Difference between revisions of "Ai singlefile (WC)"

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<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
 
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
 
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
 
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
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==Referenced Assets==
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===Entities===
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*[[func_button]]
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*[[info_node]]
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*[[info_player_start]]
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*[[light_environment]]
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*[[npc_barney]]
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*[[scripted_sequence]]
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===Materials===
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*[[hl2/materials/dev/dev_measuregeneric01b]]
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*[[hl2/materials/dev/dev_measurehall01]]
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*[[hl2/materials/dev/dev_measureswitch02]]
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*[[hl2/materials/dev/dev_measureswitch03]]
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*[[hl2/materials/skybox/sky_wasteland02]]
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*[[hl2/materials/tools/toolsskybox]]
  
 
==Gallery==
 
==Gallery==

Latest revision as of 23:06, 28 October 2023

Ai singlefile (WC)
Hl2 00010.png
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 24, 2002
Editor Build 2045
Map Date (NET) May 31, 2002

AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.

Overview

AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barneys to move, while the rest command individuals.

Referenced Assets

Entities

Materials

Gallery

In-Game

Hammer