Aaron/c17 canals/canal watertest (WC)

From Valve Cut Content
Revision as of 15:58, 19 July 2021 by The Captain Vance (talk | contribs) (Visgroups added)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Aaron/c17 canals/canal watertest (WC)
Canal watertest0012.jpg
Map Overview
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Usage July 3rd, 2003
Editor Build 2366
Map Date (NET) April 17, 2003

canal_watertest is a 2003-era map that comprises part of the early Canals chapter. The map was created by Aaron Barber, and remains within the WC Mappack in an unfinished - albeit partially playable - state.

Overview

The map is set in a small portion of the Canals area that would eventually make it's way into the final build of Half-Life 2. Like canal_jetski, this map takes place in a fairly cramped area of the canals, with a lot of vertical gameplay that forces the player to fight Combine soldiers, Manhacks and Barnacles that are above them. Buildings that can be entered by the player are also key features of the map, allowing for tight, close-quarters combat. Much of the map's geometry is copied from canal_jetski, but there are a number of added clip brushes to prevent the player from climbing on rubble.Gameplay-wise, the map features seven Manhacks, seventeen Metropolice, thirteen Barnacles, and four Bullsquids. The map lacks changelevel triggers and is made up of mostly orange dev textures, but is otherwise fairly complete. It is an easy map to fix, though it is shown here in the unfixed state that it exists as within the WC Mappack.

Unused Visgroups

blvd

A small piece of map that's been haphazardly slapped into a portion of the layout. Features a stock boulevard that doesn't fit in anywhere on the map. When moved to proper viewing the section is just a street with a crosswalk.

Gallery

Hammer

In Game