Difference between revisions of "Alpha test (WC)"
From Valve Cut Content
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==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
− | <b>Alpha_test</b> is a rather ugly box map intended to test how various entities | + | <b>Alpha_test</b> is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 <code>npc_citizens</code>, a yellow rotated <code>env_steam</code>, a <code>func_door</code>, several <code>env_sprites</code> and some <code>env_beams</code>. |
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used. | If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used. |
Revision as of 10:33, 5 August 2022
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 1, 2002 |
Editor Build | 1804 |
Map Date (NET) | October 02, 2001 |
Alpha_test is a test map intended to test the behaviors of entities in relation to transparent brushes.
Contents
Overview
Alpha_test is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens
, a yellow rotated env_steam
, a func_door
, several env_sprites
and some env_beams
.
If unmodified, the "FX Color" will cause the NPC and func_door
to become totally black. A fixed version is used.