console, showing which it changed to.
 +
 
 +
Each firing mode does a different amount of damage, scaling inversely with the fire rate:
 +
{| border="0" class="article-table" style="width: 350px;"
 +
|-
 +
! scope="col"|Firing Speed<br>(per second)
 +
! scope="col"|Damage
 +
! scope="col"|Console Output
 +
|-
 +
|0.1
 +
|2
 +
|<center><nowiki>|----</nowiki></center>
 +
|-
 +
|0.2
 +
|4
 +
|<center><nowiki>-|---</nowiki></center>
 +
|-
 +
|0.5
 +
|10
 +
|<center><nowiki>--|--</nowiki></center>
 +
|-
 +
|0.7
 +
|14
 +
|<center><nowiki>---|-</nowiki></center>
 +
|-
 +
|1
 +
|20
 +
|<center><nowiki>----|</nowiki></center>
 +
|}
 +
==Early Texture==
 +
In <code>Models\Weapons\Obsolete\V_ak47</code>, there are two early textures for an early incarnation of the AR1. They are 512x, in comparison to the used texture's 256x and unused texture's 1024x.
 +
 
 +
Unlike the later AR1 texture, this one seems to be taken directly from a reference picture, as the area around the grip has some noticeable background. <gallery hideaddbutton="true">
 +
AR1 Barrel.png|"barrel.vtf"
 +
reciever_ar1.png|"receiver.vtf"
 +
</gallery>
 +
<!--==Odd Viewmodel Arms==-->
 +
==Gallery==
 +
===Textures===
 +
<gallery hideaddbutton=true>
 +
TEXTURE1_ar1.png|"TEXTURE1.vtf" (Unused)
 +
TEXTURE2_ar1.png|"TEXTURE2.vtf"
 +
</gallery>
 +
[[Category:Weapons]]
 +
[[Category:2003 Leaks]]
 +
[[Category:Half-Life 2]]
 +
[[Category:Complete Articles]]

Revision as of 01:03, 9 October 2021

AK-47 (AR1)
Viewmodel ar1 front.png
Viewmodel Front
Viewmodel ar1 side.png
Viewmodel Side
Worldmodel ar1 nocursor.png
Worldmodel
Basic Information
Name AK-47 (AR1)
Faction Rebels
Origin Human
Usage
  • Rebels
Technical Specifications
Fire Rate High
Damage
  • 4 (To you)
  • See Below (To enemies)
Accuracy 10 degrees
Fire Mode

Full-auto; able to switch between rate of fire: (in seconds)

  • 0.1
  • 0.2
  • 0.5
  • 0.7
  • 1.0
Recoil None
Ammo Type Medium Rounds
Clip Size 30
Max. Clips (including active) 5
Ammo on weapon pickup 30
Ammo on ammopack pickup 20
Ammo on large ammopack pickup 100
Technical Specifications (Altfire)
Game Information
View Model v_ar1.mdl
World Model w_ar1.mdl
Weapon Entity(s) weapon_ar1
Ammo Entity(s)
  • item_box_mrounds(ammo entity)
  • item_box_large_mrounds(ammo entity, large)
Ammo Type Medium Rounds

The AR1, or as otherwise referred to, the AK-47, is an assault rifle that was cut from the final release of Half-Life 2.

Overview

The AR1 is an assault rifle that was already in a state of removal by the Leak. However, it is still only unused, rather than fully removed. In its current state, it has no animations, and the arms in the viewmodel are not using the correct textures.

The AR1 follows some trends present in other weapons.

  • There is a higher-resolution version of the texture that is unused.
  • The worldmodel is a placeholder, being a direct copy of the one for the pistol. As with the others, it is a version 32 model, implying that further development on it ceased around that time.

Tactics

The AR1 is overall a fairly weak weapon, able to do only a fraction of the damage for the same, if not more ammo of other weapons.

However, it can be used to limited success as a close-range "sniper rifle" on the slowest firing mode. If headshots are made with the slowest firing mode, it is technically able to do up to 60 damage a shot - enough to instantly kill the 50-health Combine Soldier, with a fraction of the Sniper Rifle's ridiculous reload speed. Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo. The compromise is that it you must attack from a very close range, as firing from a long distance will not work because of damage dropoff over distances, as well as severe accuracy dropoff.

Plus, since the damage is "concentrated" into a few shots, it also makes the AR1 stop chugging down your ammo.

Tactics (LeakNet )

Compared to the the vanilla Leak, the AR1 has a moderate advantage of a better "sniper" firing mode that can actually function in that fashion.

Instead of the shots missing after about 256 HU, they are all able to hit, since the spread now resets back between shots. However, the damage dropoff still makes a closer playstyle preferable, as it will not do enough damage to kill most enemies in one shot over a long distance.

Firing Mode Behavior

Unlike any other weapon in the Leak, the AR1 has five different firing modes, each differing only in the fire rate and damage of each individual shot. When it is changed, it prints out one of five different outputs in the console, showing which it changed to.

Each firing mode does a different amount of damage, scaling inversely with the fire rate:

Firing Speed
(per second)
Damage Console Output
0.1 2
|----
0.2 4
-|---
0.5 10
--|--
0.7 14
---|-
1 20
----|

Early Texture

In Models\Weapons\Obsolete\V_ak47, there are two early textures for an early incarnation of the AR1. They are 512x, in comparison to the used texture's 256x and unused texture's 1024x.

Unlike the later AR1 texture, this one seems to be taken directly from a reference picture, as the area around the grip has some noticeable background.

Gallery

Textures