Difference between revisions of "Alpha test2 (WC)"

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==Overview==
 
==Overview==
 
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
 
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
<b>Alpha_test2</b> is a rather ugly box map intended to test how various entities wiht varying amounts of transparency interact, and if they do so correctly. Entities present include 2<code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>.  
+
<b>Alpha_test2</b> is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 <code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>.  
  
 
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.
 
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.

Revision as of 10:33, 5 August 2022

Alpha test2 (WC)
Hl2 00023.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date April 1 2002
Editor Build 1804
Map Date (NET) October 02, 2001

Alpha_test2 is a test map intended to test the behaviors of entities in relation to transparent brushes.

Overview

Alpha_test2 is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens, a yellow rotated env_steam, a func_door, several env_sprites and some env_beams.

If unmodified, the "FX Color" will cause the NPC and func_door to become totally black. A fixed version is used.

New: Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.

Gallery

In-Game

Hammer