Difference between revisions of "Alpha test (WC)"
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CrazyBubba64 (talk | contribs) (Added links to used assets) |
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If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used. | If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used. | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[env_beam]] | ||
+ | *[[env_sprite]] | ||
+ | *[[env_steam]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_door]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[infodecal]] | ||
+ | *[[light_environment]] | ||
+ | *[[npc_citizen]] | ||
+ | *[[trigger_auto]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/brick/brickwall001a]] | ||
+ | *[[hl2/materials/brick/brickwall001b]] | ||
+ | *[[hl2/materials/brick/brickwall001c]] | ||
+ | *[[hl2/materials/decals/bigblood1]] | ||
+ | *[[hl2/materials/decals/concrete/shot4]] | ||
+ | *[[hl2/materials/decals/concrete/shot5]] | ||
+ | *[[hl2/materials/decals/decal_signfire004a]] | ||
+ | *[[hl2/materials/decals/decalgraffiti001b]] | ||
+ | *[[hl2/materials/decals/decalgraffiti001d]] | ||
+ | *[[hl2/materials/decals/decalstreet003a]] | ||
+ | *[[hl2/materials/glass/glasswindow017a]] | ||
+ | *[[hl2/materials/glass/glasswindow033a]] | ||
+ | *[[hl2/materials/glass/glasswindow064a]] | ||
+ | *[[hl2/materials/metal/metalpipe004a]] | ||
+ | *[[hl2/materials/plaster/plasterwall033a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_02]] | ||
+ | *[[hl2/materials/sprites/glow01]] | ||
+ | *[[hl2/materials/sprites/laserbeam]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
==Gallery== | ==Gallery== |
Latest revision as of 23:16, 28 October 2023
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 1, 2002 |
Editor Build | 1804 |
Map Date (NET) | October 02, 2001 |
Alpha_test is a test map intended to test the behaviors of entities in relation to transparent brushes.
Overview
Alpha_test is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens
, a yellow rotated env_steam
, a func_door
, several env_sprites
and some env_beams
.
If unmodified, the "FX Color" will cause the NPC and func_door
to become totally black. A fixed version is used.
Referenced Assets
Entities
- env_beam
- env_sprite
- env_steam
- func_detail
- func_door
- info_player_start
- info_target
- infodecal
- light_environment
- npc_citizen
- trigger_auto
Materials
- hl2/materials/brick/brickwall001a
- hl2/materials/brick/brickwall001b
- hl2/materials/brick/brickwall001c
- hl2/materials/decals/bigblood1
- hl2/materials/decals/concrete/shot4
- hl2/materials/decals/concrete/shot5
- hl2/materials/decals/decal_signfire004a
- hl2/materials/decals/decalgraffiti001b
- hl2/materials/decals/decalgraffiti001d
- hl2/materials/decals/decalstreet003a
- hl2/materials/glass/glasswindow017a
- hl2/materials/glass/glasswindow033a
- hl2/materials/glass/glasswindow064a
- hl2/materials/metal/metalpipe004a
- hl2/materials/plaster/plasterwall033a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/sprites/glow01
- hl2/materials/sprites/laserbeam
- hl2/materials/tools/toolsskybox