Difference between revisions of "Anon-hl2 patch"
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+ | [[File:Anonhl2header.png]] | ||
+ | What exactly did the first Anon-HL2 patch update? What can we infer from this, and what might have been replaced? | ||
+ | |||
+ | In the patch are files that can replace, update or add files. We can’t tell which - but we do still know what was worked on. | ||
+ | |||
+ | The timestamps begin at 11 pm on September 23, 2003, and ends at 7 am on September 27, 2003. This is in contrast to the prior leak which ranges from September 10 at 10 pm to September 22 at 1 am. | ||
+ | |||
+ | Highlights: | ||
+ | * HL2, Studiomdl, WC, HLMV and other /bin/ exes were replaced. Perhaps the model format was updated? | ||
+ | * A new set of perftest textures, a perftest skybox, a script for testing, and a new map called “perftestb” were added in. | ||
+ | * Some textures in Building_Template. | ||
+ | * The poison headcrab has a new set of textures. Preexisting heightmaps in the Poison Zombie’s folder imply these are updates. | ||
+ | * The poison zombie’s sheet has a new texture. This may have replaced the one used in the prior render. | ||
+ | * The buggy now has textures for an ammo box. * Some textures in Concrete. Specifically, concretefloor019a and concretefloor028. | ||
+ | * “prop.vtf” was modified for the Combine Gunship. It’s the propeller on the back. The E3 2003 version of it doesn’t appear much different. | ||
+ | * 2 early infinite ammo crates were added for “bullets” and “rockets”. | ||
+ | * The placeholder texture for the “ammo” rebel citizens is added. The facemaps for Art and Eric were also updated, and their models were modified. | ||
+ | * The skybox sky_c17_04 was updated, alongside sky_perf01. | ||
+ | |||
+ | <span id="texture-additions"></span> | ||
+ | == Texture Additions == | ||
+ | |||
+ | * Building_Template_Skybridge_Template001[a-c].vtf | ||
+ | * Building_Template_Template002k | ||
+ | * Building_Template_Template004[a-i].vtf | ||
+ | * Building_Template_Template005[a-i].vtf | ||
+ | * Building_Template_Template007[a-n].vtf<ref>If we interpret the addition of .vmts as an indication of additions, then 007h - 019i and 021-022 were added.</ref> | ||
+ | * Building_Template_Template008[a-i].vtf | ||
+ | * Building_Template_Template018[a-k].vtf | ||
+ | * Building_Template_Template019[a-i].vtf | ||
+ | * Building_Template_Template020[a-i].vtf | ||
+ | * Building_Template_Template021[a-k].vtf | ||
+ | * Building_Template_Template022[a-k].vtf | ||
+ | * Concrete019a | ||
+ | * Concrete[a] [c-f] | ||
+ | * Decals015a | ||
+ | * Decals_crater | ||
+ | * Decals04a | ||
+ | * Decals05a | ||
+ | * Decals | ||
+ | * Effects_shield002a | ||
+ | * Overlays01a | ||
+ | * Overlays01b | ||
+ | |||
+ | <span id="model-additions"></span> | ||
+ | == Model Additions == | ||
+ | |||
+ | * alyx.mdl | ||
+ | * buggy.mdl | ||
+ | * Combine_Soldier.mdl | ||
+ | * Combot.mdl | ||
+ | * dog.mdl | ||
+ | * error.mdl | ||
+ | * gunship.mdl | ||
+ | * headcrabclassic.mdl | ||
+ | * monk.mdl | ||
+ | * Odell.mdl | ||
+ | * Police.mdl | ||
+ | * Humans_04.mdl | ||
+ | * Humans_05.mdl | ||
+ | * Items_Bullets.mdl | ||
+ | * Items_Rockets.mdl | ||
+ | * Items.mdl | ||
+ | * Items.mdl | ||
+ | * Items_Grenade.mdl | ||
+ | * props_c17_01.mdl | ||
+ | * props_c17001a.mdl | ||
+ | * props_c17001.mdl | ||
+ | * props_c17_explosive.mdl | ||
+ | * props_c1701.mdl | ||
+ | * props_junk_crate001a.phy | ||
+ | * props_junk02b.mdl | ||
+ | * props_junk02.mdl | ||
+ | * ShaderTest.mdl ## Misc Additions | ||
+ | |||
+ | <pre>hl2\scenes\npc\citizen | ||
+ | hl2\scenes\npc\citizen\abouttime01.vcd | ||
+ | hl2\scenes\npc\citizen\abouttime02.vcd | ||
+ | hl2\scenes\npc\citizen\com_movingout.vcd | ||
+ | |||
+ | hl2\scripts\game_sounds_npc_rollermine.txt | ||
+ | hl2\scripts\weapon_alyxgun.txt | ||
+ | hl2\scripts\weapon_rpg.txt | ||
+ | hl2\scripts\vehicles\jeep_test.txt | ||
+ | XSI\Models | ||
+ | XSI\Models\CharacterStudioGuide_Sym.emdl</pre> | ||
+ | <span id="chapter-additions"></span> | ||
+ | == Chapter Additions == | ||
+ | |||
+ | <span id="trainstation"></span> | ||
+ | === Trainstation === | ||
+ | |||
+ | <pre>hl2\maps\d1_trainstation_05.bsp | ||
+ | |||
+ | hl2\scenes\k_lab\alyx_drink03.vcd | ||
+ | hl2\scenes\k_lab\teleport01a.vcd | ||
+ | hl2\scenes\k_lab\teleport01b.vcd | ||
+ | hl2\scenes\k_lab\teleport02a.vcd</pre> | ||
+ | <span id="canals"></span> | ||
+ | === Canals === | ||
+ | |||
+ | <pre>hl2\maps\d1_canals_01.bsp | ||
+ | hl2\maps\d1_canals_02.bsp</pre> | ||
+ | <span id="eli-lab"></span> | ||
+ | === Eli Lab === | ||
+ | |||
+ | <pre>hl2\maps\eli_lab.bsp | ||
+ | hl2\maps\d3_lab_01.bsp | ||
+ | |||
+ | hl2\sound\vo\eli_lab\al_autocycle.wav | ||
+ | hl2\sound\vo\eli_lab\al_bethere01.wav | ||
+ | hl2\sound\vo\eli_lab\al_bethere02.wav | ||
+ | hl2\sound\vo\eli_lab\al_bethere03.wav | ||
+ | hl2\sound\vo\eli_lab\al_canthiswait.wav | ||
+ | hl2\sound\vo\eli_lab\al_comedog01.wav | ||
+ | hl2\sound\vo\eli_lab\al_comedog02.wav | ||
+ | hl2\sound\vo\eli_lab\al_conduct01.wav | ||
+ | hl2\sound\vo\eli_lab\al_conduct02.wav | ||
+ | hl2\sound\vo\eli_lab\al_dad_ques01.wav | ||
+ | hl2\sound\vo\eli_lab\al_dad_scared01.wav | ||
+ | hl2\sound\vo\eli_lab\al_dad_scared02.wav | ||
+ | hl2\sound\vo\eli_lab\al_dogairlock01.wav | ||
+ | hl2\sound\vo\eli_lab\al_dogairlock02.wav | ||
+ | hl2\sound\vo\eli_lab\al_doyouread.wav | ||
+ | hl2\sound\vo\eli_lab\al_fatherwhere.wav | ||
+ | hl2\sound\vo\eli_lab\al_fullwave.wav | ||
+ | hl2\sound\vo\eli_lab\al_getitopen01.wav | ||
+ | hl2\sound\vo\eli_lab\al_getitopen02.wav | ||
+ | hl2\sound\vo\eli_lab\al_goafter01.wav | ||
+ | hl2\sound\vo\eli_lab\al_goafter02.wav | ||
+ | hl2\sound\vo\eli_lab\al_hidad.wav | ||
+ | hl2\sound\vo\eli_lab\al_honest01.wav | ||
+ | hl2\sound\vo\eli_lab\al_honest02.wav | ||
+ | hl2\sound\vo\eli_lab\al_illdothat.wav | ||
+ | hl2\sound\vo\eli_lab\al_joking01.wav | ||
+ | hl2\sound\vo\eli_lab\al_joking02.wav | ||
+ | hl2\sound\vo\eli_lab\al_joking03.wav | ||
+ | hl2\sound\vo\eli_lab\al_keepwatch01.wav | ||
+ | hl2\sound\vo\eli_lab\al_keepwatch02.wav | ||
+ | hl2\sound\vo\eli_lab\al_keepwatch03.wav | ||
+ | hl2\sound\vo\eli_lab\al_lefthand.wav | ||
+ | hl2\sound\vo\eli_lab\al_notgoing.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays01.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays02.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays03.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays04.wav | ||
+ | hl2\sound\vo\eli_lab\al_oldrecord01.wav | ||
+ | hl2\sound\vo\eli_lab\al_oldrecord02.wav | ||
+ | hl2\sound\vo\eli_lab\al_oldrecord03.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgno.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgscanners01.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgscanners02.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgscanners03.wav | ||
+ | hl2\sound\vo\eli_lab\al_onepiece.wav | ||
+ | hl2\sound\vo\eli_lab\al_riled01.wav | ||
+ | hl2\sound\vo\eli_lab\al_riled02.wav | ||
+ | hl2\sound\vo\eli_lab\al_scouts01.wav | ||
+ | hl2\sound\vo\eli_lab\al_scouts02.wav | ||
+ | hl2\sound\vo\eli_lab\al_south01.wav | ||
+ | hl2\sound\vo\eli_lab\al_south02.wav | ||
+ | hl2\sound\vo\eli_lab\al_stirredup01.wav | ||
+ | hl2\sound\vo\eli_lab\al_stirredup02.wav | ||
+ | hl2\sound\vo\eli_lab\al_stirredup03.wav | ||
+ | hl2\sound\vo\eli_lab\al_theyknow01.wav | ||
+ | hl2\sound\vo\eli_lab\al_theyknow02.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog01.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog02.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog03.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog04.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog05.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog06.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisway.wav | ||
+ | hl2\sound\vo\eli_lab\al_tour01.wav | ||
+ | hl2\sound\vo\eli_lab\al_tour02.wav | ||
+ | hl2\sound\vo\eli_lab\al_trackthem.wav | ||
+ | hl2\sound\vo\eli_lab\al_yes.wav | ||
+ | hl2\sound\vo\eli_lab\eli_2mode.wav | ||
+ | hl2\sound\vo\eli_lab\eli_alyxsweet.wav | ||
+ | hl2\sound\vo\eli_lab\eli_askhim01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_askhim02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_askhim03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse05.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse06.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse07.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse08.wav | ||
+ | hl2\sound\vo\eli_lab\eli_comeout.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_fineidea01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_fineidea02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_fineidea03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_granddaddy01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_granddaddy02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed05.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed06.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed07.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed08.wav | ||
+ | hl2\sound\vo\eli_lab\eli_letmethink01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_letmethink02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_letmethink03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_micro01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_micro02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_micro03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_mockup01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_mockup02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_mockup03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_myself.wav | ||
+ | hl2\sound\vo\eli_lab\eli_natural01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_natural02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_north.wav | ||
+ | hl2\sound\vo\eli_lab\eli_nownow.wav | ||
+ | hl2\sound\vo\eli_lab\eli_pickedup01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_pickedup02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_pickedup03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_realcore01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_realcore02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_righthand01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_righthand02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib05.wav | ||
+ | hl2\sound\vo\eli_lab\eli_tryit.wav | ||
+ | hl2\sound\vo\eli_lab\eli_verygood.wav | ||
+ | hl2\sound\vo\eli_lab\eli_whereyou.wav | ||
+ | hl2\sound\vo\eli_lab\eli_whoa01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_whoa02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_withme.wav | ||
+ | hl2\sound\vo\eli_lab\eli_youwerethere01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_youwerethere02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_youwerethere03.wav | ||
+ | hl2\sound\vo\eli_lab\mo_excuseus01.wav | ||
+ | hl2\sound\vo\eli_lab\mo_excuseus02.wav | ||
+ | hl2\sound\vo\eli_lab\mo_goodpoint.wav | ||
+ | hl2\sound\vo\eli_lab\mo_important.wav | ||
+ | hl2\sound\vo\eli_lab\mo_outthere.wav | ||
+ | hl2\sound\vo\eli_lab\mo_youropinion.wav | ||
+ | hl2\sound\vo\eli_lab\vort_deadsea.wav | ||
+ | hl2\sound\vo\eli_lab\vort_taken.wav</pre> | ||
+ | <span id="coast"></span> | ||
+ | === Coast === | ||
+ | |||
+ | <pre>hl2\maps\d2_coast_01.bsp | ||
+ | hl2\maps\d2_coast_02.bsp | ||
+ | hl2\maps\d2_coast_04.bsp | ||
+ | hl2\maps\d2_coast_05.bsp | ||
+ | hl2\maps\d2_coast_07.bsp | ||
+ | hl2\maps\d2_coast_08.bsp | ||
+ | |||
+ | hl2\sound\vo\coast\cr_antlions.wav | ||
