Difference between revisions of "Alpha test (WC)"
From Valve Cut Content
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|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
− | |mapdate= | + | |mapdate= April 1, 2002 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> |
|mapversion= 695<!-- Open the VMF in notepad and copy the number after "mapversion". --> | |mapversion= 695<!-- Open the VMF in notepad and copy the number after "mapversion". --> | ||
|editor_build= 1804<!-- Ditto, but with "editorbuild". --> | |editor_build= 1804<!-- Ditto, but with "editorbuild". --> |
Revision as of 10:33, 5 August 2022
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 1, 2002 |
Editor Build | 1804 |
Map Date (NET) | October 02, 2001 |
Alpha_test is a test map intended to test the behaviors of entities in relation to transparent brushes.
Contents
Overview
Alpha_test is a rather ugly box map intended to test how various entities wiht varying amounts of transparency interact, and if they do so correctly. Entities present include 2npc_citizens
, a yellow rotated env_steam
, a func_door
, several env_sprites
and some env_beams
.
If unmodified, the "FX Color" will cause the NPC and func_door
to become totally black. A fixed version is used.