Difference between revisions of "Alpha test (WC)"

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(Added links to used assets)
 
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If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.
 
If unmodified, the "FX Color" will cause the NPC and <code>func_door</code> to become totally black. A fixed version is used.
 +
 +
==Referenced Assets==
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===Entities===
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*[[env_beam]]
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*[[env_sprite]]
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*[[env_steam]]
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*[[func_detail]]
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*[[func_door]]
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*[[info_player_start]]
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*[[info_target]]
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*[[infodecal]]
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*[[light_environment]]
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*[[npc_citizen]]
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*[[trigger_auto]]
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===Materials===
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*[[hl2/materials/brick/brickwall001a]]
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*[[hl2/materials/brick/brickwall001b]]
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*[[hl2/materials/brick/brickwall001c]]
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*[[hl2/materials/decals/bigblood1]]
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*[[hl2/materials/decals/concrete/shot4]]
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*[[hl2/materials/decals/concrete/shot5]]
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*[[hl2/materials/decals/decal_signfire004a]]
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*[[hl2/materials/decals/decalgraffiti001b]]
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*[[hl2/materials/decals/decalgraffiti001d]]
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*[[hl2/materials/decals/decalstreet003a]]
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*[[hl2/materials/glass/glasswindow017a]]
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*[[hl2/materials/glass/glasswindow033a]]
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*[[hl2/materials/glass/glasswindow064a]]
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*[[hl2/materials/metal/metalpipe004a]]
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*[[hl2/materials/plaster/plasterwall033a]]
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*[[hl2/materials/skybox/sky_c17_02]]
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*[[hl2/materials/sprites/glow01]]
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*[[hl2/materials/sprites/laserbeam]]
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*[[hl2/materials/tools/toolsskybox]]
  
 
==Gallery==
 
==Gallery==

Latest revision as of 23:16, 28 October 2023

Alpha test (WC)
Hl2 00023.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date April 1, 2002
Editor Build 1804
Map Date (NET) October 02, 2001

Alpha_test is a test map intended to test the behaviors of entities in relation to transparent brushes.

Overview

Alpha_test is a rather ugly box map intended to test how various entities with varying amounts of transparency interact, and if they do so correctly. Entities present include 2 npc_citizens, a yellow rotated env_steam, a func_door, several env_sprites and some env_beams.

If unmodified, the "FX Color" will cause the NPC and func_door to become totally black. A fixed version is used.

Referenced Assets

Entities

Materials

Gallery

In-Game

Hammer