+ | hl2\sound\vo\coast\cr_bigbarr.wav | ||
+ | hl2\sound\vo\coast\cr_driveforfeel.wav | ||
+ | hl2\sound\vo\coast\cr_excellent.wav | ||
+ | hl2\sound\vo\coast\cr_gravgun.wav | ||
+ | hl2\sound\vo\coast\cr_magfail.wav | ||
+ | hl2\sound\vo\coast\cr_pier01.wav | ||
+ | hl2\sound\vo\coast\cr_pier02.wav | ||
+ | hl2\sound\vo\coast\cr_pier03.wav | ||
+ | hl2\sound\vo\coast\cr_playerincar.wav | ||
+ | hl2\sound\vo\coast\cr_ramp.wav | ||
+ | hl2\sound\vo\coast\cr_rockslide.wav | ||
+ | hl2\sound\vo\coast\cr_smallbarr.wav | ||
+ | hl2\sound\vo\coast\cr_sorry.wav | ||
+ | hl2\sound\vo\coast\cr_steep.wav | ||
+ | hl2\sound\vo\coast\cr_surfaces.wav | ||
+ | hl2\sound\vo\coast\cr_turbojump.wav | ||
+ | hl2\sound\vo\coast\cubbage01.wav | ||
+ | hl2\sound\vo\coast\cubbage02.wav | ||
+ | hl2\sound\vo\coast\cubbage03.wav | ||
+ | hl2\sound\vo\coast\rpgguy_doasisay.wav | ||
+ | hl2\sound\vo\coast\rpgguy_greet.wav | ||
+ | hl2\sound\vo\coast\rpgguy_outsmart.wav | ||
+ | hl2\sound\vo\coast\rpgguy_showyou.wav | ||
+ | hl2\sound\vo\coast\rpgguy_watchthis.wav | ||
+ | |||
+ | hl2\scripts\game_sounds_coast.txt | ||
+ | hl2\scripts\game_sounds_eli_lab.txt</pre> | ||
+ | <span id="nova-prospekt"></span> | ||
+ | === Nova Prospekt === | ||
+ | |||
+ | <pre>hl2\scenes\novaprospekt\conference01.vcd</pre> | ||
+ | <span id="c17"></span> | ||
+ | === C17 === | ||
+ | |||
+ | <pre>hl2\maps\d3_c17_04.bsp | ||
+ | hl2\maps\d3_c17_05.bsp | ||
+ | hl2\maps\d3_c17_09.bsp | ||
+ | hl2\maps\d3_c17_10a.bsp | ||
+ | |||
+ | hl2\materials\Models\props_buildings\DestroyedBuillding01a.vmt | ||
+ | hl2\materials\Models\props_buildings\DestroyedBuillding01a.vtf | ||
+ | hl2\materials\Models\props_buildings\DestroyedBuilldingWall01a.vmt | ||
+ | hl2\materials\Models\props_buildings\DestroyedBuilldingWall01a.vtf | ||
+ | |||
+ | hl2\materials\Models\props_c17\awning001d.vtf | ||
+ | hl2\materials\Models\props_c17\fountain.vmt | ||
+ | hl2\materials\Models\props_c17\fountain.vtf | ||
+ | hl2\materials\Models\props_c17\fountain_normal.vtf | ||
+ | hl2\materials\Models\props_c17\overpass_001b.vmt | ||
+ | hl2\materials\Models\props_c17\overpass_001b.vtf | ||
+ | |||
+ | hl2\materials\Models\props_combine\combine_gate_vehicle01a.vmt | ||
+ | hl2\materials\Models\props_combine\combine_gate_vehicle01a.vtf | ||
+ | hl2\materials\Models\props_combine\com_shield001a.vmt | ||
+ | hl2\materials\Models\props_combine\com_shield001a.vtf | ||
+ | hl2\materials\Models\props_combine\com_shield001a_dudv.vtf | ||
+ | |||
+ | hl2\models\props_c17\artpedestal01.jpg | ||
+ | hl2\models\props_c17\barrel09a.jpg | ||
+ | hl2\models\props_c17\BriefCase001a.jpg | ||
+ | hl2\models\props_c17\canisterchunk01e.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\canisterchunk01e.dx80.vtx | ||
+ | hl2\models\props_c17\canisterchunk01e.mdl | ||
+ | hl2\models\props_c17\canisterchunk01e.phy | ||
+ | hl2\models\props_c17\canister_propanechunk02a.jpg | ||
+ | hl2\models\props_c17\chimney01.jpg | ||
+ | hl2\models\props_c17\fountain_01.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\fountain_01.dx80.vtx | ||
+ | hl2\models\props_c17\fountain_01.jpg | ||
+ | hl2\models\props_c17\fountain_01.mdl | ||
+ | hl2\models\props_c17\fountain_01.phy | ||
+ | hl2\models\props_c17\frame01.jpg | ||
+ | hl2\models\props_c17\FurnitureDrawer001a.jpg | ||
+ | hl2\models\props_c17\FurnitureMattress001a.jpg | ||
+ | hl2\models\props_c17\FurnitureRadiator001a.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\FurnitureRadiator001a.dx80.vtx | ||
+ | hl2\models\props_c17\FurnitureRadiator001a.mdl | ||
+ | hl2\models\props_c17\FurnitureRadiator001a.phy | ||
+ | hl2\models\props_c17\FurnitureShelf001b.jpg | ||
+ | hl2\models\props_c17\FurnitureWashingmachine001a.jpg | ||
+ | hl2\models\props_c17\Gasmeter001a.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Gasmeter001a.dx80.vtx | ||
+ | hl2\models\props_c17\Gasmeter001a.mdl | ||
+ | hl2\models\props_c17\Gasmeter001a.phy | ||
+ | hl2\models\props_c17\Gasmeter002a.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Gasmeter002a.dx80.vtx | ||
+ | hl2\models\props_c17\Gasmeter002a.jpg | ||
+ | hl2\models\props_c17\Gasmeter002a.mdl | ||
+ | hl2\models\props_c17\Gasmeter002a.phy | ||
+ | hl2\models\props_c17\Gasmeter003a.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Gasmeter003a.dx80.vtx | ||
+ | hl2\models\props_c17\Gasmeter003a.mdl | ||
+ | hl2\models\props_c17\Gasmeter003a.phy | ||
+ | hl2\models\props_c17\Handrail01_corner.jpg | ||
+ | hl2\models\props_c17\Handrail04_brokenCorner.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_brokenCorner.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_brokenCorner.mdl | ||
+ | hl2\models\props_c17\Handrail04_brokenCorner.phy | ||
+ | hl2\models\props_c17\Handrail04_brokenLong.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_brokenLong.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_brokenLong.mdl | ||
+ | hl2\models\props_c17\Handrail04_brokenLong.phy | ||
+ | hl2\models\props_c17\Handrail04_brokenSingleRise.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_brokenSingleRise.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_brokenSingleRise.mdl | ||
+ | hl2\models\props_c17\Handrail04_brokenSingleRise.phy | ||
+ | hl2\models\props_c17\Handrail04_corner.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_corner.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_corner.mdl | ||
+ | hl2\models\props_c17\Handrail04_corner.phy | ||
+ | hl2\models\props_c17\Handrail04_DoubleRise.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_DoubleRise.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_DoubleRise.mdl | ||
+ | hl2\models\props_c17\Handrail04_DoubleRise.phy | ||
+ | hl2\models\props_c17\Handrail04_long.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_long.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_long.mdl | ||
+ | hl2\models\props_c17\Handrail04_long.phy | ||
+ | hl2\models\props_c17\Handrail04_Medium.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_Medium.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_Medium.mdl | ||
+ | hl2\models\props_c17\Handrail04_Medium.phy | ||
+ | hl2\models\props_c17\Handrail04_SingleRise.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\Handrail04_SingleRise.dx80.vtx | ||
+ | hl2\models\props_c17\Handrail04_SingleRise.mdl | ||
+ | hl2\models\props_c17\Handrail04_SingleRise.phy | ||
+ | hl2\models\props_c17\light_domelight02_on.jpg | ||
+ | hl2\models\props_c17\light_globelight01_off.jpg | ||
+ | hl2\models\props_c17\light_lightbare01_off.jpg | ||
+ | hl2\models\props_c17\lockerdoor003a.jpg | ||
+ | hl2\models\props_c17\oildrum001.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\oildrum001.dx80.vtx | ||
+ | hl2\models\props_c17\oildrum001.mdl | ||
+ | hl2\models\props_c17\oildrum001.phy | ||
+ | hl2\models\props_c17\oildrum001_explosive.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\oildrum001_explosive.dx80.vtx | ||
+ | hl2\models\props_c17\oildrum001_explosive.jpg | ||
+ | hl2\models\props_c17\oildrum001_explosive.mdl | ||
+ | hl2\models\props_c17\oildrum001_explosive.phy | ||
+ | hl2\models\props_c17\oildrumchunk01a.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01b.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01c.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01d.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01e.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01f.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01g.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01h.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01i.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01j.jpg | ||
+ | hl2\models\props_c17\oildrumchunk01k.jpg | ||
+ | hl2\models\props_c17\oil_drumchunk001a.jpg | ||
+ | hl2\models\props_c17\oil_drumchunk001b.jpg | ||
+ | hl2\models\props_c17\oil_drumchunk001c.jpg | ||
+ | hl2\models\props_c17\oil_drumchunk001d.jpg | ||
+ | hl2\models\props_c17\overpass_001a.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\overpass_001a.dx80.vtx | ||
+ | hl2\models\props_c17\overpass_001a.jpg | ||
+ | hl2\models\props_c17\overpass_001a.mdl | ||
+ | hl2\models\props_c17\overpass_001a.phy | ||
+ | hl2\models\props_c17\overpass_001b.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\overpass_001b.dx80.vtx | ||
+ | hl2\models\props_c17\overpass_001b.jpg | ||
+ | hl2\models\props_c17\overpass_001b.mdl | ||
+ | hl2\models\props_c17\overpass_001b.phy | ||
+ | hl2\models\props_c17\pipe01_connector01.jpg | ||
+ | hl2\models\props_c17\pipe02_lcurve02_long.jpg | ||
+ | hl2\models\props_c17\pulleywheels_small01.jpg | ||
+ | hl2\models\props_c17\streetsign001c.jpg | ||
+ | hl2\models\props_c17\tank_cooling01a.jpg | ||
+ | hl2\models\props_c17\Trap_Scythe01a.jpg | ||
+ | hl2\models\props_c17\truck01.dx7_2bone.vtx | ||
+ | hl2\models\props_c17\truck01.dx80.vtx | ||
+ | hl2\models\props_c17\truck01.mdl | ||
+ | hl2\models\props_c17\truck01.phy | ||
+ | hl2\models\props_c17\truss01.jpg | ||
+ | hl2\models\props_c17\truss02f.mdl | ||
+ | hl2\models\props_c17\truss02f.phy | ||
+ | hl2\models\props_c17\utilityconnecter006.jpg | ||
+ | hl2\models\props_c17\utilityconnecter006d.jpg | ||
+ | |||
+ | hl2\scenes\npc\citizen | ||
+ | hl2\scenes\npc\citizen\abouttime01.vcd | ||
+ | hl2\scenes\npc\citizen\abouttime02.vcd | ||
+ | hl2\scenes\npc\citizen\com_movingout.vcd | ||
+ | |||
+ | hl2\scripts\game_sounds_citizen.txt | ||
+ | hl2\scripts\game_sounds_streetwar.txt</pre> | ||
+ | <span id="original-change-list-trimmed"></span> | ||
+ | == Original Change List (trimmed) == | ||
+ | |||
+ | <pre>hl2.dat | ||
+ | hl2.exe | ||
+ | bin\base.fgd | ||
+ | bin\bsppack.dll | ||
+ | bin\bspzip.exe | ||
+ | bin\bugreporter.dll | ||
+ | bin\buildalltextures.pl | ||
+ | bin\checktextures.bat | ||
+ | bin\difftextures.pl | ||
+ | bin\engine.dll | ||
+ | bin\FileSystem_Stdio.dll | ||
+ | bin\FileSystem_Steam.dll | ||
+ | bin\halflife2.fgd | ||
+ | bin\height2normal.exe | ||
+ | bin\hlds.exe | ||
+ | bin\hlfaceposer.exe | ||
+ | bin\hlmv.exe | ||
+ | bin\launcher.dll | ||
+ | bin\MaterialSystem.dll | ||
+ | bin\newdat.exe | ||
+ | bin\phonemeextractors | ||
+ | bin\playback.exe | ||
+ | bin\scenemanager.exe | ||
+ | bin\shaderapidx9.dll | ||
+ | bin\shaderapiempty.dll | ||
+ | bin\shader_nvfx.dll | ||
+ | bin\shader_nvfx_ps20.dll | ||
+ | bin\stdshader_dbg.dll | ||
+ | bin\stdshader_dx6.dll | ||
+ | bin\stdshader_dx7.dll | ||
+ | bin\stdshader_dx8.dll | ||
+ | bin\stdshader_dx9.dll | ||
+ | bin\stdshader_hdr_dx9.dll | ||
+ | bin\studiomdl.exe | ||
+ | bin\StudioRender.dll | ||
+ | bin\tier0.dll | ||
+ | bin\unitlib.dll | ||
+ | bin\vaudio_miles.dll | ||
+ | bin\vbsp.exe | ||
+ | bin\vbspinfo.exe | ||
+ | bin\vgui2.dll | ||
+ | bin\vguimatsurface.dll | ||
+ | bin\vphysics.dll | ||
+ | bin\vrad.dll | ||
+ | bin\vrad.exe | ||
+ | bin\vstdlib.dll | ||
+ | bin\vtex.dll | ||
+ | bin\vtex.exe | ||
+ | bin\vtf2tga.exe | ||
+ | bin\vvis.dll | ||
+ | bin\vvis.exe | ||
+ | bin\wc.exe | ||
+ | bin\phonemeextractors\phonemeextractor.dll | ||
+ | bin\phonemeextractors\phonemeextractor_ims.dll | ||
+ | |||
+ | hl2\bin\client.dll | ||
+ | hl2\bin\GameUI.dll | ||
+ | hl2\bin\server.dll | ||
+ | |||
+ | hl2\maps\d1_canals_01.bsp | ||
+ | hl2\maps\d1_canals_02.bsp | ||
+ | hl2\maps\d1_trainstation_05.bsp | ||
+ | hl2\maps\d2_coast_01.bsp | ||
+ | hl2\maps\d2_coast_02.bsp | ||
+ | hl2\maps\d2_coast_04.bsp | ||
+ | hl2\maps\d2_coast_05.bsp | ||
+ | hl2\maps\d2_coast_07.bsp | ||
+ | hl2\maps\d2_coast_08.bsp | ||
+ | hl2\maps\d3_c17_04.bsp | ||
+ | hl2\maps\d3_c17_05.bsp | ||
+ | hl2\maps\d3_c17_09.bsp | ||
+ | hl2\maps\d3_c17_10a.bsp | ||
+ | hl2\maps\d3_lab_01.bsp | ||
