Difference between revisions of "Alpha test2 (WC)"

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==Overview==
 
==Overview==
 
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
 
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
<b>Alpha_test2</b> is a rather ugly box map intended to test how various entities wiht varying amounts of transparency interact, and if they do so correctly. Entities present include 2<code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>.  
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<b>Alpha_test2</b> is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 <code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>.  
  
 
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.
 
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.
  
'''New:''' Over 100 bullsquid slimeballs have been added. That's it.
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'''New:''' Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.
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 +
==Referenced Assets==
 +
===Entities===
 +
*[[env_beam]]
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*[[env_sprite]]
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*[[env_steam]]
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*[[func_detail]]
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*[[func_door]]
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*[[info_player_start]]
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*[[info_target]]
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*[[infodecal]]
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*[[light_environment]]
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*[[npc_citizen]]
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*[[static_prop]]
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*[[trigger_auto]]
 +
 
 +
===Materials===
 +
*[[hl2/materials/brick/brickwall001a]]
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*[[hl2/materials/brick/brickwall001b]]
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*[[hl2/materials/brick/brickwall001c]]
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*[[hl2/materials/decals/bigblood1]]
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*[[hl2/materials/decals/concrete/shot4]]
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*[[hl2/materials/decals/concrete/shot5]]
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*[[hl2/materials/decals/decal_signfire004a]]
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*[[hl2/materials/decals/decalgraffiti001b]]
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*[[hl2/materials/decals/decalgraffiti001d]]
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*[[hl2/materials/decals/decalstreet003a]]
 +
*[[hl2/materials/glass/glasswindow017a]]
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*[[hl2/materials/glass/glasswindow033a]]
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*[[hl2/materials/glass/glasswindow064a]]
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*[[hl2/materials/metal/metalpipe004a]]
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*[[hl2/materials/plaster/plasterwall033a]]
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*[[hl2/materials/skybox/sky_c17_02]]
 +
*[[hl2/materials/sprites/glow01]]
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*[[hl2/materials/sprites/laserbeam]]
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*[[hl2/materials/tools/toolsskybox]]
 +
 
 +
===Models===
 +
*[[hl2/models/spitball_large]]
  
 
==Gallery==
 
==Gallery==

Latest revision as of 23:18, 28 October 2023

Alpha test2 (WC)
Hl2 00023.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date April 1 2002
Editor Build 1804
Map Date (NET) October 02, 2001

Alpha_test2 is a test map intended to test the behaviors of entities in relation to transparent brushes.

Overview

Alpha_test2 is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens, a yellow rotated env_steam, a func_door, several env_sprites and some env_beams.

If unmodified, the "FX Color" will cause the NPC and func_door to become totally black. A fixed version is used.

New: Over 100 bullsquid slimeballs have been added (and these are also improperly colored). That's it.

Referenced Assets

Entities

Materials

Models

Gallery

In-Game

Hammer