Difference between revisions of "Ai singlefile (WC)"

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__NOEDITSECTION__
 
__NOEDITSECTION__
 
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
 
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
|title1=50antlions.vmf <!-- the map name with .vmf -->
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|title1=ai_singlefile.vmf <!-- the map name with .vmf -->
|image1=Placeholder phys.jpg
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|image1=Hl2_00010.png
 
|game=Half-Life 2 <!-- What game is this made for?-->
 
|game=Half-Life 2 <!-- What game is this made for?-->
 
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
 
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
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<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
 
<b>AI_Singlefile</b> is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. There are 7 buttons, with the one in the center commanding all of the <code>npc_barney</code>s to move, while the rest command individuals.
  
==Visgroups==
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==Unused Visgroups==
[[File:Hammerplusplus goKmaejRmE.png|thumb]]
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<!-- In subheaders, describe each unused visgroup in the map, including a picture. If there aren't any, don't include this. -->
Bizarrely, there's a visgroup named "6 objects" containing 6 squares which forms part of the floor.  
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===Example===
{{clear}}
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[[File:Crap_uv_1.png|thumb|310px]]
 +
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.
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{{Clear}} <!-- this prevents the side-images from desyncing with the text of the article -->
 +
 
 
==Gallery==
 
==Gallery==
 
===In-Game===
 
===In-Game===
 
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
 
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
<gallery widths=300px heights=300px mode="packed">
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<gallery widths=400px heights=400px mode="packed">
 
Hl2_00009.png
 
Hl2_00009.png
 
Hl2_00010.png
 
Hl2_00010.png

Revision as of 09:56, 5 August 2022

Ai singlefile (WC)
Hl2 00010.png
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 24, 2002
Editor Build 2045
Map Date (NET) May 31, 2002

AI_Singlefile is a testmap intended to test how numerous overlapping NPCs path past one another.

Overview

AI_Singlefile is a simplistic dev-textured map intended to test AI collision resolution. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move. There are 7 buttons, with the one in the center commanding all of the npc_barneys to move, while the rest command individuals.

Unused Visgroups

Example

Crap uv 1.png

Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.

Gallery

In-Game

Hammer