+ | hl2\maps\eli_lab.bsp | ||
+ | hl2\maps\perftestb.bsp | ||
+ | |||
+ | hl2\materials\Building_Template\Building_Skybridge_Template001a.vtf | ||
+ | hl2\materials\Building_Template\Building_Skybridge_Template001b.vtf | ||
+ | hl2\materials\Building_Template\Building_Skybridge_Template001c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template002k.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template004i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template005i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007h.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007i.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007j.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007j.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007k.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007k.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007l.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007l.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007m.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007m.vtf | ||
+ | hl2\materials\Building_Template\Building_Template007n.vmt | ||
+ | hl2\materials\Building_Template\Building_Template007n.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008d.vmt | ||
+ | hl2\materials\Building_Template\Building_Template008d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008e.vmt | ||
+ | hl2\materials\Building_Template\Building_Template008e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008f.vmt | ||
+ | hl2\materials\Building_Template\Building_Template008f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008g.vmt | ||
+ | hl2\materials\Building_Template\Building_Template008g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008h.vmt | ||
+ | hl2\materials\Building_Template\Building_Template008h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template008i.vmt | ||
+ | hl2\materials\Building_Template\Building_Template008i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018a.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018b.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018c.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018d.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018e.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018f.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018g.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018h.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018i.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018j.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018j.vtf | ||
+ | hl2\materials\Building_Template\Building_Template018k.vmt | ||
+ | hl2\materials\Building_Template\Building_Template018k.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019a.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019b.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019c.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019d.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019e.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019f.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019g.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019h.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template019i.vmt | ||
+ | hl2\materials\Building_Template\Building_Template019i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template020i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021a.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021b.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021c.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021d.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021e.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021f.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021g.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021h.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021i.vmt | ||
+ | hl2\materials\Building_Template\Building_Template021i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021j.vtf | ||
+ | hl2\materials\Building_Template\Building_Template021k.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022a.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022a.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022b.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022b.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022c.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022c.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022d.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022d.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022e.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022e.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022f.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022f.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022g.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022g.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022h.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022h.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022i.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022i.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022j.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022j.vtf | ||
+ | hl2\materials\Building_Template\Building_Template022k.vmt | ||
+ | hl2\materials\Building_Template\Building_Template022k.vtf | ||
+ | |||
+ | hl2\materials\Concrete\concretefloor019a.vmt | ||
+ | hl2\materials\Concrete\concretefloor019a.vtf | ||
+ | hl2\materials\Concrete\concretefloor019a_height.vtf | ||
+ | hl2\materials\Concrete\concretefloor019a_normal.vtf | ||
+ | hl2\materials\Concrete\concretefloor028a.vtf | ||
+ | hl2\materials\Concrete\concretefloor028c.vmt | ||
+ | hl2\materials\Concrete\concretefloor028c.vtf | ||
+ | hl2\materials\Concrete\concretefloor028c_height.vtf | ||
+ | hl2\materials\Concrete\concretefloor028c_normal.vtf | ||
+ | hl2\materials\Concrete\concretefloor028d.vtf | ||
+ | hl2\materials\Concrete\concretefloor028e.vmt | ||
+ | hl2\materials\Concrete\concretefloor028e.vtf | ||
+ | hl2\materials\Concrete\concretefloor028f.vmt | ||
+ | hl2\materials\Concrete\concretefloor028f.vtf | ||
+ | hl2\materials\Concrete\concretewall019a.vtf | ||
+ | |||
+ | hl2\materials\Decals\decalstain015a.vmt | ||
+ | hl2\materials\Decals\decalstain015a.vtf | ||
+ | hl2\materials\Decals\rollermine_crater.vmt | ||
+ | hl2\materials\Decals\rollermine_crater.vtf | ||
+ | hl2\materials\Decals\Rubble01a.vmt | ||
+ | hl2\materials\Decals\Rubble01a.vtf | ||
+ | hl2\materials\Decals\TrashDecal04a.vmt | ||
+ | hl2\materials\Decals\TrashDecal04a.vtf | ||
+ | hl2\materials\Decals\TrashDecal05a.vmt | ||
+ | hl2\materials\Decals\TrashDecal05a.vtf | ||
+ | hl2\materials\Decals\unburrow.vmt | ||
+ | hl2\materials\Decals\unburrow.vtf | ||
+ | |||
+ | hl2\materials\Editor\Air_node.vmt | ||
+ | hl2\materials\Editor\Air_node.vtf | ||
+ | hl2\materials\Editor\Air_node_hint.vmt | ||
+ | hl2\materials\Editor\Air_node_hint.vtf | ||
+ | hl2\materials\Editor\Ground_node_hint.vtf | ||
+ | |||
+ | hl2\materials\Effects\com_shield002a.vmt | ||
+ | hl2\materials\Effects\com_shield002a.vtf | ||
+ | |||
+ | hl2\materials\Glass\glasswindow002e.vmt | ||
+ | hl2\materials\Glass\glasswindow002e.vtf | ||
+ | |||
+ | hl2\materials\Models\Buggy\ammo_box.vmt | ||
+ | hl2\materials\Models\Buggy\ammo_box.vtf | ||
+ | |||
+ | hl2\materials\Models\Effects\com_shield001a.vmt | ||
+ | hl2\materials\Models\Effects\com_shield001a.vtf | ||
+ | hl2\materials\Models\Effects\com_shield001a_dudv.vtf | ||
+ | |||
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+ | |||
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+ | |||
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+ | |||
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+ | |||
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+ | hl2\models\props_wasteland\rockcliff_cluster01b.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster01b.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster01b.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster01b.phy | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02a.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02a.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02a.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02a.phy | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02b.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02b.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02b.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02b.phy | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02c.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02c.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02c.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster02c.phy | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03a.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03a.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03a.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03a.phy | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03b.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03b.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03b.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03b.phy | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03c.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03c.dx80.vtx | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03c.mdl | ||
+ | hl2\models\props_wasteland\rockcliff_cluster03c.phy | ||
+ | hl2\models\props_wasteland\RockCluster01a.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\RockCluster01a.dx80.vtx | ||
+ | hl2\models\props_wasteland\RockCluster01a.mdl | ||
+ | hl2\models\props_wasteland\RockCluster01a.phy | ||
+ | hl2\models\props_wasteland\RockCluster02a.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\RockCluster02a.dx80.vtx | ||
+ | hl2\models\props_wasteland\RockCluster02a.mdl | ||
+ | hl2\models\props_wasteland\RockCluster02a.phy | ||
+ | hl2\models\props_wasteland\rocksground01a.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rocksground01a.dx80.vtx | ||
+ | hl2\models\props_wasteland\rocksground01a.mdl | ||
+ | hl2\models\props_wasteland\rocksground01a.phy | ||
+ | hl2\models\props_wasteland\rocksground01b.dx7_2bone.vtx | ||
+ | hl2\models\props_wasteland\rocksground01b.dx80.vtx | ||
+ | hl2\models\props_wasteland\rocksground01b.mdl | ||
+ | hl2\models\props_wasteland\rocksground01b.phy | ||
+ | |||
+ | hl2\models\ShaderTest\envballs.dx7_2bone.vtx | ||
+ | hl2\models\ShaderTest\envballs.dx80.vtx | ||
+ | hl2\models\ShaderTest\envballs.mdl | ||
+ | |||
+ | hl2\models\Weapons\flare.dx7_2bone.vtx | ||
+ | hl2\models\Weapons\flare.dx80.vtx | ||
+ | hl2\models\Weapons\flare.mdl | ||
+ | hl2\models\Weapons\rifleshell.dx7_2bone.vtx | ||
+ | hl2\models\Weapons\rifleshell.dx80.vtx | ||
+ | hl2\models\Weapons\rifleshell.mdl | ||
+ | hl2\models\Weapons\shell.dx7_2bone.vtx | ||
+ | hl2\models\Weapons\shell.dx80.vtx | ||
+ | hl2\models\Weapons\shell.mdl | ||
+ | hl2\models\Weapons\Shotgun_shell.dx7_2bone.vtx | ||
+ | hl2\models\Weapons\Shotgun_shell.dx80.vtx | ||
+ | hl2\models\Weapons\Shotgun_shell.mdl | ||
+ | hl2\models\Weapons\v_ar2.jpg | ||
+ | hl2\models\Weapons\v_Grenade.jpg | ||
+ | hl2\models\Weapons\v_Pistol.jpg | ||
+ | hl2\models\Weapons\w_IRifle.jpg | ||
+ | hl2\models\Weapons\w_rocket_launcher.dx7_2bone.vtx | ||
+ | hl2\models\Weapons\w_rocket_launcher.dx80.vtx | ||
+ | hl2\models\Weapons\w_rocket_launcher.mdl | ||
+ | hl2\models\Weapons\w_rocket_launcher.phy | ||
+ | hl2\models\Weapons\w_shotgun.dx7_2bone.vtx | ||
+ | hl2\models\Weapons\w_shotgun.dx80.vtx | ||
