Difference between revisions of "Ai singlefile (WC)"

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<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
 
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
 
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
 
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
 
==Unused Visgroups==
 
<!-- In subheaders, describe each unused visgroup in the map, including a picture. If there aren't any, don't include this. -->
 
===Example===
 
[[File:Crap_uv_1.png|thumb|310px]]
 
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.
 
{{Clear}} <!-- this prevents the side-images from desyncing with the text of the article -->
 
  
 
==Gallery==
 
==Gallery==

Revision as of 10:35, 5 August 2022

Ai singlefile (WC)
Hl2 00010.png
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 24, 2002
Editor Build 2045
Map Date (NET) May 31, 2002

AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.

Overview

AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barneys to move, while the rest command individuals.

Gallery

In-Game

Hammer