+ | hl2\models\Weapons\w_shotgun.mdl | ||
+ | hl2\models\Weapons\w_stunbaton.jpg | ||
+ | |||
+ | hl2\models\Zombie\Classic_legs.dx7_2bone.vtx | ||
+ | hl2\models\Zombie\Classic_legs.dx80.vtx | ||
+ | hl2\models\Zombie\Classic_legs.jpg | ||
+ | hl2\models\Zombie\Classic_legs.mdl | ||
+ | hl2\models\Zombie\Classic_legs.phy | ||
+ | |||
+ | hl2\models\Zombie\Classic_torso.dx7_2bone.vtx | ||
+ | hl2\models\Zombie\Classic_torso.dx80.vtx | ||
+ | hl2\models\Zombie\Classic_torso.mdl | ||
+ | hl2\models\Zombie\Classic_torso.phy | ||
+ | |||
+ | hl2\models\Zombie\Poison.dx7_2bone.vtx | ||
+ | hl2\models\Zombie\Poison.dx80.vtx | ||
+ | hl2\models\Zombie\Poison.mdl | ||
+ | hl2\models\Zombie\Poison.phy | ||
+ | |||
+ | hl2\scenes\coast\cubbage01.vcd | ||
+ | hl2\scenes\coast\cubbage02.vcd | ||
+ | hl2\scenes\coast\cubbage03.vcd | ||
+ | |||
+ | hl2\scenes\eli_lab\e_lab01.vcd | ||
+ | hl2\scenes\eli_lab\e_lab03.vcd | ||
+ | hl2\scenes\eli_lab\e_lab04.vcd | ||
+ | hl2\scenes\eli_lab\e_lab06.vcd | ||
+ | hl2\scenes\eli_lab\e_lab07.vcd | ||
+ | hl2\scenes\eli_lab\e_lab08.vcd | ||
+ | hl2\scenes\eli_lab\e_lab09.vcd | ||
+ | hl2\scenes\eli_lab\e_lab10.vcd | ||
+ | hl2\scenes\eli_lab\e_lab11.vcd | ||
+ | hl2\scenes\eli_lab\e_lab12.vcd | ||
+ | hl2\scenes\eli_lab\e_lab13.vcd | ||
+ | hl2\scenes\eli_lab\e_lab14.vcd | ||
+ | hl2\scenes\eli_lab\e_lab15.vcd | ||
+ | hl2\scenes\eli_lab\e_lab16.vcd | ||
+ | hl2\scenes\eli_lab\e_lab17.vcd | ||
+ | hl2\scenes\eli_lab\e_lab18.vcd | ||
+ | hl2\scenes\eli_lab\e_lab19.vcd | ||
+ | hl2\scenes\eli_lab\e_lab20.vcd | ||
+ | hl2\scenes\eli_lab\e_lab21.vcd | ||
+ | |||
+ | hl2\scenes\k_lab\alyx_drink03.vcd | ||
+ | hl2\scenes\k_lab\teleport01a.vcd | ||
+ | hl2\scenes\k_lab\teleport01b.vcd | ||
+ | hl2\scenes\k_lab\teleport02a.vcd | ||
+ | |||
+ | hl2\scenes\novaprospekt\conference01.vcd | ||
+ | |||
+ | hl2\scenes\npc\citizen | ||
+ | hl2\scenes\npc\citizen\abouttime01.vcd | ||
+ | hl2\scenes\npc\citizen\abouttime02.vcd | ||
+ | hl2\scenes\npc\citizen\com_movingout.vcd | ||
+ | |||
+ | hl2\scripts\game_sounds.txt | ||
+ | hl2\scripts\game_sounds_citizen.txt | ||
+ | hl2\scripts\game_sounds_coast.txt | ||
+ | hl2\scripts\game_sounds_eli_lab.txt | ||
+ | hl2\scripts\game_sounds_npc_rollermine.txt | ||
+ | hl2\scripts\game_sounds_streetwar.txt | ||
+ | |||
+ | hl2\scripts\kb_act.lst | ||
+ | hl2\scripts\kb_def.lst | ||
+ | hl2\scripts\propdata.txt | ||
+ | hl2\scripts\soundscapes.txt | ||
+ | hl2\scripts\surfaceproperties.txt | ||
+ | |||
+ | hl2\scripts\weapon_alyxgun.txt | ||
+ | hl2\scripts\weapon_rpg.txt | ||
+ | |||
+ | hl2\scripts\talker\npc_citizen.txt | ||
+ | hl2\scripts\talker\response_rules.txt | ||
+ | hl2\scripts\vehicles\jeep_test.txt | ||
+ | |||
+ | hl2\sound\items\ammocrate_close.wav | ||
+ | hl2\sound\items\ammocrate_open.wav | ||
+ | |||
+ | hl2\sound\npc\citizen\abouttime01.wav | ||
+ | hl2\sound\npc\citizen\abouttime02.wav | ||
+ | hl2\sound\npc\citizen\com_movingout.wav | ||
+ | |||
+ | hl2\sound\vehicles\atv_ammo_close.wav | ||
+ | hl2\sound\vehicles\atv_ammo_open.wav | ||
+ | |||
+ | hl2\sound\vo\coast\cr_antlions.wav | ||
+ | hl2\sound\vo\coast\cr_bigbarr.wav | ||
+ | hl2\sound\vo\coast\cr_driveforfeel.wav | ||
+ | hl2\sound\vo\coast\cr_excellent.wav | ||
+ | hl2\sound\vo\coast\cr_gravgun.wav | ||
+ | hl2\sound\vo\coast\cr_magfail.wav | ||
+ | hl2\sound\vo\coast\cr_pier01.wav | ||
+ | hl2\sound\vo\coast\cr_pier02.wav | ||
+ | hl2\sound\vo\coast\cr_pier03.wav | ||
+ | hl2\sound\vo\coast\cr_playerincar.wav | ||
+ | hl2\sound\vo\coast\cr_ramp.wav | ||
+ | hl2\sound\vo\coast\cr_rockslide.wav | ||
+ | hl2\sound\vo\coast\cr_smallbarr.wav | ||
+ | hl2\sound\vo\coast\cr_sorry.wav | ||
+ | hl2\sound\vo\coast\cr_steep.wav | ||
+ | hl2\sound\vo\coast\cr_surfaces.wav | ||
+ | hl2\sound\vo\coast\cr_turbojump.wav | ||
+ | hl2\sound\vo\coast\cubbage01.wav | ||
+ | hl2\sound\vo\coast\cubbage02.wav | ||
+ | hl2\sound\vo\coast\cubbage03.wav | ||
+ | hl2\sound\vo\coast\rpgguy_doasisay.wav | ||
+ | hl2\sound\vo\coast\rpgguy_greet.wav | ||
+ | hl2\sound\vo\coast\rpgguy_outsmart.wav | ||
+ | hl2\sound\vo\coast\rpgguy_showyou.wav | ||
+ | hl2\sound\vo\coast\rpgguy_watchthis.wav | ||
+ | |||
+ | hl2\sound\vo\eli_lab\al_autocycle.wav | ||
+ | hl2\sound\vo\eli_lab\al_bethere01.wav | ||
+ | hl2\sound\vo\eli_lab\al_bethere02.wav | ||
+ | hl2\sound\vo\eli_lab\al_bethere03.wav | ||
+ | hl2\sound\vo\eli_lab\al_canthiswait.wav | ||
+ | hl2\sound\vo\eli_lab\al_comedog01.wav | ||
+ | hl2\sound\vo\eli_lab\al_comedog02.wav | ||
+ | hl2\sound\vo\eli_lab\al_conduct01.wav | ||
+ | hl2\sound\vo\eli_lab\al_conduct02.wav | ||
+ | hl2\sound\vo\eli_lab\al_dad_ques01.wav | ||
+ | hl2\sound\vo\eli_lab\al_dad_scared01.wav | ||
+ | hl2\sound\vo\eli_lab\al_dad_scared02.wav | ||
+ | hl2\sound\vo\eli_lab\al_dogairlock01.wav | ||
+ | hl2\sound\vo\eli_lab\al_dogairlock02.wav | ||
+ | hl2\sound\vo\eli_lab\al_doyouread.wav | ||
+ | hl2\sound\vo\eli_lab\al_fatherwhere.wav | ||
+ | hl2\sound\vo\eli_lab\al_fullwave.wav | ||
+ | hl2\sound\vo\eli_lab\al_getitopen01.wav | ||
+ | hl2\sound\vo\eli_lab\al_getitopen02.wav | ||
+ | hl2\sound\vo\eli_lab\al_goafter01.wav | ||
+ | hl2\sound\vo\eli_lab\al_goafter02.wav | ||
+ | hl2\sound\vo\eli_lab\al_hidad.wav | ||
+ | hl2\sound\vo\eli_lab\al_honest01.wav | ||
+ | hl2\sound\vo\eli_lab\al_honest02.wav | ||
+ | hl2\sound\vo\eli_lab\al_illdothat.wav | ||
+ | hl2\sound\vo\eli_lab\al_joking01.wav | ||
+ | hl2\sound\vo\eli_lab\al_joking02.wav | ||
+ | hl2\sound\vo\eli_lab\al_joking03.wav | ||
+ | hl2\sound\vo\eli_lab\al_keepwatch01.wav | ||
+ | hl2\sound\vo\eli_lab\al_keepwatch02.wav | ||
+ | hl2\sound\vo\eli_lab\al_keepwatch03.wav | ||
+ | hl2\sound\vo\eli_lab\al_lefthand.wav | ||
+ | hl2\sound\vo\eli_lab\al_notgoing.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays01.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays02.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays03.wav | ||
+ | hl2\sound\vo\eli_lab\al_olddays04.wav | ||
+ | hl2\sound\vo\eli_lab\al_oldrecord01.wav | ||
+ | hl2\sound\vo\eli_lab\al_oldrecord02.wav | ||
+ | hl2\sound\vo\eli_lab\al_oldrecord03.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgno.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgscanners01.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgscanners02.wav | ||
+ | hl2\sound\vo\eli_lab\al_omgscanners03.wav | ||
+ | hl2\sound\vo\eli_lab\al_onepiece.wav | ||
+ | hl2\sound\vo\eli_lab\al_riled01.wav | ||
+ | hl2\sound\vo\eli_lab\al_riled02.wav | ||
+ | hl2\sound\vo\eli_lab\al_scouts01.wav | ||
+ | hl2\sound\vo\eli_lab\al_scouts02.wav | ||
+ | hl2\sound\vo\eli_lab\al_south01.wav | ||
+ | hl2\sound\vo\eli_lab\al_south02.wav | ||
+ | hl2\sound\vo\eli_lab\al_stirredup01.wav | ||
+ | hl2\sound\vo\eli_lab\al_stirredup02.wav | ||
+ | hl2\sound\vo\eli_lab\al_stirredup03.wav | ||
+ | hl2\sound\vo\eli_lab\al_theyknow01.wav | ||
+ | hl2\sound\vo\eli_lab\al_theyknow02.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog01.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog02.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog03.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog04.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog05.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisisdog06.wav | ||
+ | hl2\sound\vo\eli_lab\al_thisway.wav | ||
+ | hl2\sound\vo\eli_lab\al_tour01.wav | ||
+ | hl2\sound\vo\eli_lab\al_tour02.wav | ||
+ | hl2\sound\vo\eli_lab\al_trackthem.wav | ||
+ | hl2\sound\vo\eli_lab\al_yes.wav | ||
+ | hl2\sound\vo\eli_lab\eli_2mode.wav | ||
+ | hl2\sound\vo\eli_lab\eli_alyxsweet.wav | ||
+ | hl2\sound\vo\eli_lab\eli_askhim01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_askhim02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_askhim03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse05.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse06.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse07.wav | ||
+ | hl2\sound\vo\eli_lab\eli_basehouse08.wav | ||
+ | hl2\sound\vo\eli_lab\eli_comeout.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_evac04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_fineidea01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_fineidea02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_fineidea03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_granddaddy01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_granddaddy02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed05.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed06.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed07.wav | ||
+ | hl2\sound\vo\eli_lab\eli_impressed08.wav | ||
+ | hl2\sound\vo\eli_lab\eli_letmethink01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_letmethink02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_letmethink03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_micro01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_micro02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_micro03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_mockup01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_mockup02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_mockup03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_myself.wav | ||
+ | hl2\sound\vo\eli_lab\eli_natural01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_natural02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_north.wav | ||
+ | hl2\sound\vo\eli_lab\eli_nownow.wav | ||
+ | hl2\sound\vo\eli_lab\eli_pickedup01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_pickedup02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_pickedup03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_realcore01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_realcore02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_righthand01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_righthand02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib03.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib04.wav | ||
+ | hl2\sound\vo\eli_lab\eli_techlib05.wav | ||
+ | hl2\sound\vo\eli_lab\eli_tryit.wav | ||
+ | hl2\sound\vo\eli_lab\eli_verygood.wav | ||
+ | hl2\sound\vo\eli_lab\eli_whereyou.wav | ||
+ | hl2\sound\vo\eli_lab\eli_whoa01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_whoa02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_withme.wav | ||
+ | hl2\sound\vo\eli_lab\eli_youwerethere01.wav | ||
+ | hl2\sound\vo\eli_lab\eli_youwerethere02.wav | ||
+ | hl2\sound\vo\eli_lab\eli_youwerethere03.wav | ||
+ | hl2\sound\vo\eli_lab\mo_excuseus01.wav | ||
+ | hl2\sound\vo\eli_lab\mo_excuseus02.wav | ||
+ | hl2\sound\vo\eli_lab\mo_goodpoint.wav | ||
+ | hl2\sound\vo\eli_lab\mo_important.wav | ||
+ | hl2\sound\vo\eli_lab\mo_outthere.wav | ||
+ | hl2\sound\vo\eli_lab\mo_youropinion.wav | ||
+ | hl2\sound\vo\eli_lab\vort_deadsea.wav | ||
+ | hl2\sound\vo\eli_lab\vort_taken.wav | ||
+ | hl2\sound\vo\NovaProspekt\mo_asistated.wav | ||
+ | |||
+ | hl2\testscripts\perftests.vtest | ||
+ | |||
+ | XSI\Models | ||
+ | XSI\Models\CharacterStudioGuide_Sym.emdl</pre> | ||
+ | <references /> |
Revision as of 23:08, 8 June 2023
What exactly did the first Anon-HL2 patch update? What can we infer from this, and what might have been replaced?
In the patch are files that can replace, update or add files. We can’t tell which - but we do still know what was worked on.
The timestamps begin at 11 pm on September 23, 2003, and ends at 7 am on September 27, 2003. This is in contrast to the prior leak which ranges from September 10 at 10 pm to September 22 at 1 am.
Highlights:
- HL2, Studiomdl, WC, HLMV and other /bin/ exes were replaced. Perhaps the model format was updated?
- A new set of perftest textures, a perftest skybox, a script for testing, and a new map called “perftestb” were added in.
- Some textures in Building_Template.
- The poison headcrab has a new set of textures. Preexisting heightmaps in the Poison Zombie’s folder imply these are updates.
- The poison zombie’s sheet has a new texture. This may have replaced the one used in the prior render.
- The buggy now has textures for an ammo box. * Some textures in Concrete. Specifically, concretefloor019a and concretefloor028.
- “prop.vtf” was modified for the Combine Gunship. It’s the propeller on the back. The E3 2003 version of it doesn’t appear much different.
- 2 early infinite ammo crates were added for “bullets” and “rockets”.
- The placeholder texture for the “ammo” rebel citizens is added. The facemaps for Art and Eric were also updated, and their models were modified.
- The skybox sky_c17_04 was updated, alongside sky_perf01.
Contents
Texture Additions
- Building_Template_Skybridge_Template001[a-c].vtf
- Building_Template_Template002k
- Building_Template_Template004[a-i].vtf
- Building_Template_Template005[a-i].vtf
- Building_Template_Template007[a-n].vtf[1]
- Building_Template_Template008[a-i].vtf
- Building_Template_Template018[a-k].vtf
- Building_Template_Template019[a-i].vtf
- Building_Template_Template020[a-i].vtf
- Building_Template_Template021[a-k].vtf
- Building_Template_Template022[a-k].vtf
- Concrete019a
- Concrete[a] [c-f]
- Decals015a
- Decals_crater
- Decals04a
- Decals05a
- Decals
- Effects_shield002a
- Overlays01a
- Overlays01b
Model Additions
- alyx.mdl
- buggy.mdl
- Combine_Soldier.mdl
- Combot.mdl
- dog.mdl
- error.mdl
- gunship.mdl
- headcrabclassic.mdl
- monk.mdl
- Odell.mdl
- Police.mdl
- Humans_04.mdl
- Humans_05.mdl
- Items_Bullets.mdl
- Items_Rockets.mdl
- Items.mdl
- Items.mdl
- Items_Grenade.mdl
- props_c17_01.mdl
- props_c17001a.mdl
- props_c17001.mdl
- props_c17_explosive.mdl
- props_c1701.mdl
- props_junk_crate001a.phy
- props_junk02b.mdl
- props_junk02.mdl
- ShaderTest.mdl ## Misc Additions
hl2\scenes\npc\citizen hl2\scenes\npc\citizen\abouttime01.vcd hl2\scenes\npc\citizen\abouttime02.vcd hl2\scenes\npc\citizen\com_movingout.vcd hl2\scripts\game_sounds_npc_rollermine.txt hl2\scripts\weapon_alyxgun.txt hl2\scripts\weapon_rpg.txt hl2\scripts\vehicles\jeep_test.txt XSI\Models XSI\Models\CharacterStudioGuide_Sym.emdl
Chapter Additions
Trainstation
hl2\maps\d1_trainstation_05.bsp hl2\scenes\k_lab\alyx_drink03.vcd hl2\scenes\k_lab\teleport01a.vcd hl2\scenes\k_lab\teleport01b.vcd hl2\scenes\k_lab\teleport02a.vcd
Canals
hl2\maps\d1_canals_01.bsp hl2\maps\d1_canals_02.bsp
Eli Lab
hl2\maps\eli_lab.bsp hl2\maps\d3_lab_01.bsp hl2\sound\vo\eli_lab\al_autocycle.wav hl2\sound\vo\eli_lab\al_bethere01.wav hl2\sound\vo\eli_lab\al_bethere02.wav hl2\sound\vo\eli_lab\al_bethere03.wav hl2\sound\vo\eli_lab\al_canthiswait.wav hl2\sound\vo\eli_lab\al_comedog01.wav hl2\sound\vo\eli_lab\al_comedog02.wav hl2\sound\vo\eli_lab\al_conduct01.wav hl2\sound\vo\eli_lab\al_conduct02.wav hl2\sound\vo\eli_lab\al_dad_ques01.wav hl2\sound\vo\eli_lab\al_dad_scared01.wav hl2\sound\vo\eli_lab\al_dad_scared02.wav hl2\sound\vo\eli_lab\al_dogairlock01.wav hl2\sound\vo\eli_lab\al_dogairlock02.wav hl2\sound\vo\eli_lab\al_doyouread.wav hl2\sound\vo\eli_lab\al_fatherwhere.wav hl2\sound\vo\eli_lab\al_fullwave.wav hl2\sound\vo\eli_lab\al_getitopen01.wav hl2\sound\vo\eli_lab\al_getitopen02.wav hl2\sound\vo\eli_lab\al_goafter01.wav hl2\sound\vo\eli_lab\al_goafter02.wav hl2\sound\vo\eli_lab\al_hidad.wav hl2\sound\vo\eli_lab\al_honest01.wav hl2\sound\vo\eli_lab\al_honest02.wav hl2\sound\vo\eli_lab\al_illdothat.wav hl2\sound\vo\eli_lab\al_joking01.wav hl2\sound\vo\eli_lab\al_joking02.wav hl2\sound\vo\eli_lab\al_joking03.wav hl2\sound\vo\eli_lab\al_keepwatch01.wav hl2\sound\vo\eli_lab\al_keepwatch02.wav hl2\sound\vo\eli_lab\al_keepwatch03.wav hl2\sound\vo\eli_lab\al_lefthand.wav hl2\sound\vo\eli_lab\al_notgoing.wav hl2\sound\vo\eli_lab\al_olddays01.wav hl2\sound\vo\eli_lab\al_olddays02.wav hl2\sound\vo\eli_lab\al_olddays03.wav hl2\sound\vo\eli_lab\al_olddays04.wav hl2\sound\vo\eli_lab\al_oldrecord01.wav hl2\sound\vo\eli_lab\al_oldrecord02.wav hl2\sound\vo\eli_lab\al_oldrecord03.wav hl2\sound\vo\eli_lab\al_omgno.wav hl2\sound\vo\eli_lab\al_omgscanners01.wav hl2\sound\vo\eli_lab\al_omgscanners02.wav hl2\sound\vo\eli_lab\al_omgscanners03.wav hl2\sound\vo\eli_lab\al_onepiece.wav hl2\sound\vo\eli_lab\al_riled01.wav hl2\sound\vo\eli_lab\al_riled02.wav hl2\sound\vo\eli_lab\al_scouts01.wav hl2\sound\vo\eli_lab\al_scouts02.wav hl2\sound\vo\eli_lab\al_south01.wav hl2\sound\vo\eli_lab\al_south02.wav hl2\sound\vo\eli_lab\al_stirredup01.wav hl2\sound\vo\eli_lab\al_stirredup02.wav hl2\sound\vo\eli_lab\al_stirredup03.wav hl2\sound\vo\eli_lab\al_theyknow01.wav hl2\sound\vo\eli_lab\al_theyknow02.wav hl2\sound\vo\eli_lab\al_thisisdog01.wav hl2\sound\vo\eli_lab\al_thisisdog02.wav hl2\sound\vo\eli_lab\al_thisisdog03.wav hl2\sound\vo\eli_lab\al_thisisdog04.wav hl2\sound\vo\eli_lab\al_thisisdog05.wav hl2\sound\vo\eli_lab\al_thisisdog06.wav hl2\sound\vo\eli_lab\al_thisway.wav hl2\sound\vo\eli_lab\al_tour01.wav hl2\sound\vo\eli_lab\al_tour02.wav hl2\sound\vo\eli_lab\al_trackthem.wav hl2\sound\vo\eli_lab\al_yes.wav hl2\sound\vo\eli_lab\eli_2mode.wav hl2\sound\vo\eli_lab\eli_alyxsweet.wav hl2\sound\vo\eli_lab\eli_askhim01.wav hl2\sound\vo\eli_lab\eli_askhim02.wav hl2\sound\vo\eli_lab\eli_askhim03.wav hl2\sound\vo\eli_lab\eli_basehouse01.wav hl2\sound\vo\eli_lab\eli_basehouse02.wav hl2\sound\vo\eli_lab\eli_basehouse03.wav hl2\sound\vo\eli_lab\eli_basehouse04.wav hl2\sound\vo\eli_lab\eli_basehouse05.wav hl2\sound\vo\eli_lab\eli_basehouse06.wav hl2\sound\vo\eli_lab\eli_basehouse07.wav hl2\sound\vo\eli_lab\eli_basehouse08.wav hl2\sound\vo\eli_lab\eli_comeout.wav hl2\sound\vo\eli_lab\eli_evac01.wav hl2\sound\vo\eli_lab\eli_evac02.wav hl2\sound\vo\eli_lab\eli_evac03.wav hl2\sound\vo\eli_lab\eli_evac04.wav hl2\sound\vo\eli_lab\eli_fineidea01.wav hl2\sound\vo\eli_lab\eli_fineidea02.wav hl2\sound\vo\eli_lab\eli_fineidea03.wav hl2\sound\vo\eli_lab\eli_granddaddy01.wav hl2\sound\vo\eli_lab\eli_granddaddy02.wav hl2\sound\vo\eli_lab\eli_impressed01.wav hl2\sound\vo\eli_lab\eli_impressed02.wav hl2\sound\vo\eli_lab\eli_impressed03.wav hl2\sound\vo\eli_lab\eli_impressed04.wav hl2\sound\vo\eli_lab\eli_impressed05.wav hl2\sound\vo\eli_lab\eli_impressed06.wav hl2\sound\vo\eli_lab\eli_impressed07.wav hl2\sound\vo\eli_lab\eli_impressed08.wav hl2\sound\vo\eli_lab\eli_letmethink01.wav hl2\sound\vo\eli_lab\eli_letmethink02.wav hl2\sound\vo\eli_lab\eli_letmethink03.wav hl2\sound\vo\eli_lab\eli_micro01.wav hl2\sound\vo\eli_lab\eli_micro02.wav hl2\sound\vo\eli_lab\eli_micro03.wav hl2\sound\vo\eli_lab\eli_mockup01.wav hl2\sound\vo\eli_lab\eli_mockup02.wav hl2\sound\vo\eli_lab\eli_mockup03.wav hl2\sound\vo\eli_lab\eli_myself.wav hl2\sound\vo\eli_lab\eli_natural01.wav hl2\sound\vo\eli_lab\eli_natural02.wav hl2\sound\vo\eli_lab\eli_north.wav hl2\sound\vo\eli_lab\eli_nownow.wav hl2\sound\vo\eli_lab\eli_pickedup01.wav hl2\sound\vo\eli_lab\eli_pickedup02.wav hl2\sound\vo\eli_lab\eli_pickedup03.wav hl2\sound\vo\eli_lab\eli_realcore01.wav hl2\sound\vo\eli_lab\eli_realcore02.wav hl2\sound\vo\eli_lab\eli_righthand01.wav hl2\sound\vo\eli_lab\eli_righthand02.wav hl2\sound\vo\eli_lab\eli_techlib01.wav hl2\sound\vo\eli_lab\eli_techlib02.wav hl2\sound\vo\eli_lab\eli_techlib03.wav hl2\sound\vo\eli_lab\eli_techlib04.wav hl2\sound\vo\eli_lab\eli_techlib05.wav hl2\sound\vo\eli_lab\eli_tryit.wav hl2\sound\vo\eli_lab\eli_verygood.wav hl2\sound\vo\eli_lab\eli_whereyou.wav hl2\sound\vo\eli_lab\eli_whoa01.wav hl2\sound\vo\eli_lab\eli_whoa02.wav hl2\sound\vo\eli_lab\eli_withme.wav hl2\sound\vo\eli_lab\eli_youwerethere01.wav hl2\sound\vo\eli_lab\eli_youwerethere02.wav hl2\sound\vo\eli_lab\eli_youwerethere03.wav hl2\sound\vo\eli_lab\mo_excuseus01.wav hl2\sound\vo\eli_lab\mo_excuseus02.wav hl2\sound\vo\eli_lab\mo_goodpoint.wav hl2\sound\vo\eli_lab\mo_important.wav hl2\sound\vo\eli_lab\mo_outthere.wav hl2\sound\vo\eli_lab\mo_youropinion.wav hl2\sound\vo\eli_lab\vort_deadsea.wav hl2\sound\vo\eli_lab\vort_taken.wav
Coast
hl2\maps\d2_coast_01.bsp hl2\maps\d2_coast_02.bsp hl2\maps\d2_coast_04.bsp hl2\maps\d2_coast_05.bsp hl2\maps\d2_coast_07.bsp hl2\maps\d2_coast_08.bsp hl2\sound\vo\coast\cr_antlions.wav hl2\sound\vo\coast\cr_bigbarr.wav hl2\sound\vo\coast\cr_driveforfeel.wav hl2\sound\vo\coast\cr_excellent.wav hl2\sound\vo\coast\cr_gravgun.wav hl2\sound\vo\coast\cr_magfail.wav hl2\sound\vo\coast\cr_pier01.wav hl2\sound\vo\coast\cr_pier02.wav hl2\sound\vo\coast\cr_pier03.wav hl2\sound\vo\coast\cr_playerincar.wav hl2\sound\vo\coast\cr_ramp.wav hl2\sound\vo\coast\cr_rockslide.wav hl2\sound\vo\coast\cr_smallbarr.wav hl2\sound\vo\coast\cr_sorry.wav hl2\sound\vo\coast\cr_steep.wav hl2\sound\vo\coast\cr_surfaces.wav hl2\sound\vo\coast\cr_turbojump.wav hl2\sound\vo\coast\cubbage01.wav hl2\sound\vo\coast\cubbage02.wav hl2\sound\vo\coast\cubbage03.wav hl2\sound\vo\coast\rpgguy_doasisay.wav hl2\sound\vo\coast\rpgguy_greet.wav hl2\sound\vo\coast\rpgguy_outsmart.wav hl2\sound\vo\coast\rpgguy_showyou.wav hl2\sound\vo\coast\rpgguy_watchthis.wav hl2\scripts\game_sounds_coast.txt hl2\scripts\game_sounds_eli_lab.txt
Nova Prospekt
hl2\scenes\novaprospekt\conference01.vcd
C17
hl2\maps\d3_c17_04.bsp hl2\maps\d3_c17_05.bsp hl2\maps\d3_c17_09.bsp hl2\maps\d3_c17_10a.bsp hl2\materials\Models\props_buildings\DestroyedBuillding01a.vmt hl2\materials\Models\props_buildings\DestroyedBuillding01a.vtf hl2\materials\Models\props_buildings\DestroyedBuilldingWall01a.vmt hl2\materials\Models\props_buildings\DestroyedBuilldingWall01a.vtf hl2\materials\Models\props_c17\awning001d.vtf hl2\materials\Models\props_c17\fountain.vmt hl2\materials\Models\props_c17\fountain.vtf hl2\materials\Models\props_c17\fountain_normal.vtf hl2\materials\Models\props_c17\overpass_001b.vmt hl2\materials\Models\props_c17\overpass_001b.vtf hl2\materials\Models\props_combine\combine_gate_vehicle01a.vmt hl2\materials\Models\props_combine\combine_gate_vehicle01a.vtf hl2\materials\Models\props_combine\com_shield001a.vmt hl2\materials\Models\props_combine\com_shield001a.vtf hl2\materials\Models\props_combine\com_shield001a_dudv.vtf hl2\models\props_c17\artpedestal01.jpg hl2\models\props_c17\barrel09a.jpg hl2\models\props_c17\BriefCase001a.jpg hl2\models\props_c17\canisterchunk01e.dx7_2bone.vtx hl2\models\props_c17\canisterchunk01e.dx80.vtx hl2\models\props_c17\canisterchunk01e.mdl hl2\models\props_c17\canisterchunk01e.phy hl2\models\props_c17\canister_propanechunk02a.jpg hl2\models\props_c17\chimney01.jpg hl2\models\props_c17\fountain_01.dx7_2bone.vtx hl2\models\props_c17\fountain_01.dx80.vtx hl2\models\props_c17\fountain_01.jpg hl2\models\props_c17\fountain_01.mdl hl2\models\props_c17\fountain_01.phy hl2\models\props_c17\frame01.jpg hl2\models\props_c17\FurnitureDrawer001a.jpg hl2\models\props_c17\FurnitureMattress001a.jpg hl2\models\props_c17\FurnitureRadiator001a.dx7_2bone.vtx hl2\models\props_c17\FurnitureRadiator001a.dx80.vtx hl2\models\props_c17\FurnitureRadiator001a.mdl hl2\models\props_c17\FurnitureRadiator001a.phy hl2\models\props_c17\FurnitureShelf001b.jpg hl2\models\props_c17\FurnitureWashingmachine001a.jpg hl2\models\props_c17\Gasmeter001a.dx7_2bone.vtx hl2\models\props_c17\Gasmeter001a.dx80.vtx hl2\models\props_c17\Gasmeter001a.mdl hl2\models\props_c17\Gasmeter001a.phy hl2\models\props_c17\Gasmeter002a.dx7_2bone.vtx hl2\models\props_c17\Gasmeter002a.dx80.vtx hl2\models\props_c17\Gasmeter002a.jpg hl2\models\props_c17\Gasmeter002a.mdl hl2\models\props_c17\Gasmeter002a.phy hl2\models\props_c17\Gasmeter003a.dx7_2bone.vtx hl2\models\props_c17\Gasmeter003a.dx80.vtx hl2\models\props_c17\Gasmeter003a.mdl hl2\models\props_c17\Gasmeter003a.phy hl2\models\props_c17\Handrail01_corner.jpg hl2\models\props_c17\Handrail04_brokenCorner.dx7_2bone.vtx hl2\models\props_c17\Handrail04_brokenCorner.dx80.vtx hl2\models\props_c17\Handrail04_brokenCorner.mdl hl2\models\props_c17\Handrail04_brokenCorner.phy hl2\models\props_c17\Handrail04_brokenLong.dx7_2bone.vtx hl2\models\props_c17\Handrail04_brokenLong.dx80.vtx hl2\models\props_c17\Handrail04_brokenLong.mdl hl2\models\props_c17\Handrail04_brokenLong.phy hl2\models\props_c17\Handrail04_brokenSingleRise.dx7_2bone.vtx hl2\models\props_c17\Handrail04_brokenSingleRise.dx80.vtx hl2\models\props_c17\Handrail04_brokenSingleRise.mdl hl2\models\props_c17\Handrail04_brokenSingleRise.phy hl2\models\props_c17\Handrail04_corner.dx7_2bone.vtx hl2\models\props_c17\Handrail04_corner.dx80.vtx hl2\models\props_c17\Handrail04_corner.mdl hl2\models\props_c17\Handrail04_corner.phy hl2\models\props_c17\Handrail04_DoubleRise.dx7_2bone.vtx hl2\models\props_c17\Handrail04_DoubleRise.dx80.vtx hl2\models\props_c17\Handrail04_DoubleRise.mdl hl2\models\props_c17\Handrail04_DoubleRise.phy hl2\models\props_c17\Handrail04_long.dx7_2bone.vtx hl2\models\props_c17\Handrail04_long.dx80.vtx hl2\models\props_c17\Handrail04_long.mdl hl2\models\props_c17\Handrail04_long.phy hl2\models\props_c17\Handrail04_Medium.dx7_2bone.vtx hl2\models\props_c17\Handrail04_Medium.dx80.vtx hl2\models\props_c17\Handrail04_Medium.mdl hl2\models\props_c17\Handrail04_Medium.phy hl2\models\props_c17\Handrail04_SingleRise.dx7_2bone.vtx hl2\models\props_c17\Handrail04_SingleRise.dx80.vtx hl2\models\props_c17\Handrail04_SingleRise.mdl hl2\models\props_c17\Handrail04_SingleRise.phy hl2\models\props_c17\light_domelight02_on.jpg hl2\models\props_c17\light_globelight01_off.jpg hl2\models\props_c17\light_lightbare01_off.jpg hl2\models\props_c17\lockerdoor003a.jpg hl2\models\props_c17\oildrum001.dx7_2bone.vtx hl2\models\props_c17\oildrum001.dx80.vtx hl2\models\props_c17\oildrum001.mdl hl2\models\props_c17\oildrum001.phy hl2\models\props_c17\oildrum001_explosive.dx7_2bone.vtx hl2\models\props_c17\oildrum001_explosive.dx80.vtx hl2\models\props_c17\oildrum001_explosive.jpg hl2\models\props_c17\oildrum001_explosive.mdl hl2\models\props_c17\oildrum001_explosive.phy hl2\models\props_c17\oildrumchunk01a.jpg hl2\models\props_c17\oildrumchunk01b.jpg hl2\models\props_c17\oildrumchunk01c.jpg hl2\models\props_c17\oildrumchunk01d.jpg hl2\models\props_c17\oildrumchunk01e.jpg hl2\models\props_c17\oildrumchunk01f.jpg hl2\models\props_c17\oildrumchunk01g.jpg hl2\models\props_c17\oildrumchunk01h.jpg hl2\models\props_c17\oildrumchunk01i.jpg hl2\models\props_c17\oildrumchunk01j.jpg hl2\models\props_c17\oildrumchunk01k.jpg hl2\models\props_c17\oil_drumchunk001a.jpg hl2\models\props_c17\oil_drumchunk001b.jpg hl2\models\props_c17\oil_drumchunk001c.jpg hl2\models\props_c17\oil_drumchunk001d.jpg hl2\models\props_c17\overpass_001a.dx7_2bone.vtx hl2\models\props_c17\overpass_001a.dx80.vtx hl2\models\props_c17\overpass_001a.jpg hl2\models\props_c17\overpass_001a.mdl hl2\models\props_c17\overpass_001a.phy hl2\models\props_c17\overpass_001b.dx7_2bone.vtx hl2\models\props_c17\overpass_001b.dx80.vtx hl2\models\props_c17\overpass_001b.jpg hl2\models\props_c17\overpass_001b.mdl hl2\models\props_c17\overpass_001b.phy hl2\models\props_c17\pipe01_connector01.jpg hl2\models\props_c17\pipe02_lcurve02_long.jpg hl2\models\props_c17\pulleywheels_small01.jpg hl2\models\props_c17\streetsign001c.jpg hl2\models\props_c17\tank_cooling01a.jpg hl2\models\props_c17\Trap_Scythe01a.jpg hl2\models\props_c17\truck01.dx7_2bone.vtx hl2\models\props_c17\truck01.dx80.vtx hl2\models\props_c17\truck01.mdl hl2\models\props_c17\truck01.phy hl2\models\props_c17\truss01.jpg hl2\models\props_c17\truss02f.mdl hl2\models\props_c17\truss02f.phy hl2\models\props_c17\utilityconnecter006.jpg hl2\models\props_c17\utilityconnecter006d.jpg hl2\scenes\npc\citizen hl2\scenes\npc\citizen\abouttime01.vcd hl2\scenes\npc\citizen\abouttime02.vcd hl2\scenes\npc\citizen\com_movingout.vcd hl2\scripts\game_sounds_citizen.txt hl2\scripts\game_sounds_streetwar.txt
Original Change List (trimmed)
hl2.dat hl2.exe bin\base.fgd bin\bsppack.dll bin\bspzip.exe bin\bugreporter.dll bin\buildalltextures.pl bin\checktextures.bat bin\difftextures.pl bin\engine.dll bin\FileSystem_Stdio.dll bin\FileSystem_Steam.dll bin\halflife2.fgd bin\height2normal.exe bin\hlds.exe bin\hlfaceposer.exe bin\hlmv.exe bin\launcher.dll bin\MaterialSystem.dll bin\newdat.exe bin\phonemeextractors bin\playback.exe bin\scenemanager.exe bin\shaderapidx9.dll bin\shaderapiempty.dll bin\shader_nvfx.dll bin\shader_nvfx_ps20.dll bin\stdshader_dbg.dll bin\stdshader_dx6.dll bin\stdshader_dx7.dll bin\stdshader_dx8.dll bin\stdshader_dx9.dll bin\stdshader_hdr_dx9.dll bin\studiomdl.exe bin\StudioRender.dll bin\tier0.dll bin\unitlib.dll bin\vaudio_miles.dll bin\vbsp.exe bin\vbspinfo.exe bin\vgui2.dll bin\vguimatsurface.dll bin\vphysics.dll bin\vrad.dll bin\vrad.exe bin\vstdlib.dll bin\vtex.dll bin\vtex.exe bin\vtf2tga.exe bin\vvis.dll bin\vvis.exe bin\wc.exe bin\phonemeextractors\phonemeextractor.dll bin\phonemeextractors\phonemeextractor_ims.dll hl2\bin\client.dll hl2\bin\GameUI.dll hl2\bin\server.dll hl2\maps\d1_canals_01.bsp hl2\maps\d1_canals_02.bsp hl2\maps\d1_trainstation_05.bsp hl2\maps\d2_coast_01.bsp hl2\maps\d2_coast_02.bsp hl2\maps\d2_coast_04.bsp hl2\maps\d2_coast_05.bsp hl2\maps\d2_coast_07.bsp hl2\maps\d2_coast_08.bsp hl2\maps\d3_c17_04.bsp hl2\maps\d3_c17_05.bsp hl2\maps\d3_c17_09.bsp hl2\maps\d3_c17_10a.bsp hl2\maps\d3_lab_01.bsp hl2\maps\eli_lab.bsp hl2\maps\perftestb.bsp hl2\materials\Building_Template\Building_Skybridge_Template001a.vtf hl2\materials\Building_Template\Building_Skybridge_Template001b.vtf hl2\materials\Building_Template\Building_Skybridge_Template001c.vtf hl2\materials\Building_Template\Building_Template002k.vtf hl2\materials\Building_Template\Building_Template004a.vtf hl2\materials\Building_Template\Building_Template004b.vtf hl2\materials\Building_Template\Building_Template004c.vtf hl2\materials\Building_Template\Building_Template004d.vtf hl2\materials\Building_Template\Building_Template004e.vtf hl2\materials\Building_Template\Building_Template004f.vtf hl2\materials\Building_Template\Building_Template004g.vtf hl2\materials\Building_Template\Building_Template004h.vtf hl2\materials\Building_Template\Building_Template004i.vtf hl2\materials\Building_Template\Building_Template005a.vtf hl2\materials\Building_Template\Building_Template005b.vtf hl2\materials\Building_Template\Building_Template005c.vtf hl2\materials\Building_Template\Building_Template005d.vtf hl2\materials\Building_Template\Building_Template005e.vtf hl2\materials\Building_Template\Building_Template005f.vtf hl2\materials\Building_Template\Building_Template005g.vtf hl2\materials\Building_Template\Building_Template005h.vtf hl2\materials\Building_Template\Building_Template005i.vtf hl2\materials\Building_Template\Building_Template007a.vtf hl2\materials\Building_Template\Building_Template007b.vtf hl2\materials\Building_Template\Building_Template007c.vtf hl2\materials\Building_Template\Building_Template007d.vtf hl2\materials\Building_Template\Building_Template007e.vtf hl2\materials\Building_Template\Building_Template007f.vtf hl2\materials\Building_Template\Building_Template007g.vtf hl2\materials\Building_Template\Building_Template007h.vmt hl2\materials\Building_Template\Building_Template007h.vtf hl2\materials\Building_Template\Building_Template007i.vmt hl2\materials\Building_Template\Building_Template007i.vtf hl2\materials\Building_Template\Building_Template007j.vmt hl2\materials\Building_Template\Building_Template007j.vtf hl2\materials\Building_Template\Building_Template007k.vmt hl2\materials\Building_Template\Building_Template007k.vtf hl2\materials\Building_Template\Building_Template007l.vmt hl2\materials\Building_Template\Building_Template007l.vtf hl2\materials\Building_Template\Building_Template007m.vmt hl2\materials\Building_Template\Building_Template007m.vtf hl2\materials\Building_Template\Building_Template007n.vmt hl2\materials\Building_Template\Building_Template007n.vtf hl2\materials\Building_Template\Building_Template008a.vtf hl2\materials\Building_Template\Building_Template008b.vtf hl2\materials\Building_Template\Building_Template008c.vtf hl2\materials\Building_Template\Building_Template008d.vmt hl2\materials\Building_Template\Building_Template008d.vtf hl2\materials\Building_Template\Building_Template008e.vmt hl2\materials\Building_Template\Building_Template008e.vtf hl2\materials\Building_Template\Building_Template008f.vmt hl2\materials\Building_Template\Building_Template008f.vtf hl2\materials\Building_Template\Building_Template008g.vmt hl2\materials\Building_Template\Building_Template008g.vtf hl2\materials\Building_Template\Building_Template008h.vmt hl2\materials\Building_Template\Building_Template008h.vtf hl2\materials\Building_Template\Building_Template008i.vmt hl2\materials\Building_Template\Building_Template008i.vtf hl2\materials\Building_Template\Building_Template018a.vmt hl2\materials\Building_Template\Building_Template018a.vtf hl2\materials\Building_Template\Building_Template018b.vmt hl2\materials\Building_Template\Building_Template018b.vtf hl2\materials\Building_Template\Building_Template018c.vmt hl2\materials\Building_Template\Building_Template018c.vtf hl2\materials\Building_Template\Building_Template018d.vmt hl2\materials\Building_Template\Building_Template018d.vtf hl2\materials\Building_Template\Building_Template018e.vmt hl2\materials\Building_Template\Building_Template018e.vtf hl2\materials\Building_Template\Building_Template018f.vmt hl2\materials\Building_Template\Building_Template018f.vtf hl2\materials\Building_Template\Building_Template018g.vmt hl2\materials\Building_Template\Building_Template018g.vtf hl2\materials\Building_Template\Building_Template018h.vmt hl2\materials\Building_Template\Building_Template018h.vtf hl2\materials\Building_Template\Building_Template018i.vmt hl2\materials\Building_Template\Building_Template018i.vtf hl2\materials\Building_Template\Building_Template018j.vmt hl2\materials\Building_Template\Building_Template018j.vtf hl2\materials\Building_Template\Building_Template018k.vmt hl2\materials\Building_Template\Building_Template018k.vtf hl2\materials\Building_Template\Building_Template019a.vmt hl2\materials\Building_Template\Building_Template019a.vtf hl2\materials\Building_Template\Building_Template019b.vmt hl2\materials\Building_Template\Building_Template019b.vtf hl2\materials\Building_Template\Building_Template019c.vmt hl2\materials\Building_Template\Building_Template019c.vtf hl2\materials\Building_Template\Building_Template019d.vmt hl2\materials\Building_Template\Building_Template019d.vtf hl2\materials\Building_Template\Building_Template019e.vmt hl2\materials\Building_Template\Building_Template019e.vtf hl2\materials\Building_Template\Building_Template019f.vmt hl2\materials\Building_Template\Building_Template019f.vtf hl2\materials\Building_Template\Building_Template019g.vmt hl2\materials\Building_Template\Building_Template019g.vtf hl2\materials\Building_Template\Building_Template019h.vmt hl2\materials\Building_Template\Building_Template019h.vtf hl2\materials\Building_Template\Building_Template019i.vmt hl2\materials\Building_Template\Building_Template019i.vtf hl2\materials\Building_Template\Building_Template020a.vtf hl2\materials\Building_Template\Building_Template020b.vtf hl2\materials\Building_Template\Building_Template020c.vtf hl2\materials\Building_Template\Building_Template020d.vtf hl2\materials\Building_Template\Building_Template020e.vtf hl2\materials\Building_Template\Building_Template020f.vtf hl2\materials\Building_Template\Building_Template020g.vtf hl2\materials\Building_Template\Building_Template020h.vtf hl2\materials\Building_Template\Building_Template020i.vtf hl2\materials\Building_Template\Building_Template021a.vmt hl2\materials\Building_Template\Building_Template021a.vtf hl2\materials\Building_Template\Building_Template021b.vmt hl2\materials\Building_Template\Building_Template021b.vtf hl2\materials\Building_Template\Building_Template021c.vmt hl2\materials\Building_Template\Building_Template021c.vtf hl2\materials\Building_Template\Building_Template021d.vmt hl2\materials\Building_Template\Building_Template021d.vtf hl2\materials\Building_Template\Building_Template021e.vmt hl2\materials\Building_Template\Building_Template021e.vtf hl2\materials\Building_Template\Building_Template021f.vmt hl2\materials\Building_Template\Building_Template021f.vtf hl2\materials\Building_Template\Building_Template021g.vmt hl2\materials\Building_Template\Building_Template021g.vtf hl2\materials\Building_Template\Building_Template021h.vmt hl2\materials\Building_Template\Building_Template021h.vtf hl2\materials\Building_Template\Building_Template021i.vmt hl2\materials\Building_Template\Building_Template021i.vtf hl2\materials\Building_Template\Building_Template021j.vtf hl2\materials\Building_Template\Building_Template021k.vtf hl2\materials\Building_Template\Building_Template022a.vmt hl2\materials\Building_Template\Building_Template022a.vtf hl2\materials\Building_Template\Building_Template022b.vmt hl2\materials\Building_Template\Building_Template022b.vtf hl2\materials\Building_Template\Building_Template022c.vmt hl2\materials\Building_Template\Building_Template022c.vtf hl2\materials\Building_Template\Building_Template022d.vmt hl2\materials\Building_Template\Building_Template022d.vtf hl2\materials\Building_Template\Building_Template022e.vmt hl2\materials\Building_Template\Building_Template022e.vtf hl2\materials\Building_Template\Building_Template022f.vmt hl2\materials\Building_Template\Building_Template022f.vtf hl2\materials\Building_Template\Building_Template022g.vmt hl2\materials\Building_Template\Building_Template022g.vtf hl2\materials\Building_Template\Building_Template022h.vmt hl2\materials\Building_Template\Building_Template022h.vtf hl2\materials\Building_Template\Building_Template022i.vmt hl2\materials\Building_Template\Building_Template022i.vtf hl2\materials\Building_Template\Building_Template022j.vmt hl2\materials\Building_Template\Building_Template022j.vtf hl2\materials\Building_Template\Building_Template022k.vmt hl2\materials\Building_Template\Building_Template022k.vtf hl2\materials\Concrete\concretefloor019a.vmt hl2\materials\Concrete\concretefloor019a.vtf hl2\materials\Concrete\concretefloor019a_height.vtf hl2\materials\Concrete\concretefloor019a_normal.vtf hl2\materials\Concrete\concretefloor028a.vtf hl2\materials\Concrete\concretefloor028c.vmt hl2\materials\Concrete\concretefloor028c.vtf hl2\materials\Concrete\concretefloor028c_height.vtf hl2\materials\Concrete\concretefloor028c_normal.vtf hl2\materials\Concrete\concretefloor028d.vtf hl2\materials\Concrete\concretefloor028e.vmt hl2\materials\Concrete\concretefloor028e.vtf hl2\materials\Concrete\concretefloor028f.vmt hl2\materials\Concrete\concretefloor028f.vtf hl2\materials\Concrete\concretewall019a.vtf hl2\materials\Decals\decalstain015a.vmt hl2\materials\Decals\decalstain015a.vtf hl2\materials\Decals\rollermine_crater.vmt hl2\materials\Decals\rollermine_crater.vtf hl2\materials\Decals\Rubble01a.vmt hl2\materials\Decals\Rubble01a.vtf hl2\materials\Decals\TrashDecal04a.vmt hl2\materials\Decals\TrashDecal04a.vtf hl2\materials\Decals\TrashDecal05a.vmt hl2\materials\Decals\TrashDecal05a.vtf hl2\materials\Decals\unburrow.vmt hl2\materials\Decals\unburrow.vtf hl2\materials\Editor\Air_node.vmt hl2\materials\Editor\Air_node.vtf hl2\materials\Editor\Air_node_hint.vmt hl2\materials\Editor\Air_node_hint.vtf hl2\materials\Editor\Ground_node_hint.vtf hl2\materials\Effects\com_shield002a.vmt hl2\materials\Effects\com_shield002a.vtf hl2\materials\Glass\glasswindow002e.vmt hl2\materials\Glass\glasswindow002e.vtf hl2\materials\Models\Buggy\ammo_box.vmt hl2\materials\Models\Buggy\ammo_box.vtf hl2\materials\Models\Effects\com_shield001a.vmt hl2\materials\Models\Effects\com_shield001a.vtf hl2\materials\Models\Effects\com_shield001a_dudv.vtf hl2\materials\Models\Gibs\woodgibs\wood_gib01a.vmt hl2\materials\Models\Gibs\woodgibs\wood_gib01a.vtf hl2\materials\Models\Gibs\woodgibs\wood_gib02a.vmt hl2\materials\Models\Gibs\woodgibs\wood_gib02a.vtf hl2\materials\Models\Gunship\prop.vmt hl2\materials\Models\HEADCRAB_BLACK\body.vmt hl2\materials\Models\HEADCRAB_BLACK\body.vtf hl2\materials\Models\HEADCRAB_BLACK\body_normal.vtf hl2\materials\Models\HEADCRAB_BLACK\front_legs.vmt hl2\materials\Models\HEADCRAB_BLACK\front_legs.vtf hl2\materials\Models\HEADCRAB_BLACK\front_legs_normal.vtf hl2\materials\Models\HEADCRAB_BLACK\mouth.vmt hl2\materials\Models\HEADCRAB_BLACK\mouth.vtf hl2\materials\Models\HEADCRAB_BLACK\mouth_normal.vtf hl2\materials\Models\HEADCRAB_BLACK\rear_legs.vmt hl2\materials\Models\HEADCRAB_BLACK\rear_legs.vtf hl2\materials\Models\HEADCRAB_BLACK\rear_legs_normal.vtf hl2\materials\Models\Humans\Male\ammo_sheet.vmt hl2\materials\Models\Humans\Male\ammo_sheet.vtf hl2\materials\Models\Humans\Male\art_facemap.vtf hl2\materials\Models\Humans\Male\eric_facemap.vmt hl2\materials\Models\Humans\Male\eric_facemap.vtf hl2\materials\Models\Items\ammoCrate_Bullets.vmt hl2\materials\Models\Items\ammocrate_bullets.vtf hl2\materials\Models\Items\ammoCrate_Rockets.vmt hl2\materials\Models\Items\ammocrate_rockets.vtf hl2\materials\Models\props_buildings\DestroyedBuillding01a.vmt hl2\materials\Models\props_buildings\DestroyedBuillding01a.vtf hl2\materials\Models\props_buildings\DestroyedBuilldingWall01a.vmt hl2\materials\Models\props_buildings\DestroyedBuilldingWall01a.vtf hl2\materials\Models\props_c17\awning001d.vtf hl2\materials\Models\props_c17\fountain.vmt hl2\materials\Models\props_c17\fountain.vtf hl2\materials\Models\props_c17\fountain_normal.vtf hl2\materials\Models\props_c17\overpass_001b.vmt hl2\materials\Models\props_c17\overpass_001b.vtf hl2\materials\Models\props_combine\combine_gate_vehicle01a.vmt hl2\materials\Models\props_combine\combine_gate_vehicle01a.vtf hl2\materials\Models\props_combine\com_shield001a.vmt hl2\materials\Models\props_combine\com_shield001a.vtf hl2\materials\Models\props_combine\com_shield001a_dudv.vtf hl2\materials\Models\props_rooftop\RoofTop_Set01a.vtf hl2\materials\Models\props_vehicles\tanker001a_01.vmt hl2\materials\Models\props_vehicles\tanker001a_01.vtf hl2\materials\Models\props_vehicles\truck002a_01.vmt hl2\materials\Models\props_vehicles\truck002a_01.vtf hl2\materials\Models\props_wasteland\antlionhill_sheet.vmt hl2\materials\Models\props_wasteland\antlionhill_sheet.vtf hl2\materials\Models\props_wasteland\rockcliff01a.vmt hl2\materials\Models\props_wasteland\rockcliff02a.vmt hl2\materials\Models\props_wasteland\rockcliff02b.vmt hl2\materials\Models\props_wasteland\rockcliff02c.vmt hl2\materials\Models\props_wasteland\rockcliff03a.vmt hl2\materials\Models\props_wasteland\rockcliff04a.vmt hl2\materials\Models\props_wasteland\rockgranite01a.vmt hl2\materials\Models\props_wasteland\rockgranite02a.vmt hl2\materials\Models\props_wasteland\rockgranite03a.vmt hl2\materials\Models\props_wasteland\rockwall001a.vmt hl2\materials\Models\props_wasteland\rockwall004a.vmt hl2\materials\Models\props_wasteland\rockwall004a.vtf hl2\materials\Models\props_wasteland\rock_wasteland01a.vmt hl2\materials\Models\Zombie_Poison\body.vmt hl2\materials\Models\Zombie_Poison\body.vtf hl2\materials\Models\Zombie_Poison\body_normal.vtf hl2\materials\Models\Zombie_Poison\front_legs.vmt hl2\materials\Models\Zombie_Poison\front_legs.vtf hl2\materials\Models\Zombie_Poison\front_legs_normal.vtf hl2\materials\Models\Zombie_Poison\mouth.vmt hl2\materials\Models\Zombie_Poison\mouth.vtf hl2\materials\Models\Zombie_Poison\mouth_normal.vtf hl2\materials\Models\Zombie_Poison\PoisonZombie_sheet.vmt hl2\materials\Models\Zombie_Poison\PoisonZombie_sheet.vtf hl2\materials\Models\Zombie_Poison\rear_legs.vmt hl2\materials\Models\Zombie_Poison\rear_legs.vtf hl2\materials\Models\Zombie_Poison\rear_legs_normal.vtf hl2\materials\Nature\blenddirtgrass008a.vmt hl2\materials\Nature\blenddirtgrass008b.vmt hl2\materials\Nature\blenddirtgrass008b_lowfriction.vmt hl2\materials\Nature\blenddirtmud005a.vmt hl2\materials\Nature\blenddirtmud008a.vmt hl2\materials\Nature\blendrockdirt008a.vmt hl2\materials\Nature\blendrockdirt008c.vmt hl2\materials\Nature\blendrockdirt008d.vmt hl2\materials\Nature\blendrockdirt008d_tooltexture.vtf hl2\materials\Nature\blendsandgrass008a.vmt hl2\materials\Nature\blendsandsand008a.vmt hl2\materials\Nature\blendsandsand008b.vmt hl2\materials\Nature\dirtfloor006d.vtf hl2\materials\Nature\dirtfloor012b.vtf hl2\materials\Overlays\macro01a.vtf hl2\materials\Overlays\macro01a_rev.vtf hl2\materials\Overlays\macro01b.vtf hl2\materials\Overlays\macro01b_rev.vtf hl2\materials\Overlays\macro01c.vtf hl2\materials\PerfTest\babtech_bordl9.vmt hl2\materials\PerfTest\babtech_bordl9.vtf hl2\materials\PerfTest\blendrockdirt001a.vmt hl2\materials\PerfTest\c2a4e_w1.vmt hl2\materials\PerfTest\c2a4e_w1.vtf hl2\materials\PerfTest\con1_bord04.vmt hl2\materials\PerfTest\con1_bord04.vtf hl2\materials\PerfTest\dev_combinemonitor_1.vmt hl2\materials\PerfTest\dev_combinemonitor_2.vmt hl2\materials\PerfTest\dev_combinemonitor_3.vmt hl2\materials\PerfTest\dev_combinemonitor_4.vmt hl2\materials\PerfTest\dev_combinemonitor_5.vmt hl2\materials\PerfTest\dev_combinemonitor_b.vmt hl2\materials\PerfTest\dev_combinemonitor_g.vmt hl2\materials\PerfTest\dev_combinemonitor_r.vmt hl2\materials\PerfTest\dev_combinescanline.vtf hl2\materials\PerfTest\dev_scanline.vtf hl2\materials\PerfTest\dev_tvmonitor1a.vmt hl2\materials\PerfTest\dev_tvmonitornonoise.vmt hl2\materials\PerfTest\dirtfloor006a.vmt hl2\materials\PerfTest\dirtfloor006a.vtf hl2\materials\PerfTest\fifties_dr4.vmt hl2\materials\PerfTest\fifties_dr4.vtf hl2\materials\PerfTest\fifties_dr5d.vmt hl2\materials\PerfTest\fifties_dr5d.vtf hl2\materials\PerfTest\fifties_dr6.vmt hl2\materials\PerfTest\fifties_dr6.vtf hl2\materials\PerfTest\generic031c.vmt hl2\materials\PerfTest\generic031c.vtf hl2\materials\PerfTest\gman hl2\materials\PerfTest\loader hl2\materials\PerfTest\out_grvl2b.vmt hl2\materials\PerfTest\out_grvl2b.vtf hl2\materials\PerfTest\rockcliff02b.vmt hl2\materials\PerfTest\rockcliff02b.vtf hl2\materials\PerfTest\rockground03a.vmt hl2\materials\PerfTest\rockground03a.vtf hl2\materials\PerfTest\rockwall002a.vmt hl2\materials\PerfTest\rockwall002a.vtf hl2\materials\PerfTest\rock_wasteland01a.vmt hl2\materials\PerfTest\rock_wasteland01a.vtf hl2\materials\PerfTest\water_pretty1.vmt hl2\materials\PerfTest\water_pretty1_beneath.vmt hl2\materials\PerfTest\gman\GMan_Arm-L1.vmt hl2\materials\PerfTest\gman\GMan_Arm-L1.vtf hl2\materials\PerfTest\gman\GMan_Arm-R1.vmt hl2\materials\PerfTest\gman\GMan_Arm-R1.vtf hl2\materials\PerfTest\gman\GMan_Back2.vmt hl2\materials\PerfTest\gman\GMan_Back2.vtf hl2\materials\PerfTest\gman\GMan_BArm-1.vmt 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hl2\models\props_wasteland\bridge_internals03.jpg hl2\models\props_wasteland\controlroom_monitor001b.dx7_2bone.vtx hl2\models\props_wasteland\controlroom_monitor001b.dx80.vtx hl2\models\props_wasteland\controlroom_monitor001b.mdl hl2\models\props_wasteland\controlroom_monitor001b.phy hl2\models\props_wasteland\controlroom_phone001a.dx7_2bone.vtx hl2\models\props_wasteland\controlroom_phone001a.dx80.vtx hl2\models\props_wasteland\controlroom_phone001a.mdl hl2\models\props_wasteland\controlroom_phone001a.phy hl2\models\props_wasteland\controlroom_phone001b.dx7_2bone.vtx hl2\models\props_wasteland\controlroom_phone001b.dx80.vtx hl2\models\props_wasteland\controlroom_phone001b.mdl hl2\models\props_wasteland\controlroom_phone001b.phy hl2\models\props_wasteland\controlroom_storagecloset001a.dx7_2bone.vtx hl2\models\props_wasteland\controlroom_storagecloset001a.dx80.vtx hl2\models\props_wasteland\controlroom_storagecloset001a.mdl hl2\models\props_wasteland\controlroom_storagecloset001a.phy hl2\models\props_wasteland\kitchen_shelf001a.jpg hl2\models\props_wasteland\kitchen_shelf002a.jpg hl2\models\props_wasteland\lighthouse_fresnel_light.jpg hl2\models\props_wasteland\lighthouse_stairs.jpg hl2\models\props_wasteland\Plaster_Wall029c_Window.dx7_2bone.vtx hl2\models\props_wasteland\Plaster_Wall029c_Window.dx80.vtx hl2\models\props_wasteland\Plaster_Wall029c_Window.jpg hl2\models\props_wasteland\Plaster_Wall029c_Window.mdl hl2\models\props_wasteland\Plaster_Wall029c_Window.phy hl2\models\props_wasteland\rockcliff_cluster01a.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster01a.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster01a.mdl hl2\models\props_wasteland\rockcliff_cluster01a.phy hl2\models\props_wasteland\rockcliff_cluster01b.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster01b.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster01b.mdl hl2\models\props_wasteland\rockcliff_cluster01b.phy hl2\models\props_wasteland\rockcliff_cluster02a.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster02a.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster02a.mdl hl2\models\props_wasteland\rockcliff_cluster02a.phy hl2\models\props_wasteland\rockcliff_cluster02b.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster02b.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster02b.mdl hl2\models\props_wasteland\rockcliff_cluster02b.phy hl2\models\props_wasteland\rockcliff_cluster02c.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster02c.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster02c.mdl hl2\models\props_wasteland\rockcliff_cluster02c.phy hl2\models\props_wasteland\rockcliff_cluster03a.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster03a.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster03a.mdl hl2\models\props_wasteland\rockcliff_cluster03a.phy hl2\models\props_wasteland\rockcliff_cluster03b.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster03b.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster03b.mdl hl2\models\props_wasteland\rockcliff_cluster03b.phy hl2\models\props_wasteland\rockcliff_cluster03c.dx7_2bone.vtx hl2\models\props_wasteland\rockcliff_cluster03c.dx80.vtx hl2\models\props_wasteland\rockcliff_cluster03c.mdl hl2\models\props_wasteland\rockcliff_cluster03c.phy hl2\models\props_wasteland\RockCluster01a.dx7_2bone.vtx hl2\models\props_wasteland\RockCluster01a.dx80.vtx hl2\models\props_wasteland\RockCluster01a.mdl hl2\models\props_wasteland\RockCluster01a.phy hl2\models\props_wasteland\RockCluster02a.dx7_2bone.vtx hl2\models\props_wasteland\RockCluster02a.dx80.vtx hl2\models\props_wasteland\RockCluster02a.mdl hl2\models\props_wasteland\RockCluster02a.phy hl2\models\props_wasteland\rocksground01a.dx7_2bone.vtx hl2\models\props_wasteland\rocksground01a.dx80.vtx hl2\models\props_wasteland\rocksground01a.mdl hl2\models\props_wasteland\rocksground01a.phy hl2\models\props_wasteland\rocksground01b.dx7_2bone.vtx hl2\models\props_wasteland\rocksground01b.dx80.vtx hl2\models\props_wasteland\rocksground01b.mdl hl2\models\props_wasteland\rocksground01b.phy hl2\models\ShaderTest\envballs.dx7_2bone.vtx hl2\models\ShaderTest\envballs.dx80.vtx hl2\models\ShaderTest\envballs.mdl hl2\models\Weapons\flare.dx7_2bone.vtx hl2\models\Weapons\flare.dx80.vtx hl2\models\Weapons\flare.mdl hl2\models\Weapons\rifleshell.dx7_2bone.vtx hl2\models\Weapons\rifleshell.dx80.vtx hl2\models\Weapons\rifleshell.mdl hl2\models\Weapons\shell.dx7_2bone.vtx hl2\models\Weapons\shell.dx80.vtx hl2\models\Weapons\shell.mdl hl2\models\Weapons\Shotgun_shell.dx7_2bone.vtx hl2\models\Weapons\Shotgun_shell.dx80.vtx hl2\models\Weapons\Shotgun_shell.mdl hl2\models\Weapons\v_ar2.jpg hl2\models\Weapons\v_Grenade.jpg hl2\models\Weapons\v_Pistol.jpg hl2\models\Weapons\w_IRifle.jpg hl2\models\Weapons\w_rocket_launcher.dx7_2bone.vtx hl2\models\Weapons\w_rocket_launcher.dx80.vtx hl2\models\Weapons\w_rocket_launcher.mdl hl2\models\Weapons\w_rocket_launcher.phy hl2\models\Weapons\w_shotgun.dx7_2bone.vtx hl2\models\Weapons\w_shotgun.dx80.vtx hl2\models\Weapons\w_shotgun.mdl hl2\models\Weapons\w_stunbaton.jpg hl2\models\Zombie\Classic_legs.dx7_2bone.vtx hl2\models\Zombie\Classic_legs.dx80.vtx hl2\models\Zombie\Classic_legs.jpg hl2\models\Zombie\Classic_legs.mdl hl2\models\Zombie\Classic_legs.phy hl2\models\Zombie\Classic_torso.dx7_2bone.vtx hl2\models\Zombie\Classic_torso.dx80.vtx hl2\models\Zombie\Classic_torso.mdl hl2\models\Zombie\Classic_torso.phy hl2\models\Zombie\Poison.dx7_2bone.vtx hl2\models\Zombie\Poison.dx80.vtx hl2\models\Zombie\Poison.mdl hl2\models\Zombie\Poison.phy hl2\scenes\coast\cubbage01.vcd hl2\scenes\coast\cubbage02.vcd hl2\scenes\coast\cubbage03.vcd hl2\scenes\eli_lab\e_lab01.vcd hl2\scenes\eli_lab\e_lab03.vcd hl2\scenes\eli_lab\e_lab04.vcd hl2\scenes\eli_lab\e_lab06.vcd hl2\scenes\eli_lab\e_lab07.vcd hl2\scenes\eli_lab\e_lab08.vcd hl2\scenes\eli_lab\e_lab09.vcd hl2\scenes\eli_lab\e_lab10.vcd hl2\scenes\eli_lab\e_lab11.vcd hl2\scenes\eli_lab\e_lab12.vcd hl2\scenes\eli_lab\e_lab13.vcd hl2\scenes\eli_lab\e_lab14.vcd hl2\scenes\eli_lab\e_lab15.vcd hl2\scenes\eli_lab\e_lab16.vcd hl2\scenes\eli_lab\e_lab17.vcd hl2\scenes\eli_lab\e_lab18.vcd hl2\scenes\eli_lab\e_lab19.vcd hl2\scenes\eli_lab\e_lab20.vcd hl2\scenes\eli_lab\e_lab21.vcd hl2\scenes\k_lab\alyx_drink03.vcd hl2\scenes\k_lab\teleport01a.vcd hl2\scenes\k_lab\teleport01b.vcd hl2\scenes\k_lab\teleport02a.vcd hl2\scenes\novaprospekt\conference01.vcd hl2\scenes\npc\citizen hl2\scenes\npc\citizen\abouttime01.vcd hl2\scenes\npc\citizen\abouttime02.vcd hl2\scenes\npc\citizen\com_movingout.vcd hl2\scripts\game_sounds.txt hl2\scripts\game_sounds_citizen.txt hl2\scripts\game_sounds_coast.txt hl2\scripts\game_sounds_eli_lab.txt hl2\scripts\game_sounds_npc_rollermine.txt hl2\scripts\game_sounds_streetwar.txt hl2\scripts\kb_act.lst hl2\scripts\kb_def.lst hl2\scripts\propdata.txt hl2\scripts\soundscapes.txt hl2\scripts\surfaceproperties.txt hl2\scripts\weapon_alyxgun.txt hl2\scripts\weapon_rpg.txt hl2\scripts\talker\npc_citizen.txt hl2\scripts\talker\response_rules.txt hl2\scripts\vehicles\jeep_test.txt hl2\sound\items\ammocrate_close.wav hl2\sound\items\ammocrate_open.wav hl2\sound\npc\citizen\abouttime01.wav hl2\sound\npc\citizen\abouttime02.wav hl2\sound\npc\citizen\com_movingout.wav hl2\sound\vehicles\atv_ammo_close.wav hl2\sound\vehicles\atv_ammo_open.wav hl2\sound\vo\coast\cr_antlions.wav hl2\sound\vo\coast\cr_bigbarr.wav hl2\sound\vo\coast\cr_driveforfeel.wav hl2\sound\vo\coast\cr_excellent.wav hl2\sound\vo\coast\cr_gravgun.wav hl2\sound\vo\coast\cr_magfail.wav hl2\sound\vo\coast\cr_pier01.wav hl2\sound\vo\coast\cr_pier02.wav hl2\sound\vo\coast\cr_pier03.wav hl2\sound\vo\coast\cr_playerincar.wav hl2\sound\vo\coast\cr_ramp.wav hl2\sound\vo\coast\cr_rockslide.wav hl2\sound\vo\coast\cr_smallbarr.wav hl2\sound\vo\coast\cr_sorry.wav hl2\sound\vo\coast\cr_steep.wav hl2\sound\vo\coast\cr_surfaces.wav hl2\sound\vo\coast\cr_turbojump.wav hl2\sound\vo\coast\cubbage01.wav hl2\sound\vo\coast\cubbage02.wav hl2\sound\vo\coast\cubbage03.wav hl2\sound\vo\coast\rpgguy_doasisay.wav hl2\sound\vo\coast\rpgguy_greet.wav hl2\sound\vo\coast\rpgguy_outsmart.wav hl2\sound\vo\coast\rpgguy_showyou.wav hl2\sound\vo\coast\rpgguy_watchthis.wav hl2\sound\vo\eli_lab\al_autocycle.wav hl2\sound\vo\eli_lab\al_bethere01.wav hl2\sound\vo\eli_lab\al_bethere02.wav hl2\sound\vo\eli_lab\al_bethere03.wav hl2\sound\vo\eli_lab\al_canthiswait.wav hl2\sound\vo\eli_lab\al_comedog01.wav hl2\sound\vo\eli_lab\al_comedog02.wav hl2\sound\vo\eli_lab\al_conduct01.wav hl2\sound\vo\eli_lab\al_conduct02.wav hl2\sound\vo\eli_lab\al_dad_ques01.wav hl2\sound\vo\eli_lab\al_dad_scared01.wav hl2\sound\vo\eli_lab\al_dad_scared02.wav hl2\sound\vo\eli_lab\al_dogairlock01.wav hl2\sound\vo\eli_lab\al_dogairlock02.wav hl2\sound\vo\eli_lab\al_doyouread.wav hl2\sound\vo\eli_lab\al_fatherwhere.wav hl2\sound\vo\eli_lab\al_fullwave.wav hl2\sound\vo\eli_lab\al_getitopen01.wav hl2\sound\vo\eli_lab\al_getitopen02.wav hl2\sound\vo\eli_lab\al_goafter01.wav hl2\sound\vo\eli_lab\al_goafter02.wav hl2\sound\vo\eli_lab\al_hidad.wav hl2\sound\vo\eli_lab\al_honest01.wav hl2\sound\vo\eli_lab\al_honest02.wav hl2\sound\vo\eli_lab\al_illdothat.wav hl2\sound\vo\eli_lab\al_joking01.wav hl2\sound\vo\eli_lab\al_joking02.wav hl2\sound\vo\eli_lab\al_joking03.wav hl2\sound\vo\eli_lab\al_keepwatch01.wav hl2\sound\vo\eli_lab\al_keepwatch02.wav hl2\sound\vo\eli_lab\al_keepwatch03.wav hl2\sound\vo\eli_lab\al_lefthand.wav hl2\sound\vo\eli_lab\al_notgoing.wav hl2\sound\vo\eli_lab\al_olddays01.wav hl2\sound\vo\eli_lab\al_olddays02.wav hl2\sound\vo\eli_lab\al_olddays03.wav hl2\sound\vo\eli_lab\al_olddays04.wav hl2\sound\vo\eli_lab\al_oldrecord01.wav hl2\sound\vo\eli_lab\al_oldrecord02.wav hl2\sound\vo\eli_lab\al_oldrecord03.wav hl2\sound\vo\eli_lab\al_omgno.wav hl2\sound\vo\eli_lab\al_omgscanners01.wav hl2\sound\vo\eli_lab\al_omgscanners02.wav hl2\sound\vo\eli_lab\al_omgscanners03.wav hl2\sound\vo\eli_lab\al_onepiece.wav hl2\sound\vo\eli_lab\al_riled01.wav hl2\sound\vo\eli_lab\al_riled02.wav hl2\sound\vo\eli_lab\al_scouts01.wav hl2\sound\vo\eli_lab\al_scouts02.wav hl2\sound\vo\eli_lab\al_south01.wav hl2\sound\vo\eli_lab\al_south02.wav hl2\sound\vo\eli_lab\al_stirredup01.wav hl2\sound\vo\eli_lab\al_stirredup02.wav hl2\sound\vo\eli_lab\al_stirredup03.wav hl2\sound\vo\eli_lab\al_theyknow01.wav hl2\sound\vo\eli_lab\al_theyknow02.wav hl2\sound\vo\eli_lab\al_thisisdog01.wav hl2\sound\vo\eli_lab\al_thisisdog02.wav hl2\sound\vo\eli_lab\al_thisisdog03.wav hl2\sound\vo\eli_lab\al_thisisdog04.wav hl2\sound\vo\eli_lab\al_thisisdog05.wav hl2\sound\vo\eli_lab\al_thisisdog06.wav hl2\sound\vo\eli_lab\al_thisway.wav hl2\sound\vo\eli_lab\al_tour01.wav hl2\sound\vo\eli_lab\al_tour02.wav hl2\sound\vo\eli_lab\al_trackthem.wav hl2\sound\vo\eli_lab\al_yes.wav hl2\sound\vo\eli_lab\eli_2mode.wav hl2\sound\vo\eli_lab\eli_alyxsweet.wav hl2\sound\vo\eli_lab\eli_askhim01.wav hl2\sound\vo\eli_lab\eli_askhim02.wav hl2\sound\vo\eli_lab\eli_askhim03.wav hl2\sound\vo\eli_lab\eli_basehouse01.wav hl2\sound\vo\eli_lab\eli_basehouse02.wav hl2\sound\vo\eli_lab\eli_basehouse03.wav hl2\sound\vo\eli_lab\eli_basehouse04.wav hl2\sound\vo\eli_lab\eli_basehouse05.wav hl2\sound\vo\eli_lab\eli_basehouse06.wav hl2\sound\vo\eli_lab\eli_basehouse07.wav hl2\sound\vo\eli_lab\eli_basehouse08.wav hl2\sound\vo\eli_lab\eli_comeout.wav hl2\sound\vo\eli_lab\eli_evac01.wav hl2\sound\vo\eli_lab\eli_evac02.wav hl2\sound\vo\eli_lab\eli_evac03.wav hl2\sound\vo\eli_lab\eli_evac04.wav hl2\sound\vo\eli_lab\eli_fineidea01.wav hl2\sound\vo\eli_lab\eli_fineidea02.wav hl2\sound\vo\eli_lab\eli_fineidea03.wav hl2\sound\vo\eli_lab\eli_granddaddy01.wav hl2\sound\vo\eli_lab\eli_granddaddy02.wav hl2\sound\vo\eli_lab\eli_impressed01.wav hl2\sound\vo\eli_lab\eli_impressed02.wav hl2\sound\vo\eli_lab\eli_impressed03.wav hl2\sound\vo\eli_lab\eli_impressed04.wav 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- ↑ If we interpret the addition of .vmts as an indication of additions, then 007h - 019i and 021-022 were added.